Tremor (2.0)

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Revision as of 06:33, 23 January 2013 by CARAAMON (talk | contribs) (moved Tremor to Tremor (2.0))
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Wm thumb.jpgWarrior Mage Guild


Tremor
Abbreviation: -
Prerequisites: Sure Footing
Signature: No
Spell Slots: Unknown
Mana Type: Unknown
Spell Type: Unknown / Unknown
Difficulty: Unknown
Prep (min/max): 8 / 63
Skill Range (min/max): Unknown / Unknown
Valid Spell Target: Area of Effect
Duration (min/max): Unknown minutes /
Justice: Unknown
Corruption: Unknown
Description: The Tremor spell shakes the very ground, knocking over anyone without the reflexes to remain on their feet. It may only be used outside, as the consequences of unleashing seismic forces inside a building or cave would be very unfortunate. With higher levels of skill, the caster can choose to strike just a particular target.
Effect: Unknown
Example Messaging: The earth beneath your feet begins to shake violently!

You manage to remain upright, but are a bit wobbly!
The cougar is thrown to the ground by the heaving of the earth!
Roundtime: 3 seconds.

The ground rumbles and shakes with a violent aftershock!
You manage to remain upright, but are a bit wobbly!

Devices/Tattoos: No devices or tattoos documented.

Notes

  • Creatures that are flying are immune to Tremor.