Order of the Iron Circle

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Order of the Iron Circle
This is an Official Order
Sanctioned Province: Qi'Reshalia
City Base: Ratha
Active Members: 17
Website: https://sites.google.com/site/orderoftheironcircle
Twitter: None
Officers
Speaker: Yanbelev
Vice Speaker: Tramin
Treasurer: Fayenangel
Council Members

Ederick
Toba
Vehn

Aerathor
Altru
Alxndr
Blacksoul
Jarle
Kaijana
Lenaea
Ryuho
Seceyl
Smashytooth
Taleicia
Azaylia

Flyer

~~ Order of the Iron Circle (Li Tumbra Mir) ~~


Sanctioning Province: Qi'Reshalia

The goal of the Mir is to bring Balance and Fellowship back into Elanthia, by spreading the teachings of our Ancestors, and reawakening the Kinship once shared between them and the Thirteen Immortals. The Mir wishes to share their diversity, family orientation, and ability to work together to achieve a common goal, much like the Immortals themselves, and believes that through their strong bond of faith and brotherhood the teachings shall be delivered back into the Realm, conducting themselves as their ancestors did so many centuries ago, and thus bringing about a positive cultural experience.

The Order of the Iron Circle maintains eternal Vigilance and Fellowship of the Ancestors and Immortals, serves as Guardian and Mentor to the Commonwealth of Elanthia, Shapes a Future that echos the Past, considers one another equal in both endeavor and creed, and promotes racial unification and tolerance.

Sponsorship Required: Yes
Minimum Circle Requirement to Join: None
Guilds Welcome: All
Races Welcome: All

Speaker of the Order': Yanbelev Woodbury
Vice Speaker: Tramin Treymoor
Treasurer: Fayenangel Wyndmere
Council Members: Ederick Sterrekull, Toba Flinstone, Vehn

History

In times past, many great warriors gathered together to form an Order that would change the face of Elanthia, as it was known...

...and they shall gather in a Circle, wrought of Iron, forged from the Spirit of their souls.

They gathered not for glory or for greed, but for Fellowship. It was their spirit that would shape the face of the future, paving a roadway for the generations that would follow. It was in Li Tumbra Mir that they found the means to achieve that end. "The Circle is Forever," spread across the lands, for they believed that if they were eternally vigilant, the Circle would remain unbroken. And so it did for a time.

After the Great Wars there was not a need for an Order that combined the abilities of many as one there was little need for peace, for it had come to the realms through the deeds of Lanival and his Redeeming Armies. So the Circle slept waiting until it was needed again. Now the Circle has awoken, the need is great, the danger close let the warriors gather at the Iron Table once again, forming the Circle that will save us all.

Purpose of the Mir

To bring Balance and Fellowship into Elanthia. By spreading the teachings of our Ancestors, and reawakening the Kinship once shared between them and the Thirteen Immortals.

The Mir wishes to share the diversity, family orientation, and ability to work together to achieve a common goal, much like the Immortals themselves and believe that through this strong bond of faith and brotherhood the Mir shall deliver the teachings back into the Realm. Conducting themselves as their ancestors did so many centuries ago, and thus bringing about a positive cultural experience.

Symbol of the Mir

The Symbol of the Mir is an etched crystalline sphere resting within three intertwined Iron Rings. Further inspection of the Symbol reveals that the etched crystalline sphere appears to be a detailed miniature likeness of Elanthia that is resting safely within the Rings as they continuously rotate about it in never ending circles.

Each member has also chosen to wear an item that will show his or her devotion to the Order. A dark iron armlet engraved with ancient symbols and inset with an etched crystalline sphere is that item. Looking closely at the armlet all members are able to see the crystalline sphere catch light, and sparkle brightly against the dark iron it is set within. Each member also knows the symbols are ancient Gamgweth and translate to 'The Circle is Eternal', which serves to remind them of the fellowship the Order enjoys.

The traditional colors of the Mir are Black, Silver, and Red.

Joining

You can speak to a member and they can help you with the application process. Check News 4 10, in game, to find information on the next meeting, group hunt, and special events.


Spar information

Sparring should be fun. In an attempt to make sparring events more enjoyable, the Iron Circle has developed two ways to match people up with opponents who are as close to their level as possible. ** Show your experience to the person in charge of the event by using the command tellexp <event coordinator> 0 or whisper the name of the critter you normally hunt from the list below.**
Note: Telling the event coordinator your exp will make it easier for you to be matched up with opponents who are at your fighting level. Below are a list of critters that are compatible with the Iron Circle Sparring system.


Critters (case sensitive.) Toughness Score you will be assigned.
Rat 14
Goblin 29
Eel 41
Wood Troll 1 44
Cougar 52
Beisswurm 65
Dusk Ogre 72
Bobcat 72
Sand Sprite 75
Rock Troll 1 80
Fire Sprite 90
Blood Wolf 90
Giant Wolf Spider 92
Skeletal Kobold Headhunter 97
Morah Vine 105
Morah Creeper 105
Immature Firecat 107
Moss Mey 112
Snowbeast 112
Ruffian 115
Young Firecat 115
Young Ogre 117
Silver Leucro 125
Wood Troll 2 125
Young Cave Troll 127
Gypsy Marauder 132
Bawdy Swain 135
Crocodile 135
Ghoul Crow 137
Scout Ogre 140
Snow Goblin 1 145
Swamp Troll 1 145
Retch Fiend 150
Shaggy Black Barghest 150
Vela'tohr Bloodvine 152
Kra'hei Hatchling 155
Giant Thick Viper 160
Heggarangi Boar 165
Spiny Dyrachis 170
Pirate 170
Angiswaerd Hatchling 175
Dark Spirit 175
Footpad 175
River Sprite 175
Snowgoblin 3 175
Thug 175
Nipoh Oshu 1 180
Stumped Blight Ogre 180
Ochre La'heke 185
Grizzled Red Leucro 187
Small Peccary 187
Quartz Gargoyle 195
Lithe Blight Ogre 197
Lachmate 200
Nightreaver Unyn 202
Scavenger Troll 205
Grey Clay Mage 212
Orc Scout 215
Shadoweaver 202
Frostweaver 205
Giant Black Leucro 212
Nipoh Oshu 2 220
Vicious Warcat 220
Cadaverous Yeehar 225
Swamp Troll 3 225
Dark Sprite 235
Peccary 235
Vykathi Soldier 235
Lanky Grey Lach 235
Mottled Westanuryn 235
Bull Shark 250
Long-fanged Warcat 260
Rock Guardian 261
Faenrae Stalker 262
Forest Geni 277
Clouded Arzumos 280
Caracal 285
Elba Darvager 289
Emaciated Umbramagus 295
Vykathi Reaper 295
Cave Troll 297
Orc Bandit 300
Marbled Angiswaerd 305
Blue-green Pivuh 310
River Boa 312
Baby Forest Gryphon 315
Fledgling Forest Gryphon 1 315
Adan'f Blood Warrior 325
Adan'f Shadow Mage 325
Muscular Firecat 315
Sinuous Elsralael 325
Nimbus 330
Bristle-backed Peccary 330
Sabre-toothed Warcat 330
Retan Dolomar 335
Zombie Nomad 335
Black Marble Gargoyle 337
Nightstalker Unyn 340
Piranha 347
Dobek Moruryn 350
Fledgling Forest Gryphon 2 350
Krah'hei 350
Wir Dinego 350
Gargantuan Bone Golem 352
Basilisk 365
Lun'Shele Hunter 370
Gam Chaga 375
Misshapen Germish'din 380
Dragon Priest Purifer 400
Orc Reiver 400
Young Forest Gryphon 375
Dragon Priest Sentinel 380
Sailfin Lizard 400
Ruby-crested Adult Forest Gryphon 425
Telga Moradu 450
Dragon Priest Juggernaut 450
Orc Clan-Chief 450
Insundjen Conjurer 450
Lun'Shele Trekhalo 450
Armored Warklin 455
Orc Raider 455
Scaly Seordmaor 465
Adan'f Spirit Dancer 470
Maelshyvean Cinder Beast 475
Maelshyvean Shadow Beast 485
Dragon Priest Zealot 487
Gold-taloned Elder Forest Gryphon 490
Asaren Celpeze 1 506
Damaska Boar 510
Storm Bull 525
Asaren Celpeze 2 537
Zombie Stomper 546
Zombie Mauler 562
Vile Plague Wraith 579
Ashu Hhinvi 600
S'sugi Malchata 615
Sky Giant 625
Enraged Tusky 625
Black Goblin 635
Zombie Head-splitter 662
Asaren Celpeze 4 675
Sinister Maelshyvean Hierophant 750
Juvenile Desert Armadillo 767
Dragon Priest Assassin 950
Adult Desert Armadillo 962
Elder Desert Armadillo 1150
Lava Drake 1175
Dragon Priest Intercessor 1225
Arthelun Cabalist 1350