Arc Light
Jump to navigation
Jump to search
|
|
| Abbreviation: | AL | |
|---|---|---|
| Prerequisites: | Gar Zeng or Elementalism | |
| Signature: | No | |
| Spell Slots: | 2 | |
| Mana Type: | Unknown | |
| Spell Type: | battle / debilitation | |
| Difficulty: | basic | |
| Prep (min/max): | 1 / 33 | |
| Skill Range (min/max): | 10 / 600 | |
| Valid Spell Target: | PC, Creature | |
| Duration (min/max): | Instant | |
| Justice: | Unknown | |
| Corruption: | Unknown | |
| Description: | The Arc Light spell uses small amounts of raw electrical energy to produce a blinding flash of light which may stun the target and cause minor head damage. Though non-lethal, use caution since it's possible to ignite naphtha with the flashes. | |
| Effect: | Causes a stun that cannot be chain cast. | |
| Example Messaging: | You gesture at a golden jackal.
The bright flash disorients the golden jackal. Roundtime: 2 sec. | |
| Contest Type: | magic / fortitude | |
| Devices/Tattoos: | Gold-filled calavarite wristlet, Inscribed calavarite brooch, Item:Gold-filled calavarite wristlet, Item:Inscribed calavarite brooch, Item:Shining calavarite runestone, Shining calavarite runestone | |
Notes
- Will ignite naphtha that is on the target's head.
- The effect of the spell lingers longer than it takes the stun to wear off. This means that a second cast cannot affect the target with another stun until that lingering effect wears off.