Khri

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Overview

Khri (pronounced 'Kree') is a group of Thief Abilities that entail heightened concentration to increase awareness and body control.

  • Khri is considered an in-game secret, but recent changes to Simutronics Forum policies allow it to be discussed openly on the Forums.
  • Khri has previously been referred to as "cookies" to disguise the existance or naming of Khri.
  • Each Khri is taught by an individual guild leader. Most Khri are taught by Crow, but other guild leaders have their own tricks. (Is this still true with Khri 2.0?)
  • The term "Khri" is used for both singular and plural.
  • Khris will cost portions of your concentration to use. All normal khris will 'tie up' this portion of your concentration while it's up. So if your khri takes 30 concentration and you have 250, you will now have 220 and will be prevented from regenerating back that 30 until the khri drops. Though there is a seperate downtime as well, it is generally short and the primary downtime from using multiple khri is the need to regain the concentration used in activating them.
  • Special khris (denoted by an [S]) do not tie up concentration, you may regain their cost immediately, but instead have long downtimes.
  • All khri can be stacked with each other. Two khri together cost more than each one would by itself. Three khri cost more still, etc.
  • 4 khri is intended to be about the same general level of power as most khris under the old system. This is why using 7 khri is meant to be nearly impossible, for the most skilled thieves, because you will be considerably better off than you used to be if you can pull it off.
  • Special khris do not stack the same way with other khris, but cost the same no matter what. Their cost however is much higher than normal khri by themselves.


Syntax

  • To start a Khri, type KHRI <KHRI NAME>.
  • To stop a Khri before it expires, type KHRI STOP. This will stop all active Khri.
  • To see a list of all Khri available to the character, typ KHRI LIST


Khri Abilities

Subtlety Tree

Darken

- Requirements: Automatic
- Effect: The darken meditation allows the Thief to become more in tune with the shadows around them, making it easier to hide.

Dampen

- Requirements: None
- Effect: The dampen meditation softens the Thief's motions, making it easier to move about without detection.

Silence

- Requirement: 20th Circle
- Effect: Through strength of mind, the Thief can mostly remove themselves from the perception of those around them. If disrupted, it is possible to restart this low visibility state after some time.

Strike

- Requirements: None
- Effect: The strike meditation allows the Thief to focus on areas of their foes most susceptible to sneak attacks.

Sensing

- Requirements: Dampen
- Effect: The sensing meditation allows the Thief to see beyond where they are to adjacent areas, and discern what is occuring there. An improvement on the original design allows this sensing to be stopped, started, or refocused in a different direction at any time while the meditation is active.

Shadowstep

- Requirements: Dampen, 40th circle
- Effect: The shadowstep meditation makes the Thief one with the shadows, enabling them to more quickly close into striking distance so long as they stay protected within shadow.

Subsume [S]

- Requirements: Silence, 30th circle
- Effect: An instantaneous meditation, subsuming oneself provides a brief period where the Thief avoids the perception of others. If disrupted, there is a good chance it will quickly reform, though it should not be relied on for long term protection.

Vanish [S]

- Requirements: Subsume, 70th circle
- Effect: Improvement on the Subsume meditation led to the ability of an extremely skilled Thief to not only disappear from sight, but avoid all engagements in the process. This draining and powerful meditation reforms nearly immediately if broken, but can only be maintained for the briefest of periods.

Finesse Tree

Hasten

- Requirements: Automatic
- Effect: Aptly named, the hasten meditation makes the Thief more agile for a period. The more scholarly amongst the Thieves debate whether the meditation actually makes the body quicker or the mind, but the practical effect either way is the same.

Avoidance

- Requirements: None
- Effect: Even the sneakiest Thief gets into the threat of physical violence from time to time. With this meditation, they become better at evading blows coming their way, whether to retreat or to fight back.

Safe

- Requirements: None
- Effect: Unchanged through time, the safe meditation helps mentally slow the motions of the Thief's hands, allowing for precision movements necessary in handling boxes without blowing oneself up or breaking yet another pick.

Plunder

- Requirements: None
- Effect: Whether a pickpocket or a burglar, all who are less inclined to allow property to stay unliberated choose the plunder meditation in order to augment their skills.

Guile

- Requirements: Plunder
- Effect: The guile meditation enjoys a love / hate relationship with the Thief guild. Many claim it is not worth the brain space it takes up, while others swear it has gotten them out of too many jams to list. What is indisputable is the charismatic presence and quick wit displayed by those who have mastered it.

Flight

- Requirements: Avoidance
- Effect: If the avoidance meditation helps the Thief survive the trouble they've gotten into, flight helps them get out of it. Escaping from even the trickiest situations becomes that much easier with the right mindset.

Liberation [S]

- Requirements: Flight, 35th circle
- Effect: Nothing can bind or hold down a true Thief. With this mantra in mind, one can instantly recover from being trapped in potentially grim situations. Unfortunately, the process is so mentally draining it cannot be done repeatedly.

Elusion

- Requirements: Flight, 60th circle
- Effect: The ultimate defensive meditation. An elusive Thief knows that every defensive trick is needed to survive, and this meditation grants some additional acuity in pretty much all of them. However, it is also more taxing on the mind than most meditations, especially when combined with others.

Potency Tree

Focus

- Requirements: Automatic
- Effect: Focusing mind and body allows the Thief slight improvement in mental strength and natural physical abilities. A staple for those who are not exactly sure what situation they'll find themselves in, it provides some benefit in most.

Sight

- Requirements: None
- Effect: A Thief with the Sight meditation can see in complete darkness, as well as getting enhanced vision out of the deal. A staple for any aspiring Thief.

Prowess

- Requirements: None
- Effect: Though many disdain the Thief who plies many aspect of his or her trade in the open or through physical contact, the Guild at large does not so long as they do not bring down heat. To aid these types, the Prowess meditation was perfected, enhancing combat strength through mental discipline.

Calm

- Requirements: Focus, 30th circle
- Effect: Those who are under the influence of the Calm meditation are shielded from the effects of fear, intimidation, or mental assault. Most report that they feel better able to concentrate even beyond that, as well.

Steady

- Requirements: Prowess
- Effects: To the great amusement of those who enjoy the Prowess meditation and receive disdain for it, it is required to learn Steady. This meditation allows for an easier, skillful handle on ranged weaponry, and allows the Thief to better recovery their footing if it has degradated to a poorer position in battle.

Serenity [S]

- Requirements: Calm, 50th circle
- Effects: True serenity is hard to handle for any length of time. A Thief can acquire it briefly for this meditation, protecting them completely from a single assault against their psyche. Unfortunately, the serenity vanishes at that point, and will not come again for some time.

Eliminate [S]

- Requirements: Prowess, 70th circle
- Effects: Focusing solely on eliminating their target, a Thief can evoke a brief preternatural boost of physical power as well as intimate knowledge of an enemy's exact weak point, at the cost of making themselves vulnerable to attack in return. Extremely draining, it is suggested that Thieves take great care in employing this meditation.


Khri Combinations

Secure

- Used to activate: Safe, Sight, Hasten
- Additional Effects: Under the effect of security, traps and locks become even easier for the Thief to handle, and something about the Thief's unwavering concentration and extremely enhanced eyesight allows them to occasionally avoid a fatal error in trap handling.

Speed

- Used to activate: Prowess, Flight, Elusion, Avoidance
- Additional Effects: For the Thieves that thought the Elusion meditation was great, wrapping the package into Speed is just all that and a little bit more. Further competency in nearly every method of defense and faster motions in battle are the reward for being able to mentally focus well enough to manage these four meditations at once.

Spar

- Used to activate: Focus, Prowess, Steady, Strike
- Additional Effects: A solid package even without the added benefit of the Spar combination, Spar further improves offensive capability with all weapons to a small degree.

Skulk

- Used to activate: Darken, Dampen, Shadowstep, Plunder
- Additional Effects: Further improving the Thief's abilities, the Skulk combination also allows the Thief to sneak in any urban location as quickly as they would move unhidden. Sneaking in rural areas has been known to occasionally improve, but is not as reliable.

Prescience

- Used to Activate: Sight, Calm, Sensing
- Additional Effects: Through ultimate awareness of their surroundings and a mind which blocks out disturbances, the Thief notices out of place things quicker, can instantly notice the presence of hidden or invisible intruders, and can even do so where they are sensing. Lastly, the Thief who discovered this combination noticed that they seemed particularly adept at avoiding those pesky guards that day.

Cunning

- Used to Activate: Focus, Calm, Guile
- Additional Effects: A Cunning Thief has much less to fear from those who would try to intimidate or attack the mind. It has been found to also further help with intellectual pursuits and sweet talking others.