Talk:Runestones

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Revision as of 16:16, 30 May 2016 by KASHNA (talk | contribs) (rtoc)
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Collecting some data here.

Runestone Mana at 100%
Rhodonite 17
Imnera 7
Elbaite 25
Asketine 15
Calavarite 15
Avaes 7
Azurite 8

--Antendren 14:25, 2 August 2010 (UTC)

Checked my Elbaite runestone and it has the Instinct spell in it, so I updated the table.

--Alphonsis 8:40, 30 January 2013 (PST)

general data, specifics to come. assuming the sorcery cap is higher on runestones that give more experience, the following list shows least to greatest: rhodonite, imnera, calavarite.

-- Hobris, June 17, 2014

Just went to check the new runes sold in Shard.

Electrum Runestone (Eagle's Cry)
Topaz Runestone (Protection From Evil)
Quartz Runestone (Refresh)

All three runes were 6 more uses.

[[User:Ndin|Ndin]] ([[User talk:Ndin|talk]]) (talk) 23:09, 12 August 2015 (CDT)

Appears outdated

It appears this area and the main runestone page are outdated with the 3.1 rune/stone changes. I don't know how to mark a page as outdated, so I'll just try to fix the ones for the runestones I currently have.

Runestones Futile For Casting Spells?

With 140+ primary magic, attunement and arcana, along with 74 sorcery, my cleric produces a hopeless backfire on a minimum prep invocation of the Pale Aves Runestone (Clear Vision). If this is the case, what in the world is required to actually successfully use a runestone? ...such a crazy steep requirement... Kashna 18:13, May 30, 2016