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== How to Gain Weight ==
'''''Note''' -- This page refers to the Thief Guild, for a list of disambiguities, see [[Thief (Disambiguation)]].''


The body building diet has proved to be by far the most incredibly elusive keys to achievement for every single natural weight lifting fan. Sure, we all know it is the the first thing in increasing new muscle but carrying out a body building diet yet still having sufficient money left over with the leopard-skin thong you've had your eye on could be a challenge for any person! (Ok I require that visual to get away from my head!).
{{guild infobox|guild=Thief|image=Small_teef_300.jpg
|skill1=Survival|skill2a=Weapon|skill2b=Lore|skill3a=Armor|skill3b=Magic
|abilities=[[Khri]], [[Thief#Backstab|Backstab]], [[Thief#Sign|Sign]], [[Thief#Passages|Passages]], [[Voice Throw]], [[Thief#Slip|Slip]], [[Thief#Contacts|Contacts]], [[Lockpick Carving]], [[Poison Resistance]], [[Mark]]
|mana=None}}


Let us discuss 5 powerful strategies for assisting your diet plan yet still possessing good enough money leftover to your 401k:
Beyond skulking in shadows and relieving the careless of their burden of coin, <b>Thieves'</b> superior stealth, hyper-aware senses, and familiarity with locks and traps make them valuable additions to any adventuring party.


A life in the shadows is like no other -- never above the law, but always one step in front of it.


==Official Information==
[[Image:ThiefCrest.jpg|thumb|'''Guild crest:''' A blank charger shrouded by a concealing veil]]Information courtesy of [http://www.play.net/dr/info/guilds/thief.asp Dragonrealms Website].
=== Guild Hall Locations ===
That is a secret -- think of gaining entry to the guild as your first test.


Budget Tip # 1: Use A Grocery List
; [[Zoluren]]
:The young snake [[Varsyth|Kalag the sly]] has brought order to the guild.
; [[Therengia]]
:[[Crow]] and [[Yaurilua Suanealaena|Swan]] watch over their den.
; [[Ilithi]]
:The guild hall here is managed by [[Saishla]].
; [[Qi'Reshalia]]
:The criminal element of Qi'Reshalia is overseen by [[Dwillig]].
;[[Forfedhdar]]
:The Elven mistress [[Ivitha]] holds this province in an iron grip.


=== Skillsets and Common Races===
A Thief's primary [[Guilds#Skill_Sets|skillset]] is {{catskill|Survival}}. {{Catskill|Weapon}} and {{catskill|Lore}} are secondary skillsets, with {{Catskill|Magic}} and {{Catskill|Armor}} as tertiaries.


According to the DragonRealms website, Thieves tend to be:


Perhaps it would be wonderful if your local supermarket had its very own <span class="plainlinks">[http://how2gainweightfast.org/mass-gainers/ <span style="color:black;font-weight:normal; text-decoration:none!important; background:none!important; text-decoration:none;">mass gainers</span>] Aisle"? Think of it shelf after shelf of raw meat, fresh vegetables and 6-packs of androgenic hormone or testosterone!
{|
| [[:Category:Elf|Elven]]
|align="right"| 26%
|-
| [[:Category:Human|Human]]
|align="right"| 20%
|-
| [[:Category:Halfling|Halfling]]
|align="right"| 15%
|-
| [[:Category:Prydaen|Prydaen]]
|align="right"| 11%
|-
| [[:Category:S'Kra Mur|S'Kra Mur]]
|align="right"| 10%
|}


===Crafting Affiliation===
Guilded thieves receive two free technique slots in the Carving discipline of the [[Engineering skill]] and one free technique slot in the Poison discipline of the [[Alchemy skill]].


See: [[Crafting]]


Ok you can vision, right? But alternatively, go jampacked with a concept for HOW you may attack those grocery aisles by taking along a summary of all of the foods you'll want to help your diet plan and do not buy on impulse stick to your list!
==Guild Abilities==
Most of these are considered in-game secrets.


===Skill Bonusing System===
====Urban Bonus====
This is dependent on where the thief is currently located. Thieves are most comfortable in places populated by the masses and/or with structures artificially created. [[Smirk command|<tt>SMIRK</tt>]] can be used by a thief to discern if the location is very urban, urban, neutral, or wilderness. This portion of the thief's bonus will directly raise the effective ranks a thief will use when doing contested actions. In the wilderness the thief is working with no urban bonus so can in essence only be using base ranks.


====Reputation====
This is a reflection of how the guild currently views the member. Bringing heat down upon the guild by being caught breaking the law of the province will lower the reputation of the member causing the thief to be without the aid of the guild as a whole. A thief with a reputation at the lowest point will be punished when entering the guild by <b>Death</b>. Standing in the guild can be raised with donations of stolen goods into the appropriate bins, performing a {{com|task}} for an NPC associated with the Thief Guild and by not being wanted by the law of the province.


Budget Tip # 2: Buy Carb supply In Bulk
====Confidence====
This is the feeling a thief has for her own skills. When a thief performs a skill successfully that is of some risk to her, she will gain confidence in her skills overall. The thief can [[Smirk command|<tt>SMIRK</tt>]](see SMIRK for full list of confidence messages) to tell how confident in her skills she currently is. If a thief botches a skill check that should be easy for her, confidence level will lower. A low confidence will hinder a thief's base ranks by 5% and can negate the urban bonus of where the thief is located. The bonuses to skills from high confidence and a good urban spot will stack, giving the thief a good edge on difficult tasks.
*Not yet completely implemented, right now only [[hiding skill|hiding]], [[backstab skill|backstab]], and [[stealing skill|stealing]] will modify a thief's confidence. Will be changed when fully implemented.


===Backstab===
[[Backstab_command|<tt>BACKSTAB</tt>]]bing is the act of surprising an opponent from hiding and inserting a narrow blade into an important organ. This attack, when successful, causes far more damage and death than a simple ambush or weapon attack. Backstabbing can only be performed using [[Light_Edged_skill|Light Edged]] or [[Medium_Edged_skill|Medium Edged]] weapons that weigh 30 [[stones]] or under and must be performed from hiding at melee distance. Backstabbing utilizes and teaches the [[Backstab skill]], a weapon skill, and the [[Hiding skill]] versus an opponents [[Perception skill]] and limited defenses. Only bipeds can be backstabbed, including these [[Property:Creature_is_backstabbable|Creatures]].


===Sign Language===
A secret language using slight hand gestures to communicate between Thieves. This ability is taught by the silent guildleader, Crow. At least one hand must be empty to perform [[sign_command|<tt>SIGN</tt>]]. Each sign creates a random chance that someone in the room will notice the signing, though they won't be able to interpret it.


Each natural bodybuilder's kitchen pantry has to be stacked with the appropriate complex carbohydrate food in addition to happily you can purchase potatoes, brown rice, breakfast cereals plus beans in large quantities.
===Passages===
Thief-only shortcuts and hideouts found throughout several Elanthian cities. In The Crossing there are many passages spread around town. In Shard there is a large interconnected passage system. In Riverhaven there is small passage system with 3 entry points. In Throne City a passage there allows access to the rooftop of the [[Museum of Imperial History]].


===Contacts===
The guild has [[contact_command|<tt>CONTACT</tt>]]s in each major city and some smaller cities that can do a variety of small tasks. For each 20 circles a Thief has they will gain the use of 1 additional contact, up to a maximum of 5, which can be doing work simultaneously.


USAGE: <tt>CONTACT <PERSON> [FIND|TELL] ([Message] When used with TELL.)</tt>
: <tt>CONTACT GUILD</tt> while in Riverhaven for a hint to guild location.
: <tt>CONTACT FIX</tt> while holding the item in your RIGHT hand.
: <tt>CONTACT <PERSON> DELIVER</tt> while holding the item in your RIGHT hand.
: <tt>CONTACT <PERSON> DISTANT [<CITY NAME>|ALL] [FIND|TELL] <message></tt>
:: Valid cities are:
:: Crossings, Leth, Riverhaven, Langenfirth
:: Theren, Shard, Ratha, Aesry, Taisgath
:: Mer'Kresh, Throne City, Muspar'i, Hibarnhvidar
:: <tt>ALL</tt> will search every city, but at a substantial cost
: <tt>CONTACT <PERSON> THUG [OPTION]</tt>
:: Valid options are:
:: <tt>THEFT</tt> (default) - Sends your thugs after a non-Thief who steals.
:: <tt>ITEM</tt> - Sends your thugs to collect Ambika items from non-Thieves.
:: <tt>GRAVEROB</tt> - Sends your thugs after any Thief grave robber.


When bulk bins don't seem to be on the market, you should choose the larger sized containers when they are on sale. Top off! A full kitchen pantry full of the requirements is crucial.
===Lockpick Carving===
Lockpick [[fix_command|repair]] and Lockpick [[Carve_command|<tt>CARV</tt>]]ing are Thief-only abilities that can be attempted beginning at 12th Circle. Lockpick carving involves creating a lockpick by carving a keyblank with a knife. The greater the Lockpicking skill and agility, the better quality of lockpick. Read more in the [[Lockpick Carving]] article.


===Khri===
[[khri_command|<tt>KHRI</tt>]] is a Thief-only ability based on intense concentration that leads to heightened awareness and dexterity. The Khri are taught by various guild leaders. "Khri" is both the singular and the plural term. You can get Focus, Hasten, and Darken at 10th circle. From then on you can learn a new Khri of your choice every 5 circles.


<imagemap>
Image:ThiefTree.png


Budget A suggestion for you # 3: Buy Generic
rect 468 18 543 35 [[Category:Combination_Khri]]
rect 466 34 545 59 [[Khri_Secure]]
rect 468 58 546 80 [[Khri_Speed]]
rect 469 81 544 105 [[Khri_Spar]]
rect 467 104 545 127 [[Khri_Skulk]]
rect 467 125 544 152 [[Khri_Prescience]]
rect 467 150 545 173 [[Khri_Cunning]]
rect 8 7 71 26 [[Category:Subtlety_Tree]]
rect 5 145 72 166 [[Category:Finesse_Tree]]
rect 7 286 71 307 [[Category:Potency_Tree]]
rect 3 52 88 81 [[Khri_Darken]]
rect 7 195 85 221 [[Khri_Hasten]]
rect 6 336 85 361 [[Khri_Focus]]
rect 132 287 211 316 [[Khri_Prowess]]
rect 130 335 209 362 [[Khri_Sight]]
rect 131 381 208 410 [[Khri_Calm]]
rect 253 289 334 317 [[Khri_Steady]]
rect 253 337 333 364 [[Khri_Eliminate]]
rect 253 383 333 409 [[Khri_Serenity]]
rect 130 148 210 175 [[Khri_Safe]]
rect 129 195 209 221 [[Khri_Avoidance]]
rect 130 241 210 269 [[Khri_Plunder]]
rect 254 194 334 221 [[Khri_Flight]]
rect 377 192 458 224 [[Khri_Liberation]]
rect 253 243 333 268 [[Khri_Guile]]
rect 377 242 457 267 [[Khri_Elusion]]
rect 129 6 209 33 [[Khri_Dampen]]
rect 129 53 210 79 [[Khri_Strike]]
rect 128 100 209 126 [[Khri_Silence]]
rect 254 7 335 33 [[Khri_Shadowstep]]
rect 253 52 334 80 [[Khri_Sensing]]
rect 252 100 333 129 [[Khri_Vanish]]
rect 377 383 459 409 [[Khri_Sagacity]]


desc none
</imagemap>


===Ambush Moves===
*[[ambush_command|<tt>AMBUSH]] STUN</tt>: Done from hiding, will attempt to give the opponent a nasty crack on the head that has the potential to knock them completely unconscious. Requires special equipment or a blunt instrument.
*<tt>AMBUSH SLASH</tt>: Done from hiding, will attempt to cut the back of the opponent's ankles in order to drop them to the ground in pain. Requires a sharp instrument and possibly a great deal of strength.
*<tt>AMBUSH SIGHT</tt>: Done from hiding, blinds and disorients your target, assuming you hit. If you're stealthy, you will vanish after the strike.
*<tt>AMBUSH SCREEN</tt>: A technique to surround oneself with dirt, blinding and disorienting nearby foes, as well as revealing any who may be trying to lurk near you. If you're stealthy, you will vanish after the attack. Can be done in and out of hiding.
*<tt>AMBUSH CLOUT</tt>: Done from hiding without a weapon, this attack will put a target to sleep temporarily.


Go shopping for VALUE! Brand loyalties are a thing of the past quite a few store brand items are simply virtually the highly marketed name brand foods just CHEAPER!
===Slip===
{|
|-
|[[Slip|<tt>SLIP]] <nowiki><person> COIN <ear|nose|mouth|wound> <easy/hard></nowiki></tt>||[Sleight of hand magic]
|-
|<tt><nowiki>SLIP <person> <amount> (<type> <name> OPTIONAL)</nowiki></tt>||[Silent giving of coins]
|-
|<tt><nowiki>SLIP <right|left|item></nowiki></tt>||[Silent stowing of an item into your packs]
|-
|<tt><nowiki>SLIP <item></nowiki></tt>||[Silent getting of an item from your packs]<br>- Addition 1: Works on WORN items.<br>- Addition 2: Works with items ON THE GROUND.
|-
|<tt><nowiki>SLIP <person> <right|left|item> <pack|hand></nowiki></tt>||[Silent giving of items]
|-
|<tt><nowiki>STALK <person|creature> (while unhidden)</nowiki></tt>||[Hide + Stalk of target]
|-
|<tt><nowiki>SNEAK <direction> (while unhidden)</nowiki></tt>||[Hide + Sneak in direction]
|-
|<tt><nowiki>SLIP HELP</nowiki></tt>||Lists known Slips
|-
|<tt><nowiki>SLIP TEACH <person></nowiki></tt>||Teach slips to eligible people
|}


===Voice Throw===
Some Voice Throw abilities are learned from a guild leaders, others are taught by Bard player characters who also possess the Voice Throw abilities but with slightly different uses.
*Different directions. <tt>[[Throw_Voice|THROW VOICE]] OUT <message>.</tt>
*Objects you see lying around. <tt>THROW VOICE <item> <message>.</tt>
*Items in/on/behind/under item on the ground. <tt>THROW VOICE <item> in/on/behind/under <item> <message>.</tt>
*Items on critters. <tt>THROW VOICE <item> on <critter> <message>.</tt>
*At critters. <tt>THROW VOICE <critter> <message>.</tt>


===Mark===


Budget Tip # 4: Fruits & Veggies Are Your Pals
See [[Mark|<tt>MARK</tt>]] for full details.


===Reduced Load While Hidden===


With sufficient skill, Thieves do not incur the +1 second penalty that other guilds incur for loading ranged weapons while hidden.


Fresh fruits plus vegetables incorporate a lot more minerals and vitamins in comparison with unhealthy food and are also a normal as well as inexpensive staple for a body building <span class="plainlinks">[http://www.how2gainweightfast.org/ <span style="color:black;font-weight:normal; text-decoration:none!important; background:none!important; text-decoration:none;">how to gain weight</span>] diet.
==Important Skills==
==={{catskill|Survival}} Skills===
Thieves need to train a minimum of 8 survival skills to advance consistently in the guild, with each 8 needing to be chosen from the list of 10 skills below. This type of requirement is known as a Soft Requirement, or General Requirement. When a guildleader tells you you do not lack anything specific but still need to train more, he is referring to something falling under this type of requirement.


Skills Eligible to Fill the Soft Requirements:
*[[Stealing skill|Stealing]]
*[[Lockpicking skill|Lockpicking]]
*[[Hiding skill|Hiding]]
*[[Stalking skill|Stalking]]
*[[Escaping skill|Escaping]]
*[[Disarm Traps skill|Disarm Traps]]
*[[Evasion skill|Evasion]]
*[[Perception skill|Perception]]
*[[Backstab skill|Backstab]]
*[[Climbing skill|Climbing]]


Thieves then have 4 skills with a hard requirement. These have a skill specific required amount to fill regardless of how or if they are in your "Top 8".


Become chums with your produce expert at the local grocery and order the top current deals.
It is possible to always be in excess of the hard requirements simply by using skills with a hard requirement to satisfy some aspect the soft requirements.


Skills Having A Hard Requirement:
*[[Stealing skill|Stealing]]
*[[Lockpicking skill|Lockpicking]]
*[[Hiding skill|Hiding]]
*[[Stalking skill|Stalking]]


Note: These hard requirements do however require hiding and stalking to eventually be more of something along the lines of in the top 4 soft requirement survivals, as the bottom 4 of your top 8 skills are required less of later in your career, and the hard requirements exceed that what is required of the lower 4 of the Top 8. However, most circle hungry thieves find this negligible, as even with evasion as number 1 and stealing as number 2 your typical thief will have hiding and stalking as 3 and 4, simply due to the ease they find in learning them in combat and the amount of time your typical thief spends there.


Budget Tip # 5: Shop The Outer Ring
Many (most? (all?!)) Thieves would recommend not using escaping to circle as they find it to be far harder and less combat friendly to train than the other survivals we have to choose from, especially later into one's career.


==={{catskill|Weapon}} Skills===
Thieves need two weapons to advance in the guild, a third will be required at higher [[Circle|circles]]. Most thieves would suggest one to be a [[Medium Edged skill|Medium Edged]] or [[Light Edged skill|Light Edged]] weapon user (or use both, hint hint) for employ in [[Backstab skill|backstabbing]], as well as general combat.


If not at first, by later on in a Thief's career they will probably want to train the [[Brawling skill|Brawling]] skill and be trained in the use of a [[Bow skill]] as well.


Try to remember once I mentioned how great it will be if each market had their own Bodybuilder Aisle"?
A Thief may also want to train [[Light Thrown skill|Light Thrown]] weapons if they wish to excel at throwing dirt in the face of their opponents.


==={{catskill|Lore}} Skills===
[[Mechanical Lore skill|Mechanical Lore]] is required as well as three other {{catskill|lore}} skills. [[Appraisal skill|Appraisal]] and [[Scholarship skill|Scholarship]] are excellent choices for filling the remaining picks, and despite its general lack of practical use (one besides circling with), one may find [[Vocals skill|Vocals]] to be an excellent choice as well. This is because one may hum a song while disarming boxes, and play in any sort of sordid weather without the risk of instrument damage any other instrument (besides the mouth) is prone too.


[[Percussions skill|Percussion]] has been suggested for years by Guildleaders, as it may someday be useful for abilities later in ones career. The skills in question have not yet appeared to come to fruition.


Well, do you know what? It Does!
==={{catskill|Armor}} Skills===
[[Shield Usage skill|Shield]] will be required up to a minimum of 10 [[Rank|ranks]], although many choose to train it past this level. A thief can get by with training in only a single armor type, although many thieves would not recommend this as training more armor nets more [[TDPs]].


[[Leather Armor skill|Leather Armor]] is an excellent choice that offers good protection and light stealth hindrance. One may consider [[Cloth Armor skill|Cloth Armor]] to be an option as well, which is the least stealth hindering at the cost of very, very low protection (with the exception of some old Gorbesh invasion robes that appraise like [[Heavy Plate skill|HP]] and are nigh unfindable/purchasable in modern day).


Many elder thieves and rangers alike have found themselves using tanned (player made) leather torso armor with chain armor on their hands and heads in modern times, due to chains better protection against critical stunning hits, and negligible hindrance because of their already high level of ranks in the Leather Armor skill, as well as for the benefit of more [[TDPs]]. For this hand and head protection Thieves typically find [[Light Chain skill|Light Chain]] the armor of choice, having stats very similar to, or in the case of some pieces of armor, the exact same stats as [[Heavy Chain skill|Heavy Chain]], with a lower stealth penalty.


The truth is, pretty much the whole outer ring on the store can be considered a body building diet aisle !
The best store bought full body armor for a beginning Thief is likely the [[Demiciil%27s_Armory|race size-specific set sold in Shard]], which run for a little under 6 plat dokora, and have very good protection with moderate hindrance. Despite this many choose to go with the more hindering sets [[The_Raven's_Mask|sold on Ratha]] or [[Seli's_Armory|in Riverhaven]], due to them being much, much cheaper. [[Brigetta's_Tanned_Goods|Wolf Clan]] leathers are not recommended due to their high weight, which will effect newer player's [[encumbrance]] more. Note that the hindrance mentioned here is the evasion hindering type, as all leathers now have the exact same amount of stealth hindrance regardless of protection and combat hindrance (combat hindrance being the type that shows up when you APPRAISE a piece of armor).


==={{catskill|Magic}} Skills===
Thieves do not have any abilities that teach any of what are considered the core magical skills. They currently may not harness mana, cast spells, charge cambrinth, or perceive the mana in a room. Thieves have been banned from employing runestones, although in the past such practices were allowable. They may however learn the [[arcana skill]] by itemic means that do not require them to harness mana or mentally prepare the spell. Items a Thief may learn the arcana skill from include: a fan sold in the [[Fenwyrthie's_Curio_Shop|Crossing's Estate Holder Shop]] ([[Zephyr]] spell); [[item:ilmenite-tipped wand|ilmenite-tipped wands]] ([[Lightning Bolt]] spell), [[item:narrow scheelite rod|scheelite rods]] ([[Fire Ball]] spell), and [[item:indakar rattle|indakar rattles]] ([[Protection from Evil]] spell) sold down in [[Sierack's_Reagents|Shard]]; azurite Thief charms ([[Shadows]] spell) and indakar-eyed cat charms ([[Protection from Evil]] spell) from a festival merchant; and the legendary [[Item:Achaedi crystal|Achaedi Crystal]].


==Guild History==
[[Kalag Ka'Hurst]] founded the Zoluren Thieves Guild around the start of the [[Elanthian_Timeline|Elanthian Calendar]], just as the [[Dragon Priest]] war was ending. All guild leaders following have taken the name "[[Kalag]]" as their own, until the most recent leader, [[Varsyth]], who has stated he will not follow in that tradition. Varsyth has since adopted the name [[Kalag the Sly]].


Here's what I mean
Kalag's tale and therefore the founding of the guild is described in two books residing within the Zoluren Thieves Guild library:
*[[Book:BkkKM1|Kalag's Memoirs, Part 1]]
*[[Book:BkkKM2|Kalag's Memoirs, Part 2]]


The memoirs tell of how Kalag first came to [[The Crossing|River Crossing]], fleeing his hometown which had been beset by famine. Kalag came across an old man being attacked in the streets and helped fight with the old man. After the encounter Kalag learned the man was a well-known locksmith named [[Lyanothe]], who then offered to teach Kalag many skills in return for Kalag's work as a runner and business partner.


One day their hideout was discovered and Kalag proposed they move to the sewers, for its easy access to anywhere in the city and its superior defensibility from foes. Kalag and Lyanothe became well known and opened their home to locksmithing students. This band of students began cross-training each other in skills that collectively made them qualified thieves. Kalag proposed they form a Thieves Guild and bring in other members from around the town that were engaged in criminal enterprises.


Take into consideration your own local retailer and what is located round the border of the store. Most probably this is where you will find your dairy, meats, vegetables, fruit, and also fresh fish all of which are usually essentials of a healthy body building diet, right?
Kalag planned to have the guild recognized by the city council, but then the Dragon Priest army came to town. The Thieves Guild united against the army and their cunning helped defeat the Dragon Priests. Their actions and some support from the shrewd Trader guildleader earned them official acknowledgment by the city. And thus the Zoluren Thieves Guild was formed.


==Thief Council==
The governing body of all Thieves Guilds in the Five Provinces. Little is known.


==Major Thief Events==
*Inquisitor [[Anamir]]'s discovery of the Zoluren and Therengia Thief guild halls.
*[[Ishtvan]]'s attempt to violently overthrow [[Kalag]] and install [[Ladoc]] as new Zoluren Thief Guild leader and the deal made to train Ishtvan's men in the Crossing's sewers.
* The Thief Guild Council suspects [[Kalag the Black]]'s loyalty to the Guild.
* Zoluren General [[Zukir]]'s destruction of the Zoluren Thief guild and Kalag the Black's subsequent death.
* Varsyth, later known as [[Kalag the Sly]] appointed new Zoluren Thief Guild leader.


Prepared and junk foods are mainly perfectly located at the middle aisles thus stick to the outer ring as much as possible and you can't go wrong.
==Thief Merchants==
*[[Ambika]]
*The gnome tinkerer ([[Freiden]]?) who sells imitation magical devices
*King [[Fade]]

==Circle Requirements==

Thieves have a minimum requirement in the following "thievery" skills: [[Stealing]], [[Hiding]], [[Lockpicking]] and [[Stalking]]. They also have a larger general survival requirement.

{| class="wikitable" style="text-align:center"
|-
! Circle !! Min Thievery !! 1st-2nd Surv. !! 3rd-4th Surv. !! 5th-6th Surv. !! 7th-8th Surv. !! 1st Weap. !! 2nd Weap. !! 3rd Weap. !! Parry Ability !! Multi Opp. !! Mech Lore !! 1st Lore !! 2nd-3rd Lore !! 1st Armor !! Shield Use
|-
| 1-10 || 2 || 4 || 3 || 3 || 2 || 2 || || || 1 || 1 || 2 || 1 || 1 || 2 || 1
|-
| 11-30 || 2 || 4 || 3 || 3 || 3 || 3 || 2 || || 1 || 1 || 2 || 2 || 1 || 2 ||
|-
| 31-70 || 3 || 4 || 4 || 4 || 3 || 3 || 3 || 1 || 1 || 1 || 3 || 3 || 1 || 2 ||
|-
| 71-100 || 3 || 5 || 5 || 4 || 4 || 4 || 3 || 2 || 2 || 2 || 4 || 3 || 2 || 2 ||
|-
| 101+ || 3 || 6 || 6 || 5 || 5 || 4 || 4 || 2 || 2 || 2 || 5 || 3 || 2 || 3 ||
|}

==Miscellaneous Information==
*[[Thief Titles]]

[[Category:Guilds]]

Revision as of 22:11, 21 September 2011

How to Gain Weight

The body building diet has proved to be by far the most incredibly elusive keys to achievement for every single natural weight lifting fan. Sure, we all know it is the the first thing in increasing new muscle but carrying out a body building diet yet still having sufficient money left over with the leopard-skin thong you've had your eye on could be a challenge for any person! (Ok I require that visual to get away from my head!).

Let us discuss 5 powerful strategies for assisting your diet plan yet still possessing good enough money leftover to your 401k:


Budget Tip # 1: Use A Grocery List


Perhaps it would be wonderful if your local supermarket had its very own mass gainers Aisle"? Think of it shelf after shelf of raw meat, fresh vegetables and 6-packs of androgenic hormone or testosterone!


Ok you can vision, right? But alternatively, go jampacked with a concept for HOW you may attack those grocery aisles by taking along a summary of all of the foods you'll want to help your diet plan and do not buy on impulse stick to your list!


Budget Tip # 2: Buy Carb supply In Bulk


Each natural bodybuilder's kitchen pantry has to be stacked with the appropriate complex carbohydrate food in addition to happily you can purchase potatoes, brown rice, breakfast cereals plus beans in large quantities.


When bulk bins don't seem to be on the market, you should choose the larger sized containers when they are on sale. Top off! A full kitchen pantry full of the requirements is crucial.


Budget A suggestion for you # 3: Buy Generic


Go shopping for VALUE! Brand loyalties are a thing of the past quite a few store brand items are simply virtually the highly marketed name brand foods just CHEAPER!


Budget Tip # 4: Fruits & Veggies Are Your Pals


Fresh fruits plus vegetables incorporate a lot more minerals and vitamins in comparison with unhealthy food and are also a normal as well as inexpensive staple for a body building how to gain weight diet.


Become chums with your produce expert at the local grocery and order the top current deals.


Budget Tip # 5: Shop The Outer Ring


Try to remember once I mentioned how great it will be if each market had their own Bodybuilder Aisle"?


Well, do you know what? It Does!


The truth is, pretty much the whole outer ring on the store can be considered a body building diet aisle !


Here's what I mean


Take into consideration your own local retailer and what is located round the border of the store. Most probably this is where you will find your dairy, meats, vegetables, fruit, and also fresh fish all of which are usually essentials of a healthy body building diet, right?


Prepared and junk foods are mainly perfectly located at the middle aisles thus stick to the outer ring as much as possible and you can't go wrong.