Calm
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Abbreviation: | CALM | |
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Prerequisites: | - | |
Signature: | No | |
Spell Slots: | 1 | |
Mana Type: | Unknown | |
Spell Type: | battle / debilitation | |
Difficulty: | intro | |
Prep (min/max): | 2 / 97 | |
Skill Range (min/max): | Unknown / Unknown | |
Valid Spell Target: | PC, creatures | |
Duration (min/max): | Unknown minutes / | |
Justice: | Unknown | |
Corruption: | Unknown | |
Description: | The Calm spell forces its 'victim' to relax for a moment. Too bad it doesn't work on Kssarh. While under Calm's effects, a creature will not be able to attack, and a good cast will make a creature susceptible to commands from the caster. A potent cast may even keep it from moving at all.
This is a battle spell, intended to be prepared quickly and cast on a single target while in battle. When used on opponents, this spell pits your charm against your enemy's will. It can be cast at other adventurers and at hostile creatures. It requires a minimum of two mana streams, and can expand to a maximum of ninety-seven mana streams woven into it. To begin to be able to cast this spell, you will need to reach the rank of a lowly novice. By the time you have mastered this spell, you will be ranked as an outstanding professional in your abilities as a caster. It requires the Debilitation skill to cast effectively. | |
Effect: | +{{{buffs}}}, -{{{debuffs}}}, {{{dtype}}}, {{{htype}}}, Single target calm | |
Example Messaging: | You gesture at a sleazy lout.
It suddenly looks rather passive. | |
Contest Type: | charm / willpower | |
Devices/Tattoos: | Shiny blue xibaryl runestone |