Blood wolf (2)
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Description
A beautiful red coat, flecked with gray, does not totally conceal the powerful form which lies beneath the wolf's exterior. A toothy "smile" accompanied by a low growl gives fair warning to those who pass by this carnivorous beast.
In Depth
Hard capped shield at 132 ranks dancing with 4. (Rocky Outcrop)
Hard capped hiding at 132 ranks.
Hard capped shield at 109 ranks. (Neer's Hummock)
Hard capped evasion at 109 ranks.
Hard capped parry at 101 ranks.
3.0
Those in 'Neer's Hummock are fairly harmless with ~90 defenses.
All combat related skills hard cap at 109, including armor, weapons, and TM/Debilitation.
Skinning continues to learn well at 115 ranks. I suspect Stealth caps at 109 as well.
A full 200 "pelt" bundle, all arranged for skin 5 times, yields 4-5 plat lirums. Haven't tested for paws, though it might be better for combat purposes as they weigh much less.
3.1
Defense Soft Cap: 89
Manipulation Empathy Cap: 120
Wolves out the west gate of the Crossing: Defense and Offense soft cap low 70s.
Tactics at 91 ranks doesn't move off clear. Maybe offense hard caps at before 90?
Area Information
Most races will need to kneel to get inside the Wolf Den.
Being in the Wolf Den will periodically inflict nerve damage.
The blood wolf area near El'bains 'Neer's Hummock (41) was expanded to include extra hunting rooms and 9 climbable trees of various difficulties. Wolves spawn 5 per hunter and can be extremely swarmy in the center rooms. The trees will train well up to 80 ranks and higher.
Messaging
Entrance: The blood wolf slowly enters, evaluating the area.
Exit: The blood wolf moves east.
Death: A blood wolf whines briefly before closing its eyes forever.
Decay: A blood wolf decays away.
- Incomplete articles
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