Arandrowse
Arandrowse | |
---|---|
Status | |
Race | Elf |
Gender | Male |
Guild | undisclosed |
Instance | Prime |
Relatives | Devtoin, Vaelkrya |
Arandrowse is a Wind Elf of the Horse Clan, who is in search of the truth of his past, he does not know his own background to much extents, such as who is his father, and who is his mother, and in fact who is his tribe. He goes throughout the Provinces of Kermoria in search of this and Treasure, and to gain prestige by learning weapons, to become the Weaponmaster he seeks to become.
He is also a worshipper of Phelim, who he considers himself charged to wisk the undead into their deserved eternal slumber. As well as Rutilor, who he believes has stepped in on his behalf more times then a God should, though Rutilor he deems has reasons for this Guiding of his fate, after all they share at least the same appearance in height, both are small for their respective races. Further Arandrowse believes that one task he has to undertake as a Hound of Rutilor (his personal term for a devout follower of Rutilor) is to right the Wrong of the River Elf of Langenfirth, and help him regain his pervious stature and bring the elf to pilot a River Elf made craft, stronger and sleeker then the elves previous boat.
Appearance
You see Arandrowse, an Elf.
He has an angular face, pointed ears and deep-set dark eyes. His dark brown hair is short and thick, and is worn loose. He has weathered skin and a wiry build.
He is short for an Elf.
He is young for an Elf.
He is in good shape.
You are wearing a platinum jadeite gwethdesuan, a pitch black hooded cloak with a panther emblazoned on the back, a grossly oversized pewter pin reading "ILITHI'S STRONGEST" in big block letters, a midnight black buckler, a Nisha short bow, an enameled green parrot, an oilcloth rucksack, a grey wool poncho woven with images of raccoons, a golden mongoose charm, a cambrinth welkin armband, a midnight black sheath, a midnight black sheath, a gold whorled albredine ring, a cambrinth ring, a plain war belt crafted from dark brown leather, a black felt hawking pouch beaded with a sunburst of cinnabar and amber, a midnight blue fletching pouch beaded with snowflake obsidian and laced with silvery horsehair, a dark velvet reticule with soft satin ties, a dark steel belt knife, a pair of midnight blue fitted trousers of soft brushed linen, a thigh quiver dyed in a brown and green camouflage pattern, some charcoal woolen socks and some ankle-high Elven stalking boots.
Short Description
You see a wiry elf, that seems covered in shadows and shade, his eyes are deep and dark like a tunnel, though seeming to end with a brilliant light, the only light that emits from him. All his movements seem measured, timed, graceful, and with a fluid calm.
Background
Arandrowse was Born in the tribe of the Webbed Woods, to his mother Vaelkrya a Barbarian Horse Clan, Wind Elf of the Matron Line of Ilu'daan, his father is Devtoin a Mountain Clan Elf of the Matron line of Aylindaar.
While still very young he was within a group of riders seeking suitable grounds to forage vitals and herbs to return to the tribe. When a group of Orks and Goblins ambushed the Horse Riders, and though many of the Orks and Goblins were brought to their deaths by the Horse Clan warriors, including Vaelkrya. However the ambushers were to great in both quantity and skill, and the Horse Clan warriors fell one by one.
The battle slowed, and the wary were captured and enslaved, the pour horses were used as food by the Goblin overmasters. Which devastated the already hopeless feel of the downtroddin slaves, that were once proud and free members of the Horse Clan.
Arandrowse perhaps by some twisting by some a generous God, or perhaps by a cruel God shifted paths so that Arandrowse would become a magically enslaved assassin and sabotuer for the Goblins. His tutor in much of this subject was the Elothean Thewonmisral Mathelirir.
Thewonmisral taught Arandrowse to the best of his abilities, and being a tutor on shadowy tactics, and disciplines his tutoring had a degree of sabotaging of the Goblins plans.
Thus Arandrowse was able to escape after years of training, torture, and cruel works performed on the behalf of his Goblin overseers. He was able to set up explosives and using mind tricks that Thewonmisral taught him, as well as the breaking of his manacles by a Dwarven Paladin of Divyaush, named Hreothgar Anvilsk.
Thus he made his escape, and after traveling staunchly through wildland, and through streams, and other harsh terrain, he was found by members of the Aldamus House, who provided him with shelter, food, and clothing, as well as a no interest loan, to start his adventuring.
Player Given Titles
Arandrowse, the faithful. On 397 years, 0 days since the Victory of Lanival the Redeemer. Ranger Arandrowse. On 397 years, 65 days since the Victory of Lanival the Redeemer.
Miscellaneous
- Expert Treasure Hunter in Training
- Weaponmaster in Training