Player suggestions for Crafting
Spawning from This post by GM Zadraes on the official Discord Binu and I (Mahtra) collated the suggestions that players made in that thread, we cleaned them up, re-worded and merged them. The Impact Rating field is entirely subjective, based on our opinion at the time this page is created. Where possible, names of those who suggested were kept, unless multiple people suggested the same/similar things.
Alchemy
Player Suggestions for Crafting
From |
suggestion |
impact rating |
related craft |
Notes
|
Multiple people |
Add herbs to societies: Blue Flowers, Hulij Leaves, Dioica Sap, Belradi Moss, qun pollen (also normalize blue/red flowers across all societies) |
high - allows progression of training |
Remedies |
|
Binu/CU |
Allow crafting of Mortars, bellows, clamps, bowls, and any tool a player may need for crafting |
High - some items can be hard to find, raising the barrier of entry into these professions |
Remedies, forging |
|
Multiple people |
Herb to cure disease. Combo herbs for wounds the way we have cebi and hisan for scars." |
High - Help necros out here |
Remedies |
marram, flamestalk, dioica, and belradi released and cover all wounds and scars. Two MT options that cover all wounds/scars as well.
|
Hanryu |
Allow foraging in all rooms with presses/grinders for herbs. |
medium - If I had to choose, I'd rather have the herbs available in societies, but this is an either/or to that in a way. |
Remedies |
|
Kythryn |
Release uncommon, rare and very rare base herbs to increase the potency & efficacy of current Remedy patterns. |
low - not needed for training however the discipline doesn't have much variation in results except based off skill & catalysts. |
Remedies |
|
Kythryn |
Offer a technique that allows freshly foraged herbs to offer a small amount of healing (ala. the old foraging system) |
low - not needed for training however in the past, being able to forage and eat your own herbs immediately was a "gateway", promoting an interest into Alchemy. |
Remedies |
|
Enchanting
Player Suggestions for Crafting
From |
suggestion |
impact rating |
related craft |
Notes
|
Vlachodimos |
Add at least one Tier 12 recipe to artificing. There's currently none and it makes learning in the 1500+ range much slower and impossible to get hard work orders at that point too |
high - allows progression of training |
Enchanting |
|
Mahtra |
Enchanting could do with a speed brazier template. Enchanting could do with not requiring sigil farming (which is extremely painful at the top tiers) The sigil minigame is neat and all, but punishing too. |
low - brings braziers in line with other tools that have speed and quality templates |
Enchanting |
|
Multiple people |
Add secondary sigils to enchanting societies |
high - allows progression of training |
Enchanting |
Done in TT131
|
Inneth |
Perceiving sigils whilst remaining invisible please |
low - Can have Social Outrage implications |
enchanting |
TT131 allows harvesting whilst invisible, which is immensely appreciated. This ask is to bring `perc sigil` in line with `perc mana` which can be done wholly whilst invisible.
|
Kali |
Make Shard supply room crate items match Crossing - specifically the wand. |
Low - QOL increase but not system-breaking |
Enchanting |
|
Zorthuric |
Bring back astral guide creation |
Low - Cool Factor |
Enchanting |
|
Engineering
Player Suggestions for Crafting
From |
suggestion |
impact rating |
related craft |
Notes
|
Multiple people |
Carving lockpicks brought into Engineering |
medium - Thief lockpick carving is a wasted "class" thing at the moment. |
Engineering |
|
Multiple people |
Allow reclamation of crafted materials, such as Stone, bone, leather, cloth |
Medium - This is extremely frustrating, especially for rarer materials. So much wastage. |
Carving/Tailoring |
|
Multiple people |
Allow combining of Stone pieces |
Medium - This is extremely frustrating, especially for rarer materials. So much wastage. |
Carving/Tailoring |
|
Scrounger |
bone and stone tools |
low - Carving knives specifically are just terrible in both bone/stone. Lots of options here for tools templates, plenty of unused and unusable bone/stone |
all |
|
Kythryn |
Engineering wand |
low - a forge wand but with a table saw & gear press instead. Alternately, update new forge wands so you can TURN them to choose which set of tools you want (forge, engineering, outfitting or alchemy) that mirror the stationary ones at the crafting halls. |
Engineering |
Released as MT item.
|
Forging
Player Suggestions for Crafting
From |
suggestion |
impact rating |
related craft |
Notes
|
Binu/CU |
Allow crafting of Mortars, bellows, clamps, bowls, and any tool a player may need for crafting |
High - some items can be hard to find, raising the barrier of entry into these professions |
Remedies, forging |
|
Multiple people |
Do something with advanced marks. Maybe an automated system for people to choose "custom" marks like 2021 HE's gift? |
low - This might be a neat TT by itself, but in terms of things broken in crafting... this is low priority |
Forging |
|
Hanryu |
Renta-forge (instanced forges) in all locations |
medium |
Forging |
Looks to have been done across multiple TTs. Tracked at Crafting_halls
|
Kythryn |
Different renta-forge (instanced forges) portals from free access |
medium |
Forging |
At least in the case of the Shard forge, the rent-forge portals are "doors" and the standard free portals are also a "door". So if you are not paying attention and just "go door", instead of say "go hickory door" and you have the coin on you, you just pop into the rentable one. I'd like to see either the rent ones turned into some other portal type (ie. arch, gap, alcove, etc.) or have a short confirmation RT placed on entering so you need to do a confirm "go door" if you want the rent space instead of the free one.
|
Hanryu |
T12 armorsmithing products at 100 vols or less |
high |
Forging |
Done in TT190
|
Outfitting
Player Suggestions for Crafting
From |
suggestion |
impact rating |
related craft |
Notes
|
Multiple people |
Allow reclamation of crafted materials, such as Stone, bone, leather, cloth |
Medium - This is extremely frustrating, especially for rarer materials. So much wastage. |
Carving/Tailoring |
|
Multiple people |
Allow combining of Stone pieces |
Medium - This is extremely frustrating, especially for rarer materials. So much wastage. |
Carving/Tailoring |
|
All & Multiple Disciplines
Player Suggestions for Crafting
From |
suggestion |
impact rating |
related craft |
Notes
|
Nideya |
Increase access to, and availability of rare materials |
low - "would be nice if" |
all |
|
Multiple people |
RT reductions (with commensurate rewards reductions?) |
low - this would just be nice to have at this stage |
all |
|
Scrounger |
Custom recipe books so we can scribe commonly used patterns and not need to carry all books around all the time. |
low - This could be an awesome MT item... |
all |
|
Malkien |
Carreer/Hobby reset option |
medium - QoL for incomplete systems |
all |
Done in TT140
|
Binu/CU |
Craftable consumables (pins, oil, lotion, stain, hilts, etc). These not being master crafted causes problems with the higher tier templates combined with low workability materials. |
high - high tier recipes are impossible without |
multiple crafts |
New HE447 shop More Tool You provides some access to better consumables. No crafted option yet as of HE447
|
Binu/CU |
Separate registers (or sections in the main register) for leather, cloth, bone, stone, wood, and metal. |
medium - Akin to other games having crafting dedicated containers |
multiple crafts |
|
Hanryu |
Crafting buffs should operate like all other buffs. ie: fix the bug where they _show_ 20% in exp mods, but are actually only 1/2 strength |
high |
multiple crafts |
|