Embed the Cycle
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Abbreviation: | ETC | |
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Prerequisites: | Two of Wolf Scent, Instinct, or Senses of the Tiger | |
Signature: | No | |
Spell Slots: | 1 | |
Ward Slots: | This spell uses 1 ward slot when cast by Rangers, 2 ward slots for everyone else. | |
Mana Type: | Life Magic | |
Spell Type: | standard / warding | |
Difficulty: | basic | |
Prep (min/max): | 5 / 100 | |
Skill Range (min/max): | 10 / 600 | |
Valid Spell Target: | Self | |
Duration (min/max): | 10 minutes / 40 minutes | |
Justice: | Unknown | |
Corruption: | Unknown | |
Description: | Beginning the path of draconic magic, a magician must first understand the Life Dragons' powerful connection to the land. Embed the Cycle is a practical education in such things, inspired by or drawn from the strength the cycle of life and death gives them. The spell taps into the natural world and embeds it within the magician's flesh, strengthening it against harm. The efficacy of such a power is not only based on the strength of the spell, but of the world around the magician. Places where nature reigns result in a stronger ward, while urban areas weaken the effect. | |
Effect: | Standard percentage damage barrier against all types | |
Example Messaging: | You draw upon the essence of the natural cycle, embedding a sliver of its power into your frail body. Your flesh warps painlessly and transforms into a multi-colored coat of scales that slowly shifts in hue and pattern. | |
Devices/Tattoos: | No devices or tattoos documented. |
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Shows up when LOOKing at the user, appearing slightly different for the viewer than for the user, and appearing different based on whether the current room is wild, neutral, or urban.