Wir dinego: Difference between revisions

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(construct field)
Line 12: Line 12:
|Evil = Yes
|Evil = Yes
|Corporeal = Yes
|Corporeal = Yes
|Construct = No
|BackStabbable = Yes
|BackStabbable = Yes
|Poachable = No
|Poachable = No

Revision as of 12:05, 18 October 2009


Missing or Incomplete Creature Information Needed    
Incomplete Article
  • This article is incomplete, which means that while it is not a stub, it still lacks certain data or information.
  • Infobox entry on weapon using, Infobox entry on special defense capability, Infobox entry on Body Type, Infobox entry on Body Type (Alt), Infobox entry on Body Size, Infobox entry on locksmithing 1 skill, Infobox entry on locksmiting 2 skill, Infobox entry on locksmithing cap
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Wir Dinego
Dinego.jpg
Creature Levels:
    Overall ?
    Level Variance -
    Natural Attack ?
    Weapon Attack ?
    Defense ?
    Player Estimated -
Potential overall skill: ?
Skill Cap 300 to 400
Skinnable No
Has Coins Yes
Has Gems Yes
Has Boxes Yes
Has Other Unknown
Uses Weapons Unknown
Alignment Unknown
Corporeal Yes
Construct No
Casts Spells No
Attack Range Melee
Stealthy No
Special Attacks Yes
Special Defenses Unknown
Body Type Biped
Body Type (Alt) unknown
Body Size unknown
Located:,
Premium-Only Unknown
Locksmithing Details
Skill Required Careful: ?
Blind:?
Teaching Cap ?
 


Description

The wir dinego is nothing more than the rotting corpse of some long since dead Human. What is left of its flesh hangs from its skeletal structure in rotting chunks that peel away to expose down to the bare bones. Dressed in what was obviously once its best attire, now only shreds hang off the body in tattered ruins. The empty eye sockets seem to glow with an eerie, unseen inner light that chills you to your very soul.

In Depth

Special Attacks

Can throw its ribs at its enemies as a ranged attack.