Merelew's Legacy (2.0)
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Abbreviation: | MERE | |
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Prerequisites: | Caress of the Sun | |
Signature: | No | |
Spell Slots: | Unknown | |
Mana Type: | Unknown | |
Spell Type: | Unknown / Unknown | |
Difficulty: | Unknown | |
Prep (min/max): | 10 / 50 | |
Skill Range (min/max): | Unknown / Unknown | |
Valid Spell Target: | area | |
Duration (min/max): | Unknown minutes / | |
Justice: | Unknown | |
Corruption: | Unknown | |
Description: | This enchante is one of the few we currently possess which serves dual purposes. When played inside a lake or pool, it will resonate and push the water away so that one may breathe or sing even when completely submerged. When used in the air, it will have a snuffing effect upon burning objects, making it extremely difficult for fire to be lit or fire magics to have maximum effect. This enchante was given to our guild by the same couple to originally develop the Phoenix's Pyre ...likely as a manner in which they could quickly quench the wild fires started afterwards. | |
Effect: | Unknown | |
Example Messaging: | Intro:With a quick breath, you begin to sing the opening notes to "Merelew's Legacy", keeping each phrase light and airy like the passage of the wind over the sea.
Verse:The catchy, lyrical quality to your singing becomes more apparent as you continue to the verse of "Merelew's Legacy". You drift from phrase to phrase without pausing for so much as an extra breath, keeping the pace both brisk and light as you lose yourself in your music. Chorus:You let yourself go, full-voiced as you enter the chorus of your enchante. Rather than uttering words, you lose yourself in a vocalized melody that cascades with a series of rapid measures, hitting the lowest notes you are capable of uttering before soaring once more in the main theme. | |
Devices/Tattoos: | No devices or tattoos documented. |
Notes
- Provides a mild bonus to swimming skill.
- Provides mild protection from fire-based magic.
- Will attempt to snuff Mantle of Flame spells in effect in area.
- Works with QUIET/LOUD mechanics.
- Enables the Bard and his group to breathe under water.