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Progressive Stealing (script)

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Revision as of 02:52, 21 December 2009 by Maintenance script (talk | contribs)
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while the engine may be complete, we still need to find out what items people should steal from each shop at different skill ranks. So if you play around with the script and set your own items that work well for you, let us know! I hope in time, and with all of your input, we can have it progress up to very high levels. As of right now, we do not support traveling to different provinces, but after I finish rossman's, theren, and lang, I will be linking them all to river haven, crossing, and leth. For those of you with high survivals, and who need a large run. Enjoy!

... RLGzxx4%24


(Select All)
List of functions:

INTELLIGENT DESIGN
- Progressive items and quantities automatically set based on your skill level (this is where we need more data)
- Usable by any class, but thieves will utilize class features including all applicable Khris, slip sneak, and tunnels (non-thieves won't bother attempting these)
- Checks for armor before starting and ensures your bags don't contain any items that you will later be pawning
- Each province loops, so you can start anywhere in the province, but will stop and go to pawn when you arrive back at your starting location
- Intelligent Pawning/binning system for stolen goods, with thieves binning anything that won't pawn
- Exp check at each shop to pawn/bin early if mind locked
- Skips any shops where you have nothing set to steal
- Automatically displays HELP pages on first run only

CUSTOMIZABLE
- Preset but easily adjustable items to be stolen
- Toggles to adjust item difficulty (EASY, HARD) and quantity of items stolen (LESS, MORE)
- Toggle to include MARK, PERC HEALTH, or POWER at each shop
- Toggle to choose whether to include clans in stealing route
- Toggle whether stun (if not due to clan justice) and/or death will instantly log you out
- Additional toggles can be added on request

REACTIVE
- Knows whether you act or move as expected, and retries if you get stuck due to roundtime or type ahead lines
- Reacts to arrest, death, and being stunned at any time
- If arrested, pleads, pays debt and gets sack if necessary, retrieves items from sack, and picks up where it left off as if nothing happened
- If caught by clan justice (when they chase you down and cut off your hand), automatically heals up (if empath) or goes to the auto-empath for healing, then resumes where it left off
- Retreats if engaged anywhere and immediately runs to the next shop
- Automatically steals from mobile NPCS you encounter while traveling between shops
- Skips any shops that are closed for the night

START LOCATIONS
- Crossing inside any shop, inside gates, or outside bank (16 shops)
- Arthe Dale inside any shop or inside gate (5 shops)
- Tiger Clan inside any shop or inside gate (3 shops)
- Leth Deriel inside any shop, inside gates, or town center (10 shops)
.....(total of 34 shops per Zoluren run if you have thief tunnels)
- Shard inside any shop, bank, or inside gates; includes Marachek's Oak and others nearby (25 shops)
- Horse Clan inside any shop tent (except potter) or inside path (6 shops)
- SCC inside weapon or leather shop or inside gate (2 shops)
.....(total of 33 shops per Ilithi run)
- Ratha inside any shop, lower bank, or outside sewers (14 shops)
- Determines your province and lists all available start locations for it if you start anywhere that isn't one