Spheres of Influence

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Revision as of 14:33, 10 January 2013 by Maintenance script (talk | contribs) (Trader SOI fixed)
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Spheres of Influence are the areas in which a guild is considered to have special affinity, and thus higher caps when they are enhanced through abilities and spells.

The maximum cap on bonuses for out of sphere spells is 75% of in sphere caps.

This game design concept was introduced with DR 3.0.


Paladin Barbarian Ranger Cleric Empath Warrior Mage Thief Moon Mage Bard Trader Necromancer
Skills
Tactics Tactics Tactics Performance Tactics Tactics Tactics Tactics Tactics Tactics Light Armor
Appraisal Forging Outfitting Appraisal Empathy Appraisal Performance Appraisal Bardic Lore Trading Small Edged
Mechanical Lore Skinning Scouting Mechanical Lore Performance Mechanical Lore Appraisal Mechanical Lore Performance Performance Small Blunt
Scholarship Outdoorsmanship Skinning Scholarship Appraisal Scholarship Mechanical Lore Scholarship Appraisal Appraisal Staves
Engineering Stealth Outdoorsmanship Enchanting Mechanical Lore Enchanting Alchemy Enchanting Mechanical Lore Mechanical Lore Primary Magic
Forging Athletics First Aid Alchemy Scholarship Forging Engineering Engineering Scholarship Scholarship Targeted Magic
Perception Evasion Thievery First Aid Enchanting Athletics Backstabbing Skinning Enchanting Enchanting Augmentation
Evasion Debilitation Locksmithing Perception Alchemy Evasion Skinning Outdoorsmanship Alchemy Alchemy Debilitation
Warding Inner Fire Stealth Theurgy Outfitting Summoning Outdoorsmanship Stealth Outfitting Outfitting Sorcery
Augmentation Expertise Perception Sorcery Engineering Sorcery First Aid Perception Engineering Engineering Evasion
Melee Mastery Missle Mastery Athletics Warding Forging Warding Thievery Evasion Forging Forging Athletics
Brawling Melee Mastery Evasion Utility Skinning Utility Locksmithing Astrology Outdoorsmanship Outdoorsmanship Perception
Heavy Thrown Offhand Weapon Debilitation Debilitation Outdoorsmanship Debilitation Stealth Sorcery Thievery Locksmithing Stealth
Polearms Brawling Augmentation Augmentation First Aid Augmentation Perception Warding Debilitation Perception Locksmithing
TwoHanded Blunt Heavy Thrown Missle Mastery Targeted Magic Athletics Targeted Magic Athletics Utility Augmentation Athletics Thievery
Large Blunt Light Thrown Offhand Weapon Attunement Evasion Arcana Evasion Debilitation Arcana Evasion First Aid
Small Blunt Polearms Brawling Holy Magic Warding Attunement Utility Augmentation Attunement Warding Outdoorsmanship
Twohanded Edged Staves Polearms Melee Mastery Utility Elemental Magic Augmentation Targeted Magic Elemental Magic Arcana Skinning
Large Edged Crossbow Crossbow Polearms Debilitation Melee Mastery Missile Mastery Arcana Missle Mastery Light Thrown Alchemy
Small Edged Bow Bow Staves Augmentation Offhand Weapon Melee Mastery Attunement Melee Mastery Staves Enchanting
Parry Ability Slings Slings Slings Life Magic Brawling Offhand Weapon Lunar Magic Offhand Weapon Crossbow Scholarship
Endurance Twohanded Blunt Twohanded Edged Twohanded Blunt Brawling Polearms Brawling Light Thrown Brawling Parry Ability Thanatology
Defending Large Blunt Large Edged Large Blunt Small Blunt Staves Light Thrown Staves Heavy Thrown Brigandine  
Plate Armor Small Blunt Small Edged Small Blunt Small Edged Bow Crossbow Large Edged Light Thrown Chain Armor  
Brigandine Twohanded Edged Parry Ability Twohanded Edged Parry Ability Twohanded Blunt Bow Small Edged Large Blunt Light Armor  
Chain Armor Large Edged Defending Large Edged Light Armor Large Blunt Slings Light Armor Small Blunt Shield Usage  
Light Armor Small Edged Brigandine Small Edged   Twohanded Edged Small Blunt   Large Edged    
Shield Usage Parry Ability Chain Armor Parry Ability   Large Edged Small Edged   Small Edged    
  Defending Light Armor Shield Usage   Parry Ability Parry Ability   Parry Ability    
  Chain Armor       Shield Usage Light Armor   Light Armor    
  Light Armor                  
  Shield Usage                  
                     
Statistics
Paladin Barbarian Ranger Cleric Empath Warrior Mage Thief Moon Mage Bard Trader Necromancer
Stamina Stamina Reflex Wisdom Stamina Wisdom Intelligence Wisdom Charisma Stamina Stamina
Charisma Reflex Agility Charisma Wisdom Intelligence Discipline Intelligence Reflex Charisma Reflex
Discipline Strength Strength Discipline Discipline Strength Agility Discipline Agility Intelligence Intelligence

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