Scaly seordmaor
Missing or Incomplete Creature Information Needed |
Incomplete Article
|
To add any of the missing information listed above, use THIS FORM. |
| ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|
Description
Sleek and black as a nightmare, the scaly seordmaor's resemblance to a panther is uncanny, but it is obviously not wholly natural -- interspersed among its glossy fur are strangely reptilian scales. Occasionally, a sparkle of blue electricity charges down its powerful form, and its flickering eyes betray more than a simple predator's sly cunning.
In Depth
Seordmaor is Gamgweth for Dark Cat.
Special Attacks
- Casts Lightning Bolt and Tingle.
Hunting Info
- Body Type: Quadruped
- Attacks: Bites, Charges, Claws and Special
- Can hunt and dance with around 390 Ranks.
- Can Skin at 300 Ranks
- Semi-swarmy. Spawned 5 with a solo hunter in the area.
Appraisal
You are certain that the scaly seordmaor is healthy.
You are certain that the scaly seordmaor is slightly fatigued.
You are certain that it is apparently as strong as you are. (38)
You are certain that it is somewhat less agile than you are. (55)
You are certain that it is rather less disciplined than you are. (50)
You are certain that it is rather less quick to react than you are. (69)
You are certain that it is not quite as conditioned as you are. (40)
Taking stock of its offensive abilities, and defending with a gargoyle-hide targe with a reinforced design and a silver-hued parry stick with reinforced silken straps, you are certain that the scaly seordmaor is a rather difficult opponent.
Taking stock of its defensive abilities, and attacking with your fists, you are certain that the scaly seordmaor is a relatively easy opponent.
If you brawled with the enemy, you are certain that it would train very well, provided you can land a blow. (278)
If you defended by parrying attacks, you are certain that the enemy would train very well. (305)
If you defended by evading attacks, you are certain that the enemy would train rather well. (364)
If you defended by blocking attacks, you are certain that the enemy would train very well. (311)
If you attempted to beguile the enemy with tactics, you are certain that it would train rather well. (347)
If you targeted and cast a spell at the enemy, you are certain that it would train rather well. (360)
If you attempted to debilitate the enemy, you are certain that it would train rather well. (360)
The seordmaor appears immune to electricity.
- Incomplete articles
- Creatures without coins
- Creatures without gems
- Creatures without boxes
- Spellcasting creatures
- Melee range-attacking creatures
- Non-stealthy creatures
- Creatures with special attacks
- Ker'Leor creatures
- Hara'jaal creatures
- Bestiary
- Qi'Reshalia creatures
- Therengia creatures
- Corporeal creatures
- Non-evil corporeal creatures
- Non-evil creatures