Temple of the North Wind

From Elanthipedia
Revision as of 21:14, 24 December 2014 by ABSOLON (talk | contribs)
Jump to navigation Jump to search

Asketi's power as Mistress of Barren Fields is evident in Vela'tohr Woods, stemming from the massive stone Temple of the North Wind perched so high upon Asketi's Mount that it rests above the clouds in a permanent winter.

The temple has been hollowed out of the mountain's summit ages ago, wrought with meticulous Dwarven craftmanship. There are labyrinthine catacombs far beneath the temple. It is governed by High Priestess Denizelva.

Clerics can use the Revelation spell to see spectral portals that access the High Priestess's quarters and the Vela'Tohr Feltery.

Passageway

[Temple of the North Wind, Dark Sanctuary]
Gargantuan pillars of hewn stone support a vast roof high overhead. Bluish light emanates from glowing crystals set in iron sconces affixed to the mighty columns. Polished smooth as glass, the glossy floor of silver-veined black marble reflects the glow back in pools and arcs that slither across the stone like living things. You also see a faint spectral shimmer leading into one of the pillars.
Obvious exits: northeast, northwest.


Glowing faintly, the shimmer is an amorphous conglomeration of spiritual essence that appears large enough to swallow you whole.
>go shimmer

[Temple of the North Wind, Passageway]
Darkness here so intense that it is suffocating, relieved only by tiny clusters of glowing bluish crystals clustered along the route. A swirling iridescent cloud partially juts from a granite wall, its colors bright but producing little light. You also see a dark tunnel.
Obvious exits: none.


>go tunnel

[A Twisting Tunnel]
Fitful flickers of blue light here and there only intensify the darkness of the subterranean passage, providing barely enough illumination to see a scant arm's length ahead.
Obvious paths: none.


You enter the dark tunnel mouth and begin your journey.

Frost-covered granite makes for treacherous footing as the tunnel snakes downward in a slow spiral.

The tunnel twists and turns, weaving a circuitous path down through black granite walls.

Frost slowly disappears from the tunnel walls and the air warms perceptibly.

The trek seems endless as the tunnel gradually levels out and the granite gives way to packed dirt.

At last, you reach the end of the tunnel.

[Pilgrimage Trail, The Vela'Tohr Feltery]
This cellar is packed almost to the bursting point with various supplies. Smoked goat and boar hang from the rafters. Crocks of honey and wheels of goat cheese fill the shelves. A path winds between barrels of cornmeal and kegs of salt, ending before a dark tunnel. Necessities like blankets and simple tools, as well as wicker bins filled with potatoes and dried beans, are stacked near the tunnel. Dusty crates provide access to a swirling iridescent cloud in the ceiling.
Obvious exits: none.


High Priestess's Quarters

[Temple of the North Wind, Dark Sanctuary]
Gargantuan pillars of hewn stone support a vast roof high overhead. Bluish light emanates from glowing crystals set in iron sconces affixed to the mighty columns. Polished smooth as glass, the glossy floor of silver-veined black marble reflects the glow back in pools and arcs that slither across the stone like living things. You also see a faint spectral shimmer leading into one of the pillars.
Obvious exits: northeast, northwest.


Glowing faintly, the shimmer is an amorphous conglomeration of spiritual essence that appears large enough to swallow you whole.
>go shimmer

[Temple of the North Wind, High Priestess' Sanctum]
Walls of black marble streaked with ice-blue enclose the circular chamber. A heavy armchair upholstered in midnight-blue velvet sits behind an intricately carved ebony desk. Blue silk tassels and fine blue fringe adorn the dark velvet draperies covering most of walls. Heightening the dramatic darkness of the room by way of contrast, a swirling iridescent cloud hovers against one wall like a mist-filled door.
Obvious exits: none.


You tap an intricately carved ebony desk.
You see nothing unusual.

You tap a swirling iridescent cloud.
You see nothing unusual.