Tremor (2.0)

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Wm thumb.jpgWarrior Mage Guild
Tremor
Abbreviation: None
Prerequisites: Sure Footing
Minimum Prep: 8
Casting Cap: 63
Valid Spell Target: Area of Effect
Description: The Tremor spell shakes the very ground, knocking over anyone without the reflexes to remain on their feet. It may only be used outside, as the consequences of unleashing seismic forces inside a building or cave would be very unfortunate. With higher levels of skill, the caster can choose to strike just a particular target.
Example Messaging: The earth beneath your feet begins to shake violently!

You manage to remain upright, but are a bit wobbly!
The cougar is thrown to the ground by the heaving of the earth!
Roundtime: 3 seconds.

The ground rumbles and shakes with a violent aftershock!
You manage to remain upright, but are a bit wobbly!

Notes

  • Creatures that are flying are immune to Tremor.