Lock command: Difference between revisions

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{{stub}}
{{Command
|rp=No
[[page type is::command| ]]
|combat=No
{{Cat|Commands}}
|magic=No
|settings=No
|systems=Yes
|description=Secures a closed door, window, container or other lockable object, sometimes with a matching key.
|messaging='''LOCK <target> WITH <key>'''<br />
''You see'': You hear a sharp metallic "snap" as you turn the key.<br />

'''LOCK <keyless door>'''<br />
''You see'': You lock the <door>.<br />
''Others see'': <Name> locks the <door>.<br />

'''LOCK <buttoned container>'''<br />
''You see'': You securely button your <container>.<br />
''Others see'': <Name> securely buttons <his/her> <container>.<br />

'''LOCK <open target>'''<br />
''You see'': You might want to close it first.<br />

'''LOCK <already locked target>'''<br />
''You see'': That's already locked.<br />
''or'': That appears to be locked already.<br />
''or, for a keyless door'': It's already locked.<br />

'''LOCK <target> WITH <wrong key>'''<br />
''You see'': It doesn't fit.<br />
''or'': The key doesn't seem to fit.<br />

'''LOCK <target> WITH <key not held>'''<br />
''You see'': But you're not holding the <key>.<br />
}}
==Syntax==
*{{tt|LOCK <object>}}
: Locks an object that has keyless or object-specific locking behavior.
*{{tt|LOCK <object> WITH <key>}}
: Locks a closed object with a matching key held in either hand.

==Notes==
* The object must be closed before it can be locked.
* When a keyless linked door is locked, its other side is locked as well and a person there hears a soft click.
* Some objects use custom behavior and messaging. For example, certain containers lock by being buttoned closed.

==See Also==
* {{com|close}}
* {{com|unlock}}
* {{com|latch}}
* {{com|pick}}

{{RefAl}}

Latest revision as of 10:47, 22 September 2026

Lock
Secures a closed door, window, container or other lockable object, sometimes with a matching key.
LOCK <target> WITH <key>

You see: You hear a sharp metallic "snap" as you turn the key.

LOCK <keyless door>
You see: You lock the <door>.
Others see: <Name> locks the <door>.

LOCK <buttoned container>
You see: You securely button your <container>.
Others see: <Name> securely buttons <his/her> <container>.

LOCK <open target>
You see: You might want to close it first.

LOCK <already locked target>
You see: That's already locked.
or: That appears to be locked already.
or, for a keyless door: It's already locked.

LOCK <target> WITH <wrong key>
You see: It doesn't fit.
or: The key doesn't seem to fit.

LOCK <target> WITH <key not held>
You see: But you're not holding the <key>.


Syntax

  • LOCK <OBJECT>
Locks an object that has keyless or object-specific locking behavior.
  • LOCK <OBJECT> WITH <KEY>
Locks a closed object with a matching key held in either hand.

Notes

  • The object must be closed before it can be locked.
  • When a keyless linked door is locked, its other side is locked as well and a person there hears a soft click.
  • Some objects use custom behavior and messaging. For example, certain containers lock by being buttoned closed.

See Also


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