Fatigue: Difference between revisions

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(Swapping columns to match up combat/health and adding some from my own notes.)
(→‎Formulas: more pretty formulas)
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==Formulas==
==Formulas==
*Fatigue = (2 x [[Stamina]]) + [[Discipline]]
*Fatigue recovered per pulse = [[Stamina]] / 5


A characters fatigue pool is determined by their [[Stamina]] and [[Discipline]], as follows:

[[Image:Fatigue formula.png]]

Fatigue recovery (per pulse) is just determined by a characters [[Stamina]].

[[Image:Fatigue recovery formula.png]]


==Fatigue Levels==
==Fatigue Levels==

Revision as of 22:35, 16 December 2010

Fatigue affects how often your character can perform a strenuous action. Many actions can cause fatigue including, but not limited to, casting spells, attacking with a weapon, swimming, climbing and running Ranger trails.


Formulas

A characters fatigue pool is determined by their Stamina and Discipline, as follows:

Fatigue formula.png

Fatigue recovery (per pulse) is just determined by a characters Stamina.

Fatigue recovery formula.png

Fatigue Levels

Percentage Combat Message HEALTH Message
>100% energetic strangely full of extra energy
100% none none
99%-90% none slightly fatigued
89%-80% winded somewhat tired
79%-70% tired tired
69%-60% tired fatigued
59%-50% fatigued very tired
49%-40% fatigued very fatigued
39%-30% worn-out extremely tired
29%-20% beat extremely fatigued
19%-10% exhausted on the verge of complete exhaustion
9%-1% exhausted completely exhausted
<1% exhausted exhausted beyond reason