Huldah's Pall

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Revision as of 23:45, 22 January 2013 by CARAAMON (talk | contribs) (moved Huldah's Pall to Huldah's Pall 3.0 over redirect: moved to allow recovery)
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  • Infobox entry on justice, Infobox entry on corrupt
Cleric thumb.jpgCleric Guild


Huldah's Pall
Abbreviation: HULP
Prerequisites: Uncurse
Signature: No
Spell Slots: 1
Mana Type: Unknown
Spell Type: battle / debilitation
Difficulty: basic
Prep (min/max): 5 / 100
Skill Range (min/max): Unknown / Unknown
Valid Spell Target: PC, creatures
Duration (min/max): Unknown minutes /
Justice: Unknown
Corruption: Unknown
Description: Huldah's Pall is a trickster's spell. It sets up a lattice of magic around its hapless target that drains any attempt to channel mana into a spell pattern! This means that whomever is afflicted by Huldah's Pall will be unable to cast spells for a time, including those already prepared when you cast."

"Calling upon this spell's namesake is risky business, so make sure your target really is a spellcaster, or you will be the one afflicted with the curse! One can remove Huldah's Pall from its victim with Uncurse, so remember this if you forget the nature of Huldah!

Effect: Unknown
Example Messaging: You gesture, muttering a quiet riddle to invoke Huldah's trickery.

A pair of immense ghostly hands sweep forward to grasp a goblin shaman in a translucent embrace!
The ghostly hands interlock their wispy fingers, locking themselves tightly around a goblin shaman.
Roundtime: 2 sec.

Devices/Tattoos: Blackened fang capped with a ruby teardrop

Prevents spellcasting.