Template:VERBSTitleRobes

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Revision as of 21:04, 21 May 2022 by CRYPTODYNAMIC (talk | contribs) (Created page with "<noinclude> This is the "VERBSTitleRobes" template to list all the actions for the magical robes in the style first available at Aesthene's Close 441/Vault. The robes usi...")
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This is the "VERBSTitleRobes" template to list all the actions for the magical robes in the style first available at Aesthene's Close 441/Vault.

The robes using this template have the following study: As you study the robes, you think you could probably wear, remove, pull, push and clean it.

It should be called in the following format:

{{VERBSTitleRobes|adjective|noun|element|title element}}

Edit the page to see the template text.

Note: The light description used in this messaging will depend on current lighting conditions in your location.

Verb Actions
WEAR First Person: As you carefully work your way into some watersilk robes, their layers of fabric drape with a faux sentience, seemingly in response to a subtle pulse of light emanating from the symbol carved into the adorning gem. The robes adjust perfectly to your <Race> form, falling to rest just above the floor.
No messaging for second person.
Third Person: <Player> carefully works <his/her> way into some watersilk robes, their layers of fabric draping with a faux sentience, seemingly in response to a subtle pulse of light emanating from the symbol carved into the adorning gem. The robes adjust perfectly to <his/her> <Race> form, falling to rest just above the floor.
REMOVE First Person: As you carefully work your way out of some watersilk robes, their layers of fabric give one final tug of resistance, as if they seek not to be separated from your familiar <Race> form. Finally, however, they give way as the symbol carved into the adorning gem dims in response.
No messaging for second person.
Third Person: <Player> carefully works <his/her> way out of some watersilk robes, their layers of fabric clinging in a final show of resistance, as if they seek not to be separated from <his/her> familiar <Race> form. Finally, however, they give way as the symbol carved into the adorning gem dims in response.
PULL (Normally) First Person: You polish the adorning gem of your watersilk robes and then pull forth a string of ephemeral water which emanate(s) from the symbol carved upon it. You quickly sweep the water in a spiraling vortex around yourself that mingles with the surrounding <light> in an extraordinary display!
No messaging for second person.
Third Person: <Player> polishes the adorning gem of <his/her> watersilk robes and then makes a sweeping gesture with <his/her> hand. An ephemeral vortex of water and <light> spirals around <him/her> in an extraordinary display!
PULL (Hidden) First Person: You polish the adorning gem of your watersilk robes and then pull forth a string of ephemeral water which emanate(s) from the symbol carved upon it. You quickly sweep the water in a spiraling vortex around yourself that mingles with the surrounding <light> in an extraordinary display!
No messaging for second person.
Third Person: An ephemeral vortex of spiraling water tinged with <light> streaks wildly across the area, seemingly from out of nowhere!
PUSH First Person: You polish the adorning gem of your watersilk robes and then spread your arms wide, snaking tendrils of ephemeral water emanating from the symbol carved upon it. Swelling widely, the water sends the fabric of your robes billowing outward in a mystically intimidating display of your imposing <Race> presence.
No messaging for second person.
Third Person: <Player> polishes the adorning gem of <his/her> watersilk robes and then spreads <his/her> arms wide. Suddenly, <his/her> watersilk robes billow around <him/her>, mystically buffeted by currents of ephemeral water that expand <his/her> <Race> form to an intimidating degree.
CLEAN First Person: You polish the adorning gem of your watersilk robes, carefully cleaning every groove of the symbol carved upon it. A subtle pulse of light accompanies a soothing yet jarringly disembodied voice that echoes, "<Player>, Master of Water stands before you."
No messaging for second person.
Third Person: <Player> polishes the adorning gem of <his/her> watersilk robes, carefully cleaning every groove of the symbol carved upon it. A subtle pulse of light accompanies a soothing yet jarringly disembodied voice that echoes, "<Player>, Master of Water stands before you."