List of Shard Triage Locations

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Primary Triage Locations for Shard

Old Gorbesh Fortress. (codename: Blue Lotus)
Go out the south gate. take 2 paces south to the Trail. Take the trail then east and southeast then go gate. (great Life mana and overall mana, this will also be used if the city is completely overran* Empaths set up in the room inside the gate and clerics go one room south from there.. These rooms have all been updated for the best mana.

Painted Ladies Home Shop (codename: Red Central)
The Painted ladies shop offers rich elemental, holy and life mana, and is located north of the Great Tower, past the inner gate, three strides north and two northwest. (Best Elemental mana here, along with life and holy)

Fayrin's Rest, Modren Daelfa. (codename: Green North)
Modren Daelfa is a housing area that can be accessed using a northwest fork off the Southern Trade Route, SW then W from the path leading to the Obsidian Pass and the Gondola. The specific triage spot chosen is two paces northwest and one pace west of the main road. Single entrance point, more easily defended.(faintly glowing elemental)


Secondary Triage Locations

Temple of Darkness (codename: Black Central)
The Temple of Darkness is west of the Great Tower, and rich holy and life mana can be found one pace north of the entrance. Further, those needing to depart to regain life can find access from resurrection altars in both temples without venturing into the danger of the open streets of the city. If they depart to the Temple of Light they may return to the triage spot, with the aid of a cleric, via a portal between the two temples. The portal between the temples can be found two steps north and one step east of the entrance to the Temple of Darkness, or one step north of the entrance to the Temple of Light. We will also be having fissures cast at this location to help suppliment the elemental mana in the area. (This area has great life and holy mana in many of the rooms surrounding it)

Liani's Tavern (codename: Green Central)
Liani's Haven is well known in the area for the fine elemental, life and holy mana available there, and is located five strides southwest of the Great Tower.(great all around mana)

Stormwill Tower (codename: White Central)
Empath Guild. This tower is located three strides north and northwest of the west gate, and has both life and holy mana, although found at different locations within the walls.

Elothean House Consulate (codename: Blue Central)
This location is two paces east, one northeast and across the bridge from Shard's South Gate. Triage will be located in the Steel Dove area. This building is home to the Houses of the Elothean race.(not really great overall mana within this area, but is doable)

Over the White Bridge, Edge of the Wood, Western Riverbank. (codename: White North)
The White Bridge is located along the Southern Trade Route, approximately halfway between Shard and the Gondola, at the Edge of the Wood on the Western Riverbank. This is the first fallback triage location, for use in the event the city is overrun. Further, the path east of the bridge leads to the Shrine to the Dragon, and the Resurrection altar for areas north of the bridge, including the Dragon's Spine mountains, under the waterfall, and the Snowbeast hunting grounds north of the Gondola. While this is in the open, the single entrance point makes it more easily defended.(glowing elemental mana all around as well as great life and holy)


Steelclaw Clan Berengaria Shrine. (codename: Red North)
Outside the Steelclaw Clan wall along the path, head northish until 1 pace before the path ends. You will see a simple shrine to the Goddess Berengaria here. If you must depart, you will do so to the White Bridge Dragon Shrine from here, not back to the City.(so so mana in this area. This is the best spot that was found)

Chyolvea Tayeu'a chapel. (codename: Black North)
Located near the entry doors to the Elven fortress, this place provides adequate life and holy mana. Unfortunately, the entire citadel is not rich in life or holy mana, but this location should provide for basic triage requirements, and is located at the depart- to area for easy retrieval of items.

Abandoned Road, Meadow dead end. (codename: White East)
This meadow is found at the gap leading to the prairie east of Shard, on a southeast branch in the road. This is close to the East Gate. Single entrance point, more easily defended.(if the city gets over run to badly this would be a good spot)

Haizen Jan Aradan, Prairie, Center Room. (codename: Red East)
Taking the gap from the end of the east road, you head east through jackals to the path that will take you to the South Road. Heading north then SE, you follow the road around until you move east through the prairie, stopping when you see the pink vetch blossoms in the center of area with the 6-way intersection.

Corik's Wall, Chantry and Eastern Corridor. (codename: Black South)
From the gate, head east past the Field Medic tent, climb the stairs and go through the first door you see. Moving one pace west, you'll find an excellent spot for healing and elemental mana. Through the altar you find an area for rejuvenating and also the altar where you depart to in this area.

Gilen Otso Steppes, Prairie Grove, Right by the Altar. (codename: Black West)
Taking the path out of Horse Clan, go 4 paces along the road and take the path to the grove. The immediate room has the depart-to altar, and is perfect for holy mana to help with the dead. The room north of this, with a raise power, will be suitable for healing, or the wounded can be shuttled back to the Clan proper, where there is nice life mana near the path