Blood wolf (2)

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blood wolf (2)
Bloodwolf.jpg
Creature Levels:
    Overall ?
    Level Variance -
    Natural Attack ?
    Weapon Attack ?
    Defense ?
    Player Estimated -
Potential overall skill: ?
Skill Cap 50 to 100
Skinnable Yes
Has Coins No
Has Gems No
Has Boxes No
Has Other Unknown
Uses Weapons Unknown
Alignment No
Corporeal Yes
Construct No
Casts Spells No
Attack Range Melee
Stealthy No
Special Attacks No
Special Defenses Unknown
Body Type Quadruped
Body Type (Alt) unknown
Body Size unknown
Located:,
Premium-Only Unknown
Skinning Details
Skin Name blood wolf pelt
Skin Weight 8
Part Name blood wolf paw
Part Weight 4
Bone Name wolf bones
Bone Weight Unknown
Ranks Required 57
Max Value 221 Lirums276.25 Kronars <br />199.342 Dokoras <br />0.276 LTBpoints <br />0.276 Tickets <br />0.276 Scrips <br />
Max Arranged 376 Lirums470 Kronars <br />339.152 Dokoras <br />0.47 LTBpoints <br />0.47 Tickets <br />0.47 Scrips <br />
 
Manipulation
Manipulatable Yes
Skill Required ? / ?
Teaching Cap ?


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Description

A beautiful red coat, flecked with gray, does not totally conceal the powerful form which lies beneath the wolf's exterior. A toothy "smile" accompanied by a low growl gives fair warning to those who pass by this carnivorous beast.

In Depth

Hard capped shield at 132 ranks dancing with 4. (Rocky Outcrop)
Hard capped hiding at 132 ranks.

Hard capped shield at 109 ranks. (Neer's Hummock)
Hard capped evasion at 109 ranks.

3.0

Those in 'Neer's Hummock are fairly harmless with ~90 defenses.
All combat related skills hard cap at 109, including armor, weapons, and TM/Debilitation.
Skinning continues to learn well at 115 ranks. I suspect Stealth caps at 109 as well.
A full 200 "pelt" bundle, all arranged for skin 5 times, yields 4-5 plat lirums. Haven't tested for paws, though it might be better for combat purposes as they weigh much less.

3.1

Defense Soft Cap: 89
Manipulation Empathy Cap: 120

Wolves out the west gate of the Crossing: Defense and Offense soft cap low 70s.

Tactics at 91 ranks doesn't move off clear. Maybe offense hard caps at before 90?

Area Information

Most races will need to kneel to get inside the Wolf Den.
Being in the Wolf Den will periodically inflict nerve damage.
The blood wolf area near El'bains 'Neer's Hummock (41) was expanded to include extra hunting rooms and 9 climbable trees of various difficulties. Wolves spawn 5 per hunter and can be extremely swarmy in the center rooms. The trees will train well up to 80 ranks and higher.

Messaging

Entrance: The blood wolf slowly enters, evaluating the area.
Exit: The blood wolf moves east.
Death: A blood wolf whines briefly before closing its eyes forever.
Decay: A blood wolf decays away.