Novice Fourfold-Survival (script)
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Novice Fourfold-Survival (script) | |
---|---|
Category | training |
Front-end | StormFront |
Author | Kraelyst |
#=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= # Documentation Beginning #=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= # This is a multi-skill script designed to train Climbing, Swimming, Foraging and Perception. # -- The climbing function, written by the player of Kraelyst, begins outside the Crossing Bank. # -- The swimming function runs the character to the swimming hole in Arthe Dale and trains # low-levels of swimming and appraisal. # -- The foraging function runs the caracter from the swimming hole to the community garden # in Arthe Dale, where the character will forage for an item to be set below. The script is # written to take advantage of "forage careful." Survival tertiary guilds will need to re- # write this function. # -- The perception function, based heavily off of Aveda's, juggles an item to be set below and # then runs the character from Arthe Dale's community garden back to the Crossing bank and # loops back to the climbing. # # The script can be started from any of the following three locations: # -- Outside the Crossing Bank (Begins from the Climbing Function) # -- The Northeast Room of the Swimming Hole (Begins from the Swimming Function) # -- The East-most room of the Community Garden (Begins with the Foraging Function) setvariable juggle pebbles setvariable forage stem #=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= # Documentation Ending #=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= identifylocation: match climbingstart The hustle of crowds making their way between match swimmingstart Clear water fills this natural swimming hole match foragestart A modwyn vine arbor stands on the eastern match invalid Obvious put look matchwait invalid: echo You have chosen to begin at an invalid location. Please refer to the script documentation. exit #=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= # Beginning of Climbing Function #=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= climbingstart: put set roomname put awake CLIMB: pause move NoRTHWEST move NoRTH move NoRTH move NoRTH move NoRTH move NoRTH move NoRTH move EaST move EaST move NoRTH move EaST move EaST move NoRTH move NoRTH move EaST move gO stair move SoUTH CLIMB-001: match PASS-001 [Outside East Wall, Footpath] match FAIL-001 You must be standing match FAIL-001 steepness is intimidating match FAIL-001 can't seem to find purchase match FAIL-001 find it hard going. match FAIL-001 your footing is questionable match FAIL-001 slip after a few feet match FAIL-001 A wave of dizziness hits you match FAIL-001 Struck by vertigo put climb break matchwait PASS-001: move NoRTH move gO gate move WeST move gO stair move SoUTH goto CLIMB-002 FAIL-001: pause goto CLIMB-002 CLIMB-002: match PASS-002 [Northeast Wilds, Outside Northeast Gate] match FAIL-002 You must be standing match FAIL-002 steepness is intimidating match FAIL-002 can't seem to find purchase match FAIL-002 find it hard going. match FAIL-002 your footing is questionable match FAIL-002 slip after a few feet match FAIL-002 A wave of dizziness hits you match FAIL-002 Struck by vertigo put ClIMB embrasure matchwait FAIL-002: move n move go stair move e move go gate PASS-002: move gO footpath goto CLIMB-01 CLIMB-01: SAVE FAIL-01 match PASS-01 [Crossing, East Wall Battlements] match FAIL-01 You must be standing match FAIL-01 steepness is intimidating match FAIL-01 can't seem to find purchase match FAIL-01 find it hard going. match FAIL-01 your footing is questionable match FALLEN slip after a few feet match FAIL-01 A wave of dizziness hits you match FAIL-01 Struck by vertigo put ClIMB wall matchwait PASS-01: move n move gO stair move e move gO gate move gO footpath goto FAIL-01 FAIL-01: move s move down move s move s move sw goto CLIMB-02 CLIMB-02: SAVE FAIL-02 match PASS-02 [Crossing, East Wall Battlements] match FAIL-02 You must be standing match FAIL-02 steepness is intimidating match FAIL-02 can't seem to find purchase match FAIL-02 find it hard going. match FAIL-02 your footing is questionable match FALLEN slip after a few feet match FAIL-02 A wave of dizziness hits you match FAIL-02 Struck by vertigo put ClIMB wall matchwait PASS-02: move s move gO stair move gO gate move gO bush move n goto CLIMB-03 FAIL-02: move s goto CLIMB-03 CLIMB-03: SAVE FAIL-03 match PASS-03 [Crossing, East Wall Battlements] match FAIL-03 You must be standing match FAIL-03 steepness is intimidating match FAIL-03 can't seem to find purchase match FAIL-03 find it hard going. match FAIL-03 your footing is questionable match FALLEN slip after a few feet match FAIL-03 A wave of dizziness hits you match FAIL-03 Struck by vertigo put ClIMB wall matchwait PASS-03: move s move gO stair move gO gate goto CLIMB-04 FAIL-03: move s goto CLIMB-04 CLIMB-04: SAVE FAIL-04 match PASS-04 [Crossing, East Gate Battlements] match FAIL-04 You must be standing match FAIL-04 steepness is intimidating match FAIL-04 can't seem to find purchase match FAIL-04 find it hard going. match FAIL-04 your footing is questionable match FALLEN slip after a few feet match FAIL-04 A wave of dizziness hits you match FAIL-04 Struck by vertigo put ClIMB wall matchwait PASS-04: pause goto CLIMB-05 FAIL-04: move gO gate move gO stair goto CLIMB-05 CLIMB-05: SAVE FAIL-05 match PASS-05 [Eastern Tier, Outside Gate] match FAIL-05 You must be standing match FAIL-05 steepness is intimidating match FAIL-05 can't seem to find purchase match FAIL-05 find it hard going. match FAIL-05 your footing is questionable match FALLEN slip after a few feet match FAIL-05 A wave of dizziness hits you match FAIL-05 Struck by vertigo put ClIMB embrasure matchwait PASS-05: move gO gate move gO stair FAIL-05: move n goto CLIMB-06 CLIMB-06: SAVE FAIL-06 match PASS-06 [Outside East Wall, Footpath] match FAIL-06 You must be standing match FAIL-06 steepness is intimidating match FAIL-06 can't seem to find purchase match FAIL-06 find it hard going. match FAIL-06 your footing is questionable match FALLEN slip after a few feet match FAIL-06 A wave of dizziness hits you match FAIL-06 Struck by vertigo put ClIMB break matchwait PASS-06: move s move gO gate move gO stair move n goto CLIMB-07 FAIL-06: pause goto CLIMB-07 CLIMB-07: SAVE FAIL-07 match PASS-07 [Outside East Wall, Footpath] match FAIL-07 You must be standing match FAIL-07 steepness is intimidating match FAIL-07 can't seem to find purchase match FAIL-07 find it hard going. match FAIL-07 your footing is questionable match FALLEN slip after a few feet match FAIL-07 A wave of dizziness hits you match FAIL-07 Struck by vertigo put ClIMB embrasure matchwait PASS-07: move s move s move gO gate goto TRAVEL-08 FAIL-07: move s move gO stair goto TRAVEL-08 TRAVEL-08: move w move w move w move w move nw move n move n move n move n move n move n move w move w move w move w move gO bridge move w move w move w move w move gO stair move s CLIMB-08: SAVE FAIL-08 match PASS-08 [Mycthengelde, Flatlands] match FAIL-08 You must be standing match FAIL-08 steepness is intimidating match FAIL-08 can't seem to find purchase match FAIL-08 find it hard going. match FAIL-08 your footing is questionable match FALLEN slip after a few feet match FAIL-08 A wave of dizziness hits you match FAIL-08 Struck by vertigo put ClIMB embrasure matchwait PASS-08: pause goto CLIMB-09 FAIL-08: move n move go stair move go gate move nw goto CLIMB-09 CLIMB-09: SAVE FAIL-09 match PASS-09 [Crossing, West Wall Battlements] match FAIL-09 You must be standing match FAIL-09 steepness is intimidating match FAIL-09 can't seem to find purchase match FAIL-09 find it hard going. match FAIL-09 your footing is questionable match FALLEN slip after a few feet match FAIL-09 A wave of dizziness hits you match FAIL-09 Struck by vertigo put ClIMB wall matchwait PASS-09: move n goto CLIMB-10 FAIL-09: move se move gO gate move gO stair goto CLIMB-10 CLIMB-10: SAVE FAIL-10 match PASS-10 [Mycthengelde, Flatlands] match FAIL-10 You must be standing match FAIL-10 steepness is intimidating match FAIL-10 can't seem to find purchase match FAIL-10 find it hard going. match FAIL-10 your footing is questionable match FALLEN slip after a few feet match FAIL-10 A wave of dizziness hits you match FAIL-10 Struck by vertigo put ClIMB embrasure matchwait PASS-10: move gO gate move gO stair FAIL-10: move e goto CLIMB-11 CLIMB-11: SAVE FAIL-11 match PASS-11 [Northwall Trail, Wooded Grove] match FAIL-11 You must be standing match FAIL-11 steepness is intimidating match FAIL-11 can't seem to find purchase match FAIL-11 find it hard going. match FAIL-11 your footing is questionable match FALLEN slip after a few feet match FAIL-11 A wave of dizziness hits you match FAIL-11 Struck by vertigo put ClIMB break matchwait PASS-11: move s move gO gate move gO stair move e goto CLIMB-12 FAIL-11: pause goto CLIMB-12 CLIMB-12: SAVE FAIL-12 match PASS-12 [Northwall Trail, Wooded Grove] match FAIL-12 You must be standing match FAIL-12 steepness is intimidating match FAIL-12 can't seem to find purchase match FAIL-12 find it hard going. match FAIL-12 your footing is questionable match FALLEN slip after a few feet match FAIL-12 A wave of dizziness hits you match FAIL-12 Struck by vertigo put ClIMB embrasure matchwait PASS-12: pause goto CLIMB-13 FAIL-12: move w move gO stair move gO gate move gO trail move ne goto CLIMB-13 CLIMB-13: SAVE FAIL-13 match PASS-13 [Crossing, North Wall Battlements] match FAIL-13 You must be standing match FAIL-13 steepness is intimidating match FAIL-13 can't seem to find purchase match FAIL-13 find it hard going. match FAIL-13 your footing is questionable match FALLEN slip after a few feet match FAIL-13 A wave of dizziness hits you match FAIL-13 Struck by vertigo put ClIMB wall matchwait PASS-13: move w move gO stair move gO gate move gO trail goto CLIMB-14 FAIL-13: move sw goto CLIMB-14 CLIMB-14: SAVE FAIL-14 match PASS-14 [Crossing, North Wall Battlements] match FAIL-14 You must be standing match FAIL-14 steepness is intimidating match FAIL-14 can't seem to find purchase match FAIL-14 find it hard going. match FAIL-14 your footing is questionable match FALLEN slip after a few feet match FAIL-14 A wave of dizziness hits you match FAIL-14 Struck by vertigo put ClIMB wall matchwait PASS-14: move w move gO stair move gO gate goto CLIMB-15 FAIL-14: move s goto CLIMB-15 CLIMB-15: SAVE FAIL-15 match PASS-15 [Crossing, West Gate Battlements] match FAIL-15 You must be standing match FAIL-15 steepness is intimidating match FAIL-15 can't seem to find purchase match FAIL-15 find it hard going. match FAIL-15 your footing is questionable match FALLEN slip after a few feet match FAIL-15 A wave of dizziness hits you match FAIL-15 Struck by vertigo put ClIMB wall matchwait PASS-15: move gO stair goto TRAVEL-15 FAIL-15: move gO gate goto TRAVEL-15 TRAVEL-15: move e move e move e move e move e move e move e move e move e move s move s move s move s move s move s move se pause put exp climb match climb EXP HELP match climbquit mind lock match climbquit dazed match climbquit bewilder matchwait FALLEN: pause match STOOD You stand match STOOD You are already standing match FALLEN cannot manage to stand. match FALLEN The weight of all your possessions match FALLEN ...wait put StAND matchwait STOOD: goto %s climbquit: goto movetoswim #=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= # Ending of Climbing Function #=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= #=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= # Beginning of Swimming Function #=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= movetoswim: move NoRTHWEST move NoRTH move NoRTH move NoRTH move NoRTH move NoRTH move NoRTH move EaST move EaST move NoRTH move EaST move EaST move NoRTH move NoRTH move EaST move east move go gate move n move n move n move ne move ne move n move nw move nw move n move n move ne move nw move n move n move e move d move d move go gate move n move n move w move s move dive hole swimmingstart: counter set 0 appcheck: counter add 1 match move%c mind lock match appraise state of mind put exp appraisal matchwait appraise: match move%c roundtime match apppause ...wait put appraise water matchwait apppause: pause 1 goto appraise move1: match appcheck roundtime match movepause ...wait put w matchwait move2: match appcheck roundtime match movepause ...wait put s matchwait move3: match appcheck roundtime match movepause ...wait put e matchwait move4: match swimcheck roundtime match movepause ...wait put n matchwait move5: counter subtract 4 goto move%c movepause: pause 1 goto move%c swimcheck: match swimquit mind lock match appcheck state of mind put exp swimming matchwait swimquit: SAVE swimquit match movetoforage [Arthe Dale, Greensward] match swimquit You must be standing match swimquit steepness is intimidating match swimquit can't seem to find purchase match swimquit find it hard going. match swimquit your footing is questionable match swimquit A wave of dizziness hits you match swimquit Struck by vertigo match fallen slip after a few feet put climb embankment matchwait #=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= # Ending of Swimming Function #=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= #=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= # Beginning of Foraging Function #=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= movetoforage: move n move e move e move go path move e move e foragestart: put forage %forage careful waitfor roundtime pause 1 put put %forage in bucket goto forageexpcheck forageexpcheck: match forageend % mind lock match forageend % dazed match foragestart Time Development put exp foraging matchwait forageend: goto getjuggle: #=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= # Ending of Foraging Function #=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= #=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= # Beginning of Perception Function #=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= getjuggle: put get my %juggle wait juggle: match juggle ...wait match jugstop It's easier to juggle if you start match jugstop Your injuries make juggling impossible. match percexpcheck Roundtime: put juggle my %juggle matchwait percexpcheck: pause match jugdone perplex match jugdone bewilder match jugdone mind lock match jugdone dazed match juggle EXP HELP put exp perception matchwait jugstop: echo You were unable to fulfill the juggling function for some reason. jugdone: put stow my %juggle movetoclimb: move w move w move go path move w move s move s move go gate move up move up move w move s move s move se move sw move s move s move se move se move s move sw move sw move s move s move s move go gate move w move w move s move s move w move w move s move w move w move s move s move s move s move s move s move se goto climbingstart #=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= # Ending of Perception Function #=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=