Fatigue: Difference between revisions
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(Swapping columns to match up combat/health and adding some from my own notes.) |
(→Formulas: more pretty formulas) |
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==Formulas== |
==Formulas== |
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*Fatigue = (2 x [[Stamina]]) + [[Discipline]] |
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*Fatigue recovered per pulse = [[Stamina]] / 5 |
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A characters fatigue pool is determined by their [[Stamina]] and [[Discipline]], as follows: |
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[[Image:Fatigue formula.png]] |
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Fatigue recovery (per pulse) is just determined by a characters [[Stamina]]. |
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[[Image:Fatigue recovery formula.png]] |
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==Fatigue Levels== |
==Fatigue Levels== |
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Revision as of 21:35, 16 December 2010
Fatigue affects how often your character can perform a strenuous action. Many actions can cause fatigue including, but not limited to, casting spells, attacking with a weapon, swimming, climbing and running Ranger trails.
Formulas
A characters fatigue pool is determined by their Stamina and Discipline, as follows:
Fatigue recovery (per pulse) is just determined by a characters Stamina.
Fatigue Levels
| Percentage | Combat Message | HEALTH Message |
|---|---|---|
| >100% | energetic | strangely full of extra energy |
| 100% | none | none |
| 99%-90% | none | slightly fatigued |
| 89%-80% | winded | somewhat tired |
| 79%-70% | tired | tired |
| 69%-60% | tired | fatigued |
| 59%-50% | fatigued | very tired |
| 49%-40% | fatigued | very fatigued |
| 39%-30% | worn-out | extremely tired |
| 29%-20% | beat | extremely fatigued |
| 19%-10% | exhausted | on the verge of complete exhaustion |
| 9%-1% | exhausted | completely exhausted |
| <1% | exhausted | exhausted beyond reason |