Kethrai
Kethrai | |
---|---|
Status | Active |
Race | Prydaen |
Gender | Male |
Guild | Empath |
Instance | Prime |
Description
You see Nepenthe Kethrai, Master Empath of Elanthia, a Prydaen Empath.
You see Counselor Kethrai, Grandmaster Empath of Zoluren, a Prydaen Empath.
He has an oval face, cat-slitted moss-green eyes and a narrow nose. His deep purple-streaked lavender mane is shoulder length and curly, and is worn in a deceptively careless-looking arrangement of upswept locks held in place by a lifelike Elven silver rose haircomb set with tiny emerald chips. He has sandy fur with brown points, a thick tail and a lissome build.
He is short for a Prydaen.
He is a mouse-catcher.
He is in good shape.
He is wearing a delicate silver choker set with deep green gems, a blushing pink starflower with deep raspberry undertones, a radiant red silk wrap marbled at each end with a flush of sunset hues, a low-slung pair of billowy fuchsia gauze pants gathered close at the ankles and some cross-strapped leather sandals with silver bells.
Origin Story
Kethrai was born on the 27th day of the 10th month of Nissa, 422 A.V., in Kaerna Village. His parents Yunalor and Rehmasi are both Rangers, but they settled down on a small farm to start their family. Although the plan was for Kethrai to be one of many children, he never got any siblings, so his parents poured their adoration, and expectations, solely on him.
Kethrai's upbringing was not in traditional Prydaen style. Although Kaerna sits practically in the shadow of Sunfall Hub, his parents were unwilling to risk the dangerous trip through S'lai territory, so he did not grow up raised by a village and hearing stories from the elders. Instead, he heard the old songs from his parents and extended family once in a while, but most of his formative experiences were like those of his Human and Olvi friends in Kaerna.
As a result, Kethrai was taken aback when, not long before his fifteenth birthday, Yunalor and Rehmasi began drawing up grand plans for an expedition to Dawnvale Hub. After so long in farming domesticity, their wanderlust had been returning, and they had raised Kethrai with the idea that when he came of age to apprentice, it would be under Kalika. So, they reasoned, all three of them could go, as a Ranger family, and be among the first pioneers building a new home for the Prydaen people in unknown and likely dangerous surroundings.
But the idea of living the next part of his life in a remote Hub surrounded only by other Prydaen was not as appealing to Kethrai. He barely spoke the language, barely felt connected to the customs and culture, and could hardly even stomach raw meat. He felt more connected to his Zoluren home than to a distant racial homeland to the west. After a long and protracted shouting match, Kethrai packed what little things he could consider to be his own and hopped on the next Trader caravan heading south. Through sheer pique and rebellion against his parents' plans for him, Kethrai found a different Guildleader to apprentice under: Salvur Siksa.
"I still feel like that was the right choice," Kethrai says when he reflects on it. "Looking at where my life is now, I don't think I'd change any of the decisions that led me here. Except, maybe say less hurtful things to my parents. That was the last interaction I ever had with them."
Basalt Isle
On the 36th of Arhat, 439, Kethrai joined a host of other adventurers in the assault on Basalt Isle with the goal to destroy the Lich Jeihrem. They were unsuccessful in that goal. Kethrai now considers it lucky that everyone who went to the Isle came back without anyone lost and left for the necromancers on the beachhead. It was a traumatic time for everyone involved, and he has begun developing ideas of how Empaths can be better equipped to help people not just with physical injuries and ailments, but with the mental scars that such a trauma leaves behind.
Relationships
- Engaged to Anuril
- Apprentice (unofficially) of Korya Pr'kova
- Mentor (officially) of Opol FeralClaw and Linsue
Quirks
- Shy and polite around strangers, but more playful with his friends
- Lives in Willow Walk in a house that he impulse-bought while blackout drunk – it's a lovely home, but he's still kept the drinking to a minimum since
- Likes: sweets, warm weather, the beach, reading, ice skating (the only good thing about winter)
- Dislikes: very spicy food, raw meat (fish is OK), cold weather, the entire concept of sparring, moongates, necromancy