Health-Walk Ratha (script)
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Health-Walk Ratha (script) | |
---|---|
Category | training |
Front-end | Genie |
Author | Isharon |
Run this script anywhere in Ratha to start health-walking. I've avoided popular destinations such as the bazaar tent and gem-selling room, because health-walking tends to annoy the occupants.
This script trains the following skills: appraisal, arcana, empathy, first aid, outdoorsmanship, attunement, life magic, mechanical lore, perception, and scholarship. You probably won't lock all of these skills while running this script, but it will keep them draining.
Required Genie Settings
The script uses cambrinth. You need to open your character's variables file and define variables for cambrinth. For example:
#var {cambrinth} {kingsnake armband}
You must be using the official Genie maps to run this script.
Changelog
- 9/25/2013: Added racial item class to combat/rp class toggles.
- 2/22/2013: Partial 3.0 compliance update. (Still needs work.)
- 7/21/2011: Fixed room numbers to work with the current map of Crossing.
- 12/13/2011: Fixed room numbers to work with the current map of Crossing.
- 11/12/2011: Added sound effect for mind locked empathy.
- 8/27/2011: Fixed a problem that caused the script to hang on appraisal training.
- 8/14/2011: Removed the Permits Office from the script. (The room moved.)
- 8/5/2011: Fixed avenger-related bug.
- 4/25/2011: Removed Sand Spit Tavern from the loop. (Automapper sometimes tried to use inaccessible Thief-only passages.)
- 3/30/2011: The script will no longer hang if you fumble while humming.
Script
setvariable gs avenger put #class arrive off put #class combat off put #class rp on put #class racial on put avoid !drag waitforre ^You're now avoiding put avoid !hold waitforre ^You're now avoiding put avoid !join waitforre ^You're now avoiding send ask %gs for leave waitforre ^With a sad look, (a|an) .+ (avenger|colepexy|dirnel|guardian|narmorbreth|woodwisp)|^To whom are you speaking send close my compendium waitforre ^You close|^That is already|^What were send stow right waitforre ^You put|^Stow what send stow left waitforre ^You put|^Stow what send open my compendium pause put #mapper load Map90_Ratha put look action put #queue clear;send $lastcommand when ^(\.\.\.wait|Sorry,) goto PERC1 COMP: if ($Scholarship.LearningRate >= 34) && ($First_Aid.LearningRate >= 34) || ($First_Aid.LearningRate >= 34) then goto MAGIC if ("$righthandnoun" = "$cambrinth") then put stow my $cambrinth put get my compendium waitforre o put turn my compendium waitforre o put study my compendium wait pause .2 goto HPERC MAGIC: if ($mana < 85) then goto APPRAISE else if ($Attunement.LearningRate >= 34) && ($Arcana.LearningRate >= 34) && ($Primary_Magic.LearningRate >= 34) then goto COMP if ("$righthandnoun" = "compendium") then put stow my compendium send stop play waitforre ^You stop|^In the name put prep GS wait put charge my $cambrinth 11 waitfor Roundtime pause .1 pause .1 send invoke my $cambrinth gs1: pause 2 match gs2 not understanding your question. match castgs1 ^With a sad look put ask %gs for leave castgs1: matchwait 1.5 put cast %gs waitforre ^With a warrior's calm|^With a gracious smile|^A spotted fungus colepexy gracefully flitters into the area^Howling, a hairy dog-faced dirnel bounds in^A salty bulbous-eyed narmorbreth swims in|^Your heart skips a beat, but you are unable goto HPERC gs2: pause 2 match gs3 not understanding your question. match castgs2 ^With a sad look put ask second %gs for leave castgs2: matchwait 1.5 put cast %gs waitforre ^With a warrior's calm|^With a gracious smile|^A spotted fungus colepexy gracefully flitters into the area^Howling, a hairy dog-faced dirnel bounds in^A salty bulbous-eyed narmorbreth swims in|^Your heart skips a beat, but you are unable goto HPERC gs3: pause 2 match gs1 not understanding your question. match castgs3 ^With a sad look put ask second %gs for leave castgs3: matchwait 1.5 put cast %gs waitforre ^With a warrior's calm|^With a gracious smile|^A spotted fungus colepexy gracefully flitters into the area^Howling, a hairy dog-faced dirnel bounds in^A salty bulbous-eyed narmorbreth swims in|^Your heart skips a beat, but you are unable goto HPERC APPRAISE: if ($Appraisal.LearningRate >= 34) then goto FORAGE if matchre ("$monsterlist", "(%gs)") then goto APPRAISE2 waitforre ^With a warrior's calm|^With a gracious smile|^A spotted fungus colepexy gracefully flitters into the area^Howling, a hairy dog-faced dirnel bounds in^A salty bulbous-eyed narmorbreth swims in APPRAISE2: send appraise %gs quick wait pause return goto HPERC FORAGE: if ($Perception.LearningRate >= 34) then goto OTHER send collect torn cloth wait pause send collect torn cloth wait pause KICK: send kick pile waitforre Assuming you mean a pile|^I could not find what you were referring to send kick pile waitforre Assuming you mean a pile|^I could not find what you were referring to goto HPERC OTHER: pause 5 goto HPERC HPERC: pause .5 match %s You're not ready to do that again, yet. match RETURN You close your eyes, drawing all your thoughts inward, put perceive health matchwait PHMOVE: pause .5 put #mapper walk %ROOMID waitfor %ROOMDESC pause .5 return RETURN: pause .5 return PERC1: save FORAGE var ROOMID 257 var ROOMDESC Sisters-in-Lore, Herbal and Alchemical Supplies gosub PHMOVE gosub HPERC PERC2: save COMP var ROOMID 122 var ROOMDESC Ratha, Port Walk gosub PHMOVE gosub HPERC PERC3: save MAGIC var ROOMID 321 var ROOMDESC Magical Art, Thuyza's Tattoo Place gosub PHMOVE gosub HPERC PERC4: save APPRAISE var ROOMID 320 var ROOMDESC Ratha Bait and Tackle gosub PHMOVE gosub HPERC PERC5: save FORAGE var ROOMID 244 var ROOMDESC MAMAS Company, Ratha Branch gosub PHMOVE gosub HPERC PERC6: save COMP var ROOMID 243 var ROOMDESC Mother Magpie's Gems and Metals gosub PHMOVE gosub HPERC PERC7: save MAGIC var ROOMID 235 var ROOMDESC Kygar's Pub, Common Room gosub PHMOVE gosub HPERC PERC8: save APPRAISE var ROOMID 237 var ROOMDESC Grimbly's Forge, Supplies and Rental Office gosub PHMOVE gosub HPERC PERC9: save FORAGE var ROOMID 242 var ROOMDESC Paedraig's Pawn gosub PHMOVE gosub HPERC PERC10: save COMP var ROOMID 272 var ROOMDESC Onsuwayo's Clinic, Treatment Room One gosub PHMOVE gosub HPERC PERC11: save MAGIC var ROOMID 328 var ROOMDESC Paganell's Carpets gosub PHMOVE gosub HPERC PERC12: save APPRAISE var ROOMID 305 var ROOMDESC Krrikt'k's Forge, Salesroom gosub PHMOVE gosub HPERC PERC13: save FORAGE var ROOMID 330 var ROOMDESC Amorand the Tailor gosub PHMOVE gosub HPERC PERC14: save COMP var ROOMID 304 var ROOMDESC The Raven's Mask and Leatherworks, Sales Room gosub PHMOVE gosub HPERC PERC15: save MAGIC var ROOMID 329 var ROOMDESC Dennats Baya gosub PHMOVE gosub HPERC PERC16: save APPRAISE var ROOMID 275 var ROOMDESC Furrier's Shop gosub PHMOVE gosub HPERC PERC17: save FORAGE var ROOMID 303 var ROOMDESC Elepaio's Luthierre gosub PHMOVE gosub HPERC PERC18: save COMP var ROOMID 327 var ROOMDESC Captain Namazzi's Ship Goods gosub PHMOVE gosub HPERC gosub skill.check goto PERC1 skill.check: if $Empathy.LearningRate > 33 then goto end else return end: send echo YOU ARE MIND LOCKED IN EMPATHY. put #play MindLocked put #class arrive on put avoid all waitforre ^All AVOID options cleared send ask %gs for leave waitforre ^With a sad look, (a|an) .+ (avenger|colepexy|dirnel|guardian|narmorbreth|woodwisp)|^To whom are you speaking send close my compendium waitforre ^You close|^That is already|^What were send stow right waitforre ^You put|^Stow what send stow left waitforre ^You put|^Stow what put #mapper walk Truffenyi's Green waitfor Truffenyi's Green