Spheres of Influence

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Spheres of Influence are the areas in which a guild is considered to have special affinity, and thus higher caps when they are enhanced through abilities and spells.

This game design concept was introduced with DR 3.0.


Paladin Barbarian Ranger Cleric Empath Warrior Mage Thief Moon Mage Bard Trader Necromancer
Skills
Shield Usage Shield Usage Light Armor Shield Usage Light Armor Shield Usage Light Armor Light Armor Light Armor Shield Usage Light Armor
Light Armor Light Armor Chain Armor Parry Ability Parry Ability Defending Parry Ability Small Edged Parry Ability Light Armor Small Edged
Chain Armor Defending Brigandine Small Edged Small Edged Parry Ability Small Edged Staves Small Edged Chain Armor Small Blunt
Brigandine Parry Ability Parry Ability Twohanded Edged Small Blunt Large Edged Small Blunt Light Thrown Large Edged Brigandine Staves
Plate Armor Small Edged Small Edged Small Blunt Staves Twohanded Edged Slings Primary Magic Small Blunt Parry Ability Primary Magic
Defending Large Edged Slings Twohanded Blunt Light Thrown Large Blunt Crossbow Attunement Light Thrown Small Edged Targeted Magic
Parry Ability Twohanded Edged Bow Staves Brawling Twohanded Blunt Light Thrown Arcana Brawling Small Blunt Augmentation
Large Edged Small Blunt Crossbow Polearms Primary Magic Staves Brawling Targeted Magic Offhand Weapon Crossbow Debilitation
Twohanded Edged Large Blunt Polearms Heavy Thrown Augmentation Light Thrown Offhand Weapon Augmentation Primary Magic Primary Magic Sorcery
Large Blunt Twohanded Blunt Light Thrown Primary Magic Utility Brawling Melee Mastery Debilitation Attunement Utility Evasion
Twohanded Blunt Slings Heavy Thrown Attunement Warding Offhand Weapon Primary Magic Utility Arcana Evasion Athletics
Crossbow Bow Missile Mastery Arcana Evasion Primary Magic Augmentation Warding Augmentation Athletics Perception
Polearms Crossbow Primary Magic Targeted Magic Perception Attunement Evasion Sorcery Debilitation Perception Stealth
Heavy Thrown Staves Augmentation Augmentation First Aid Arcana Athletics Evasion Warding Locksmithing Locksmithing
Melee Mastery Polearms Evasion Debilitation Outdoorsmanship Targeted Magic Perception Athletics Sorcery Thievery Thievery
Primary Magic Light Thrown Athletics Utility Engineering Augmentation Stealth Perception Evasion Outdoorsmanship First Aid
Augmentation Heavy Thrown Perception Warding Outfitting Debilitation Locksmithing Stealth Forging Forging Outdoorsmanship
Evasion Brawling Stealth Sorcery Alchemy Utility Thievery Engineering Engineering Engineering Skinning
Perception Offhand Weapon Locksmithing Evasion Enchanting Warding First Aid Enchanting Outfitting Outfitting Alchemy
First Aid Melee Mastery Thievery Skinning Scholarship Sorcery Outdoorsmanship Scholarship Enchanting Alchemy Enchanting
Forging Missile Mastery First Aid Alchemy Appraisal Evasion Skinning Appraisal Scholarship Scholarship Scholarship
Engineering Primary Magic Outdoorsmanship Enchanting Performance Forging Engineering Astrology Appraisal Appraisal Thanatology
Outfitting Augmentation Skinning Scholarship Empathy Enchanting Alchemy   Performance Performance  
Tactics Evasion Outfitting Theurgy Tactics Scholarship Appraisal   Bardic Lore Trading  
  Athletics Scouting     Summoning Performance   Tactics Tactics  
  Outdoorsmanship       Tactics Backstab        
  Skinning                  
  Forging                  
  Tactics                  
                     
Statistics
Paladin Barbarian Ranger Cleric Empath Warrior Mage Thief Moon Mage Bard Trader Necromancer
Stamina Stamina Reflex Wisdom Stamina Wisdom Intelligence Wisdom Charisma Stamina Stamina
Charisma Reflex Agility Charisma Wisdom Intelligence Discipline Intelligence Reflex Charisma Reflex
Discipline Strength Strength Discipline Discipline Strength Agility Discipline Agility Intelligence Intelligence

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