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== General ==
Designed after the legendary mirror used by [[Tezirah]], this mirror is a scrying tool used by [[Moon Mage]]s. Detractors claim that all such mirrors should be destroyed, some because they worry that Tezirah went mad while scrying, others simply to remove the Guild's association with the magess. Others are quick to disagree, pointing out that the mirrors themselves hold the same properties as other divination tools, while some, most notably the mages who call themselves the [[Progeny of Tezirah]], consider their use to be a show of respect for a mage who, despite her legendary actions, was by all accounts a most skilled and powerful seer.


== Properties ==
===Observations===
The first step in making any prediction is to successfully {{com|OBSERVE}} a celestial body. Information on specific bodies, such as the skillsets they teach and the circle they are learned at can be found here on the [[Starchart]].
*Availability: [[Despondent Elothean|Crossing]].
*Visual: No visible indication for skill accuracy or polarity.
*Durability: Very high
*Bond Rate: Very low
*Power Precision: Very low
*Duration Precision: Low
*Sect Affinity: [[Progeny of Tezirah]]
*It is currently [[Divination_Mirrors#Notes|trivial]] to see if the {{com|ALIGN}}ed skill was hit in most cases due to cloud cover.


While not all celestial bodies teach the same amount from an observation, the values are fairly close meaning bodies that touch multiple areas are almost always preferable. Furthermore the Sun and moons will always give at least a partial success through anything except total cloud cover. The timer on observations is random from 2-4 minutes.
== Use ==
For general information on how predictions work see the [[Prediction]] article.


While a prediction can be performed from a single observation, each further observation will fill your pool further (Which can be checked with {{com|PREDICT}} STATE). The amount of insight in your observation pool will dramatically influence the power and duration of any given prediction and increase the likelihood of the prediction being beneficial.
Like all prediction tools, before use the seer must know the {{com|ALIGN}} ability (learnable at 4th circle) and have made a successful observation. Furthermore, before the first use, the mirror must be {{com|RUB}}bed to bond it to the user. Syntax is to {{com|ALIGN}} <skill/skill set>, and then to {{com|GAZE}} into the mirror. In order to predict on another the seer must first {{com|SHOW}} the mirror to the target, and then {{com|GAZE}} into the mirror as before.


===Example===
===Predictions===
Caps
''You gaze into the mirror looking for insight into the future. From the colors swirling across the surface of the glass an image appears of a sun-filled sky streaked with clouds over a thickly forested, secluded valley. Sitting on a stool next to a towering light is an unhappy looking Elothean man preparing a spell pattern. The mirror's surface ripples a moment, as if it was liquid. It snaps back solid looking murkier than before.
Multiple predictions on the same skill will merge into a single prediction.
misreads, Cannot read wrong skill


===Interpretation===
===Tools===
#The state of the sky regards the power of the prediction; the brighter the sky, the better.
#The size of the item is the duration of the prediction.
#The emotion of the figure indicates the polarity of the prediction. "Angelic" or "estatic" [''sic''] indicate a critical success, which will improve the tool quality (and is always a positive prediction).
#The race and gender of the figure is a reflection of the target.
#The object of the figure's gaze is the skill, if seen.
#Any additional messages have to do with quality changes.


How tools bonus
So the example given is a very strong, very long, negative magic prediction, specifically on primary magic. Furthermore the quality of the mirror decreased.
penalty for align
penalty for sect
rub/invoke/look
Fumble chance/Crit Chance


== Qualities ==


===Bonding===
When {{com|LOOK}}ed at mirrors have six qualities. Qualities are listed from best to worst. As with all tools each message indicates a range. ''Italics'' indicate a potential starting value when purchased.
Sects bond faster

Physical Quals vs Bonding.
===Clarity===
perfectly clear<br>
limpid<br>
detailed<br>
sharp<br>
''very clear<br>
''clear<br>
''slightly cloudy<br>
''cloudy<br>
unclear<br>
foggy<br>
very foggy<br>

===Gaze===
gazing boldly back.<br>
staring back.<br>
regarding you in return.<br>
contemplating you in return.<br>
looking back.<br>
''blinking back.<br>
peering back.<br>
squinting back.<br>
glaring back.<br>
glowering back.<br>
scowling back.<br>

===Age===
considerably younger<br>
much younger<br>
quite younger<br>
quite younger<br>
younger<br>
''slightly younger<br>
''tad older<br>
''slightly older<br>
''bit older<br>
older<br>
much older<br>
considerably older<br>

===Health===
much stronger<br>
much healthier<br>
healthier<br>
a bit healthier<br>
a little stronger<br>
''a little weaker<br>
little less healthy<br>
sicker<br>
much weaker<br>
considerably weaker<br>

===Frame===
{| width=30% class=wikitable
! width=80%| Frame
! width=20%| Predictions
|- align=center
! tightly constructed and solidly holds
| >=0
|- align=center
! well-constructed and firmly holds
| >25
|- align=center
! slightly loose, yet still secures
| >50
|- align=center
! a bit loose, holding
| >100
|- align=center
! loose as it holds
| >200
|- align=center
! somewhat flimsy, but manages to hold
| >400
|- align=center
! weak and loosely holds
| >650
|- align=center
! starting to split apart, hardly holding
| >800
|- align=center
! cracked and chipped, barely managing to hold
| >1000
|}

===Glass===
perfectly smooth<br>
highly polished<br>
polished<br>
very smooth<br>
smooth<br>
''unscratched<br>
slightly pitted<br>
lightly scratched<br>
scratched<br>
heavily scratched<br>
deeply scratched<br>

===Explanation===
Clarity controls magnitude, Age controls duration, with Gaze and Health modifying the chance of misreading of each of these respectively. Glass controls the understanding of the skill. Frame indicates indicates the number of predictions performed and is related to breakage changes.

== Messages ==
===Skies (Power)===
{| width=30% class=wikitable
! width=42%| Sky #1
! width=42%| Sky #2
! width=16%| Bonus
|- align=center
! Forbidding
! Sickly Yellow
| >0
|- align=center
! Brooding
! Sullen
| >25
|- align=center
! Lowering
! Murky
| >50
|- align=center
! Darkened
! Steely
| >75
|- align=center
! Gloaming
! Twilight
| >100
|- align=center
! Cheerfully Rosy
! Ablaze with Sunset
| >125
|- align=center
! Bright Blue
! Sun-filled
| >150
|- align=center
! Aglow with Pastel Hues
! Pink-tinged Dawn
| >175
|}

===Size (Duration)===
{| width=30% class=wikitable
! width=42%| Size #1
! width=42%| Size #2
! width=16%| Minutes
|- align=center
! Tiny
! Miniscule
| >0
|- align=center
! Diminutive
! Wee
| >20
|- align=center
! Modest-sized
! Small
| >40
|- align=center
! Big
! Large
| >60
|- align=center
! Enormous
! Immense
| >80
|- align=center
! Monstrous
! Towering
| >90
|}



===Positive Moods===
Calm<br>
Cheerful<br>
Peaceful<br>
Serene<br>
Smiling<br>

===Negative Moods===
Cheerless<br>
Frowning<br>
Sorrowful<br>
Unhappy<br>
Worried<br>

===Special===
*Angelic/Estatic [''sic''] - Appears in place of the mood. Critical success, improves all physical qualities.<br>
*The mirror's surface ripples a moment as if it was liquid. It snaps back solid looking clearer than before. - Improvement to one quality.<br>
*The mirror's surface ripples a moment, as if it was liquid. It snaps back solid looking murkier than before. - Damage to one quality.<br>
*The image flashes, and quickly goes translucent. - Fumble, damages all physical qualities.<br>
*Suddenly the glass cracks and shatters!<br>

== Notes ==
*RP verbs that can be used with mirrors: {{com|CLEAN}}, {{com|EXHALE}}, {{com|KISS}}, {{com|OBSERVE}}, {{com|PEER}}, {{com|POSE}}, {{com|PUNCH}} (destroys the mirror), {{com|RAISE}}, {{com|SCOFF}}, {{com|SCOWL}}, {{com|SEARCH}}, {{com|STARE}}, {{com|TURN}}, {{com|WAIL}}, {{com|Wave}} (color varies with player), and {{com|WHISPER}}.
*RP verbs that only work or message differently for Progeny: {{com|PREACH}}.
*While {{com|TURN}}ed over several verbs act differently, and the mirror cannot be used to predict.
*If not {{com|ALIGN}}ed a divination mirror will act as an ordinary mirror while {{com|GAZE}}ing into it.
*Bug: If the {{com|ALIGN}}ed skill is hit, despite the skill message, the vision will have puffy clouds and a laying figure (Usually indicative of a defensive prediction) as opposed to the usual skill set message.

[[Category:Moon Mage Abilities]][[guild association is::moon mage| ]][[page type is::ability| ]]

Revision as of 19:43, 28 February 2010

General

Observations

The first step in making any prediction is to successfully OBSERVE a celestial body. Information on specific bodies, such as the skillsets they teach and the circle they are learned at can be found here on the Starchart.

While not all celestial bodies teach the same amount from an observation, the values are fairly close meaning bodies that touch multiple areas are almost always preferable. Furthermore the Sun and moons will always give at least a partial success through anything except total cloud cover. The timer on observations is random from 2-4 minutes.

While a prediction can be performed from a single observation, each further observation will fill your pool further (Which can be checked with PREDICT STATE). The amount of insight in your observation pool will dramatically influence the power and duration of any given prediction and increase the likelihood of the prediction being beneficial.

Predictions

Caps Multiple predictions on the same skill will merge into a single prediction. misreads, Cannot read wrong skill

Tools

How tools bonus penalty for align penalty for sect rub/invoke/look Fumble chance/Crit Chance


Bonding

Sects bond faster Physical Quals vs Bonding.