Dantia/Testing/Impact of Shock on Regen and Heal: Difference between revisions
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==Test 1: Baseline Heal== |
==Test 1: Baseline Heal== |
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===Methodology== |
===Methodology=== |
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===Data=== |
===Data=== |
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===Takeaways=== |
===Takeaways=== |
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==Test 2: Baseline Regenerate== |
==Test 2: Baseline Regenerate== |
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===Methodology== |
===Methodology=== |
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===Data=== |
===Data=== |
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===Takeaways=== |
===Takeaways=== |
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==Test 3: Shock Effects on Heal== |
==Test 3: Shock Effects on Heal== |
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===Methodology== |
===Methodology=== |
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===Data=== |
===Data=== |
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===Takeaways=== |
===Takeaways=== |
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==Test 4: Shock Effects on Regenerate== |
==Test 4: Shock Effects on Regenerate== |
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===Methodology== |
===Methodology=== |
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===Data=== |
===Data=== |
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===Takeaways=== |
===Takeaways=== |
Revision as of 12:25, 23 August 2024
Overview
I wanted to know more specifically how each level of shock affects the efficacy of both the Heal and Regenerate spells.
The Heal spell is a pulsing spell that, each pulse, focuses on healing the "most severe" wounds or scars until the power of the spell is depleted. My original understanding of this spell (before doing this test) was that the spell should continue to work at all levels of shock, but at a progressively less effective rate for each level of shock.
The Regenerate spell is pulsing cyclic spell that continues to heal wounds until either healed fully, or the caster runs out of attunement to support the cyclic cost. My original understanding of this spell (again, before doing this test) is that Regenerate should also work at a reduced efficacy for each level of shock, until at maximum shock ("perma-shock") you lose access to the spell completely.
Test 1: Baseline Heal
Methodology
Data
Takeaways
Test 2: Baseline Regenerate
Methodology
Data
Takeaways
Test 3: Shock Effects on Heal
Methodology
Data
Takeaways
Test 4: Shock Effects on Regenerate
Methodology
Data
Takeaways
Data
Takeaways
- TBD
- TBD