Template:Critter
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Usage Documentation:
Leave unknown fields BLANK!
Variable | Supported Values | Usage |
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Critter Name | ||
Image File | filename on the elanthipedia server | |
Agi | # | The creature's Agility as determined by APPRAISE. Put a range such as 10< if exact numbers are not available. |
Ref | # | The creature's Reflex as determined by APPRAISE. Put a range such as 10< if exact numbers are not available. |
Str | # | The creature's Strength as determined by APPRAISE. Put a range such as 10< if exact numbers are not available. |
MinCap | # | The minimum amount of weapons that is required to reasonably hunt this creature. |
MaxCap | # | The maximum amount of weapon skill that this creature will teach before it becomes not worth the effort. |
BodyType | (type) | The creatures body type, such as humanoid, etc. |
Skinnable | yes/y/no/n | Can the creature be skinned? |
Has Coins | yes/y/no/n | Does the creature directly drop coins? |
Has Gems | yes/y/no/n | Does the creature directly drop coins? |
Has Boxes | yes/y/no/n | Does the creature drop boxes? |
Evil | yes/y/no/n | Is the creature evil, undead, or cursed, such as the type affected by blessed equipment? |
Corporeal | yes/y/no/n | Must blessed weapons be used to strike the creature? |
BackStabbable | yes/y/no/n | Can the creature be backstabbed? |
Poachable | yes/y/no/n | Can the creature be poached? |
Casts Spells | yes/y/no/n | Does the creature cast spells? |
Attack Range | All/Melee/Pole/Ranged/(Ranged/Melee) | What range can the creature attack from? |
Stealthy | yes/y/no/n | Does the creature use stealth on a regular basis? |
Special | yes/y/no/n | Does the creature have a special non-spell attack, including but not limited to poison or disease? Please give details in the main entry if so. |
Province | Forfedhdar, Ilithi, Therengia, Qi, Zoluren | List which provinces the creature can be found |
City | Which city the creature may be found near | |
MapList# | * {{rmap|Map #|Map Name}} | List the locations the creature can be found. |
Manipulated | yes/y/no/n | Can the creature be manipulated? Leave blank for unknown. |
InitCost | # | Concentration number necessary to beat the manipulation check (the critter will either become friendly or will immediately target you) |
{{Critter at a Glance | Critter Name = | Image File = | Skinnable = | Has Coins = | Has Gems = | Has Boxes = | Evil = | Corporeal = | BackStabbable = | Poachable = | Casts Spells = | Attack Range = | Stealthy = | Special = | Province = | City = | MapList = | Skin Name = | Skin Type = | Weight = | Tannable = | NumPieces = | Crushable = | RequiredRanks = | MaxValKro = | MaxValLir = | MaxValDok = | MaxArranged = | }}
Leave unknown fields BLANK!
Maintenance Cost is calculated and handled by the template, no user input required for this item.
Variable | Supported Values | Usage |
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Copy and paste the following:
{{Manipulation | Manipulated = | InitCost = | InitCost2 = | InitCost3 = | InitCost4 = | InitCost5 = | }}