Urchin command
Urchin guides are separate from urchin runners! Guides will lead you to locations within a province, whereas runners are intended to remotely retrieve/deposit coins and/or items for you.
Syntax
- URCHIN GUIDE[PLACE]: Call a local street urchin to guide you to the chosen place.
- URCHIN PLACES: View places that you can be guided to from your current location.
- URCHIN STATUS: Check the current status of your access to the urchin guides.
- URCHIN HELP: Displays the above options.
Note that urchin guides are separate from urchin runners! Guides will lead you to locations within a province, whereas runners are intended to remotely retrieve/deposit coins and/or items for you.
Use
Viewing the information for the system is open to all. However, to use the system, you must first redeem a signed contract marked with the crest of the Traders' Guild or similar. Once you have redeemed a contract, you'll have the ability to use the urchin for travel.
- example: urchin guide arthe dale
You'll receive a confirmation request, and typing the the request a 2nd time will move you instantly to the destination.
If there is only a single destination for a city, you can shorten your location request to just the city name, however if there are multiple locations you will need to type out the full Location name or it will default to the first on the list.
- For example, within Zoluren, if you only request travel to Leth Deriel, it will default to the Leth Deriel, Sana'ati Dyaus Drui'tas. In order to be taken to the Guardhouse, you will need to specify the full Leth Deriel Guardhouse Location name.
Places
Due to the secretive nature of the Thief and Necromancer guilds, they are intentionally not included in the lists of destinations. Additionally, most of the guildhalls lead you to the streets outside the guild rather than to the Guild Leader directly, to avoid bypassing guild-only restrictions. In many
Zoluren
City Location ---------------------------------- Arthe Dale Arthe Dale, Village Gate Crossing Crossing, Town Green North Crossing Bank Crossing Pawnshop Crossing Furrier Crossing Gemshop (!) Crossing Carousel (!) Crossing Crossing Guardhouse Crossing Healer (!) Crossing Temple (!) Crossing Barbarian Guild Crossing Bard Guild Crossing Cleric Guild Crossing Empath Guild Crossing Moon Mage Guild (*) Crossing Paladin Guild Crossing Ranger Guild Crossing Trader Guild Crossing Warrior Mage Guild Dirge Dirge, Crossroads Leth Deriel Leth Deriel, Sana'ati Dyaus Drui'tas Leth Deriel Leth Deriel Guardhouse Stone Clan Lairocott Brach, Saverack Tiger Clan Tiger Clan Home, Dirt Pathway Wolf Clan Wolf Clan Home, Dirt Road Use URCHIN GUIDE {Location} to be guided to that destination if a guide is available. (*) These destinations lack justice, and thus don't have return guides. (!) These destinations ward against teleportation, and thus won't have return guides. Travel carefully and at your own risk to these places!