Anther's Call (2.0)

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Wm thumb.jpgWarrior Mage Guild


Anther's Call
Abbreviation: ANC
Prerequisites: Tremor, Fist of Stone, 10th circle
Signature: No
Spell Slots: Unknown
Mana Type: Unknown
Spell Type: Unknown / Unknown
Difficulty: Unknown
Prep (min/max): Unknown / Unknown
Skill Range (min/max): Unknown / Unknown
Valid Spell Target: Unknown
Duration (min/max): Unknown minutes /
Justice: Unknown
Corruption: Unknown
Description: Created by Imperial mages during the time of the Seven Star Empire, the Anther's Call spell was named after the famed Earth mage in an attempt to mend the rift between members of the Imperial college of magic and those clan-structured Warrior Mages who remained loyal to the Grovekeeper. This spell calls forth an enormous hand of stone and earth from beneath the target which grasps the victim firmly and limits movement. It was widely used by the Imperial mages to capture dissidents without inflicting physical harm.
Effect: Unknown
Example Messaging: Unknown
Devices/Tattoos: No devices or tattoos documented.

Notes