Osrel Meraud (2.0)

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Cleric thumb.jpgCleric Guild


Osrel Meraud (2.0)
Abbreviation: OM
Prerequisites: Divine Radiance, 20th circle
Signature: No
Spell Slots: Unknown
Mana Type: Unknown
Spell Type: Unknown / Unknown
Difficulty: Unknown
Prep (min/max): 3 / 102
Skill Range (min/max): Unknown / Unknown
Valid Spell Target: Meraud, Firulf, Kerenhappuch favor orbs
Duration (min/max): Unknown minutes /
Justice: Unknown
Corruption: Unknown
Description: The Osrel Meraud spell is a powerful enchantment that imbues a glass orb bearing the favor of the spell's namesake deity or one of his aspects with holy mana, transforming it into a magical reservoir. If skilled enough, the caster will be able to weave the pattern of other magical spells into the orb. These spells will affect the caster, but feed off of the orb's energy, leaving the caster free to utilize other magics. Currently the Osrel Meraud spell will work in conjunction with the Centering, Shield of Light, Confound Enemies and Halo spells.
Effect: Unknown
Example Messaging: You gesture over the Meraud orb, muttering tones of enchantment!

Crackling waves of brilliant light swirl over the surface of the Meraud orb! It rapidly begins to expand and pulsate as the glassy surface shatters, exploding outward into a roiling ball of light that rises from your palm, into the air!

Devices/Tattoos: No devices or tattoos documented.