Retan dolomar

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Retan Dolomar
Retandolomar.jpg
Creature Levels:
    Overall ?
    Level Variance -
    Natural Attack ?
    Weapon Attack ?
    Defense ?
    Player Estimated -
Potential overall skill: ?
Skill Cap 260 to 410
Skinnable Yes
Has Coins Yes
Has Gems Yes
Has Boxes No
Has Other Unknown
Uses Weapons Unknown
Alignment No
Corporeal Yes
Construct No
Casts Spells No
Attack Range Melee
Stealthy Yes
Special Attacks Yes
Special Defenses Unknown
Body Type Insect
Body Type (Alt) unknown
Body Size unknown
Located:,
Premium-Only Unknown
Skinning Details
Part Name dolomar stinger
Part Weight 4
Ranks Required ~230"~" can not be assigned to a declared number type with value 230.
Max Value 286 Lirums357.5 Kronars <br />257.972 Dokoras <br />0.358 LTBpoints <br />0.358 Tickets <br />0.358 Scrips <br />
Max Arranged ?
 
Manipulation
Manipulatable ?
Skill Required ? / ?
Teaching Cap ?



Description

The retan dolomar is a squat, many-legged beast with a hard carapace. Rivaling a yak in mass, the dolomar has been known to kill and eat almost anything it could sink its pincers into. Desert legend suggests that it is this very beast that destroyed the entire population of the West Palms Oasis and halted trade to the northern and western quarters of the desert all together.

Anatomy Chart

The retan dolomar is a squat, many-legged beast with a hard carapace. Rivaling a yak in mass, the dolomar has a wickedly barbed stinger and huge claws. A notation at the bottom notes that this beast may have destroyed the entire population of a Reshalian oasis and halted trade to the northern and western quarters altogether.

In Depth

Hunting Info

  • Level: 53
  • Body Type: Insect
  • Attacks: Claws, Maneuvers and Stings
  • Spits Acid (Pokekehekepi Beach)

Special Attacks

Poison sting.

Retan Dolomars are bizarre beasts inhabiting Hara'jaal. They are occasionally hunted for their poison glands which are used to make thief poison. They seem to have slightly reduced evasion for their level while being very resistant to piercing and slashing damage, though not as pronounced as Seordhevor Kartais. Impact and high suited for strength weapons (katar, mattock, various axes) seem to work well. They have an engagement cap of 4. Soft cap on weapons becomes more severe as ranks approach 350.

Spit Acid: (Encountered on Pokekehekepi Beach) Acid burns through head worn armor making it worthless also causing severe eye and skin injury.

A bulge forms in the sand and swarms towards you! You casually move aside and the bulge vanishes.

The sands shift suddenly as a retan dolomar pulls itself out of the ground!

Something moves in the edge of your vision, but as you turn to look a small, many-legged reptile spits a stream of ochre goo at your face, but you twist out of the way of the spray.

The poison is an attack that can occur from missile range.

Appraisal

You are certain that the retan dolomar is healthy.
You are certain that it is about as strong as you are. (38)
You are certain that it is about as agile as you are. (34)
You are certain that it is about as disciplined as you are. (30)
You are certain that it is not quite as quick to react as you are. (45)
You are certain that it is not quite as conditioned as you are.
Taking stock of its offensive abilities, and defending with an obsidian black shield and a deep crimson claymore, you are certain that the retan dolomar is a difficult opponent.
Taking stock of its defensive abilities, and attacking with a deep crimson claymore, you are certain that the retan dolomar is a worthy opponent.
If you attacked with a deep crimson claymore, you are certain that the enemy would train very well, provided you can land a blow. (246 Twohanded)
If you threw the claymore at the enemy you are certain that it would train exceptionally well, but you probably won't be landing many blows.
If you defended by parrying attacks, you are certain that the enemy would train rather well. (275 Parry)
If you defended by evading attacks, you are certain that the enemy would train very well. (211 Evasion)
If you defended by blocking attacks, you are certain that the enemy would train rather well. (297 shield)
If you attempted to beguile the enemy with tactics, you are certain that it would train acceptably. (348 Tactics)
If you targeted and cast a spell at the enemy, you are certain that it would train exceptionally well, but you probably won't be landing many spells. (202 Targeted)
If you attempted to debilitate the enemy, you are certain that it would train very well, provided you can affect it. (258 Debilitation)