Weapon:Damaris throwing mallet

From Elanthipedia
Revision as of 21:45, 5 November 2021 by TEVESHSZAT (talk | contribs) (Created page with "{{Weapon |noun=mallet |newapp2=Yes |look=- |MTag=- |range=melee |adraw=No |type=HB |puncture=no |slice=fair |impact=very extreme |fire=no |cold=no |electric=no |foi=extremely...")
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search


damaris throwing mallet
Look: You see nothing unusual.
Type: Heavy Blunt \ Heavy Thrown
Range: melee
Puncture: no (0/28)
Slice: fair (5/28)
Impact: very extreme (16/28)
Fire: no (0/28)
Cold: no (0/28)
Electric: no (0/28)
Force of Impact: extremely well (11/17)
Balance: poorly (3/17)
Suitedness: very well (10/17)
Construction: (??"??" is not a number./18)
Metal: Unknown
Weight: Unknown
Appraised Cost: Unknown
Properties:
Dimensions: ? length x ? width x ? height
Sources: Source is Sleeping Dragon Corn Maze 447/End loot, Sleeping Dragon Corn Maze 443/End loot, Sleeping Dragon Corn Maze 439/End loot, Aesthene's Close 449/End Loot


About Damaris Weapons

Damaris weapons can be combined and TURNed to swap weapon forms. The weapons come with 5 weapon slots and 180-days of TURNing. Potency crystals will add 5 slots each until it hits a max of 15 weapons and infuser stones will add another 180-days of TURNing each.

Damaris weapons can be COMBINEd and REMOVEd at the wielder's whim.

Weapon damage impacts the weapon's current form, regardless of which weapon incurred the damage. Only the current weapon needs to be repaired to remove damage.