Arc Light
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Abbreviation: | AL | |
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Prerequisites: | Gar Zeng or Elementalism | |
Signature: | No | |
Spell Slots: | 2 | |
Mana Type: | Unknown | |
Spell Type: | battle / debilitation | |
Difficulty: | basic | |
Prep (min/max): | 1 / 33 | |
Skill Range (min/max): | 10 / 600 | |
Valid Spell Target: | PC, Creature | |
Duration (min/max): | Instant | |
Justice: | Unknown | |
Corruption: | Unknown | |
Description: | The Arc Light spell uses small amounts of raw electrical energy to produce a blinding flash of light which may stun the target and cause minor head damage. Though non-lethal, use caution since it's possible to ignite naphtha with the flashes. | |
Effect: | Causes a stun that cannot be chain cast. | |
Example Messaging: | You gesture at a golden jackal.
The bright flash disorients the golden jackal. Roundtime: 2 sec. | |
Contest Type: | magic / fortitude | |
Devices/Tattoos: | Gold-filled calavarite wristlet, Inscribed calavarite brooch, Item:Gold-filled calavarite wristlet, Item:Inscribed calavarite brooch, Item:Shining calavarite runestone, Shining calavarite runestone |
- Will ignite naphtha that is on the target's head.
- The effect of the spell lingers longer than it takes the stun to wear off. This means that a second cast cannot affect the target with another stun until that lingering effect wears off.