Arandrowse, a Wind Elf of the Horse Clan, is in search of the truth of his past. He does not know much of his own background, such as who his father is, who his mother is, and even the fact of which tribe he belongs to. He travels the Provinces of Kermoria in search of truths and treasure, as well as to seek prestige by becoming the Weaponmaster he knows he can be.
He is also a worshipper of Phelim, who he considers himself charged to wisk the undead into their deserved eternal slumber. As well as Rutilor, who he believes has stepped in on his behalf more times then a God should, though Rutilor he deems has reasons for this Guiding of his fate, after all they share at least the same appearance in height, both are small for their respective races. Further Arandrowse believes that one task he has to undertake as a Hound of Rutilor (his personal term for a devout follower of Rutilor) is to right the Wrong of the River Elf of Langenfirth, and help him regain his pervious stature and bring the elf to pilot a River Elf made craft, stronger and sleeker then the elves previous boat.
You see Ranger Arandrowse Free-elf, Escaping Professional, an Elf.
Arandrowse has an angular face with elegant arched eyebrows, pointed ears and deep-set dark eyes. His dark brown hair is short and thick, and is worn in a simple, loose style. He has weathered skin and a wiry build.
He is short for an Elf.
He appears to be young.
He is wearing a tyrium scale balaclava, a viper earcuff plated with indigo iolite, an adder earcuff plated with hematite, a reinforced twilight-hued spidersilk cloak, a multi-featured baldric, a heavy silk haversack, a braided spidersilk climbing rope, a heavily used silk tunic of elegant design, a midnight blue bandolier embroidered in black with the stalking panther of Damaris, a rugged silver-rimmed ebony buckler, some insulated titanese gloves sealed with protective wax, a platinum ring engraved with the Estate Holder's crest, a rowan ring encrusted with star-stones in the pattern of a nightingale, an albredine crystal ring, a dark sash of twin broad strips of cloth entwined together, a lumpy bundle, an ankle-worn skinning knife, an elaborate platinum anklet dangling a silver dagger-shaped pendant and some ankle-high dark imperial weave moccasins.
You see a wiry elf, that seems covered in shadows and shade, his eyes are deep and dark like a tunnel, though seeming to end with a brilliant light, the only light that emits from him. All his movements seem measured, timed, graceful, and with a fluid calm.
Arandrowse was Born in the tribe of the Webbed Woods, to his mother Vaelkrya, a Barbarian of the Horse Clan, Wind Elf of the Matron Line of Ilu'daan, his father is Devtoin, a Mountain Clan Elf of the Matron line of Aylindar.
While still very young he was within a group of riders seeking suitable grounds to forage vitals and herbs to return to the tribe. When a group of Orks and Goblins ambushed the Horse Riders, and though many of the Orks and Goblins were brought to their deaths by the Horse Clan warriors, including Vaelkrya. However the ambushers were to great in both quantity and skill, and the Horse Clan warriors fell one by one.
The battle slowed, and the wary were captured and enslaved, the pour horses were used as food by the Goblin overmasters. Which devastated the already hopeless feel of the downtroddin slaves, that were once proud and free members of the Horse Clan.
Arandrowse perhaps by the twisting of generous god or doomed to a crueler fate by a dark god shifted paths so that Arandrowse would become a brainwashed killer, enforcer and sabotuer for the Goblins. Tutoring him to become a greater threat, and accomplished prowler and eliminator was the Elothean Thewonmisral Mathelirir.
Thewonmisral taught Arandrowse to the best of his abilities, and being a master on shadowy tactics, and disciplines his teachings had a degree of sabotaging of the Goblins plans.
Thus Arandrowse was able to escape after years of training, torture, and cruel works performed on the behalf of his Goblin overseers. He was able to set up explosives and using mind tricks that Thewonmisral taught him, as well as the breaking of his manacles by a Dwarven Paladin of Divyaush, named Hreothgar Anvilsk.
Thus he made his escape, and after traveling staunchly through wildland, and along and across streams, and other harsh terrain, he was found by members of the Aldamus House, who provided him with shelter, food, and clothing, as well as a no interest loan, to start his adventuring.
Player Given Titles
Arandrowse, the faithful, on 397 years, 0 days since the Victory of Lanival the Redeemer.
Ranger Arandrowse, on 397 years, 65 days since the Victory of Lanival the Redeemer.
Sycophant, on the 396 years, 136 days since the Victory of Lanival the Redeemer.
Pathetic Insect, 396 years, 136 days since the Victory of Lanival the Redeemer.
Shadowstride, 406, 220 days since the Victory of Lanival the Redeemer.
"I am Arandrowse of the Province and Nation of Ilithi, of the Wind Elves, of the Horse Clan, of the tribe I know not, of the Matron Line I know not, and my mother and father are unknown to me."
"I am an Expert Treasure Hunter," a brief pause, continuing softly, "in Training."
"Weaponmaster," a moment his eyes glance about, cautiously he states, "in Training."