Pick command: Difference between revisions

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==Syntax==
==Syntax==
<tt>PICK &lt;LOCK&gt;</tt> (will default to a lockpick in your right hand, if present)<br>
<tt>PICK HELP</tt>: Will display Pick command Syntax.<br>
<br>
<tt>PICK &lt;LOCK&gt; WITH LOCKPICK</tt> (will use a lockpick in either hand)
<tt>PICK [item]</tt>: The standard method. Neither riskier or safer, easier or more difficult.<br>
<tt>PICK [item] QUICK</tt>: Trying to speed up the process, the action is considerably more difficult.<br>
<tt>PICK [item] CAREFUL</tt>: Slowing down the process, this also makes it considerably easier and safer.<br>
<tt>PICK [item] BLIND</tt>: Only for professionals, this takes time and ruins plenty of lockpicks.<br>

<tt>PICK [item] IDENTIFY</tt>: Used to determine the difficulty of the lock.<br>
<tt>PICK [item] ANALYZE</tt>: Used to analyze the type of lock on the object. Some locks may require different types of lockpicks.<br>


==References==
==References==

Revision as of 16:31, 18 February 2009

Incomplete Article
  • This article is incomplete, which means that while it is not a stub, it still lacks certain data or information.


The PICK command is used to open locks in conjunction with a lockpick.

Use

To pick a lock, it requires that a lockpick be held in hand, with the other hand either empty or containing the locked object.

Containers

The primary use for this command is to open containers dropped by slain creatures. It is possible to pick a lock with an armed trap, however, it is much harder and risks setting off the trap. It has been noted by GMs that they feel this has been abused and that it may change in the future[1].

Other Locks

Some buildings have locks that may attempted to be picked, however the majority of them cannot be opened and will simply cause a 20 second RT, teaching a small amount.

Syntax

PICK HELP: Will display Pick command Syntax.

PICK [item]: The standard method. Neither riskier or safer, easier or more difficult.
PICK [item] QUICK: Trying to speed up the process, the action is considerably more difficult.
PICK [item] CAREFUL: Slowing down the process, this also makes it considerably easier and safer.
PICK [item] BLIND: Only for professionals, this takes time and ruins plenty of lockpicks.

PICK [item] IDENTIFY: Used to determine the difficulty of the lock.
PICK [item] ANALYZE: Used to analyze the type of lock on the object. Some locks may require different types of lockpicks.

References

  1. Source post from the Simutronics Forum is longer available