Template:CraftProp

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Revision as of 13:32, 31 October 2017 by MOTHRA (talk | contribs) (→‎Metal)
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Common attributes

Type

Type is specified for all Crafting Materials by adding t= to the template. For clarity, this should be placed at the front of the CraftProp template. Possible values include:

  • a = Alchemy
  • b = Bone
  • c = Cloth
  • l = Leather
  • m = Metal
  • s = Stone
  • w = Wood

Rarity

Rarity is specified for all Crafting Materials by adding r= inside the template. Possible values include:

  • c = common
  • u = uncommon
  • r = rare
  • vr = very rare
  • s = special. Denote the Source for special rarity (e.g. Quest, Festival)

Value

The Kronar value per volume for 99 purity material. Make sure to follow the Elanthipedia standard of putting commas in the values. For example, "75,000".

Source

This property is optionally used to describe the material's source. The most common value would include "-" (none). For leather you should indicate the skinned creature as a source, and for metal or stone you should indicate the rock formation type.

  • "-" = none, the most common Source

In the case of a special source avoid ambiguous terms such as "Unique". Instead use "Quest", "Festival", "Auction" or combination.

  • auction = auction only
  • festival = festival specific materials such as smokewood sold at Hollow Eve
  • quest = quest only, including microtrans quests

Combined terms should be a comma separated list in alphabetical order, for example, "Auction, Festival".

  • auction, quest

Category

This template automatically includes the article in Category:Crafting materials, unless CAT is set to "-".

Crafting Property Types and Examples

Alchemy

{{CraftProp|t=a|Workability|Potency|Efficacy|Solubility|Toxicity|Value|Source|r=}}
  • If the catalyst is a metal, see the Metal Source note below

Alchemy Example

{{CraftProp|t=a|95|70|70|30|35|20,625|quest|r=s}}

Bone

{{CraftProp|t=b|Hardness|Durability|Workability|Electrical resist|Thermal resist|Physical resist|Density|Size|Value|Source|r=}}
  • Source for bone should include the creature that can be skinned, when possible.

Bone Example

{{CraftProp|t=b|45|40|40|25|25|85|2.75|4|400|Ship rat|r=c}}

Cloth

{{CraftProp|t=c|Durability|Workability|Electrical resist|Thermal resist|Physical resist|Density|Value|Source|r=}}

Cloth Example

{{CraftProp|t=c|60|20|35|50|85|2.00, 2.25, 2.50, 2.75, 3.00|?|-|r=c}}

Leather

{{CraftProp|t=l|Durability|Workability|Electrical resist|Thermal resist|Physical resist|Density|Size|Value|Source|r=}}
  • Source for leather should include the creature that can be skinned, when possible.

Leather Example

{{CraftProp|t=l|60|50|50|35|85|3.80|4|?|Granite gargoyle|r=c}}

Metal

{{CraftProp|t=m|Hardness|Durability|Workability|Electrical resist|Thermal resist|Physical resist|Ductility|Capacity|Density|Value|Source|r=}}
  • Source for mined metal should include the rock type:
    • alluvial
    • igneous
    • metamorphic
    • sedimentary
    • igneous, metamorphic, sedimentary

Metal Example

{{CraftProp|t=m|85|80|95|40|80|94|90|12|5.2|20,625|-|r=s}}

Stone

{{CraftProp|t=b|Hardness|Durability|Workability|Density|Value|Source|r=}}
  • Source for mined stone should include the rock type:
    • alluvial
    • igneous
    • metamorphic
    • sedimentary
    • igneous, metamorphic, sedimentary

Stone Example

{{CraftProp|t=s|30|15|60|40,000|277|metamorphic|r=c}}

Wood

{{CraftProp|t=w|Durability|Workability|Hardness|Stiffness|Physical resist|Enchant capacity|Shortbow affinity|Longbow affinity|Composite bow affinity|Density|Value|Source|r=}}
  • Source for lumberjacked wood should include the forest type:
    • boreal
    • coniferous
    • deciduous
    • tropical
    • boreal, coniferous

Wood Example

{{CraftProp|t=w|60|35|20|64|44|60|15|10|18|4.4|301.7|boreal|r=u}}