Evoke: Difference between revisions
Line 8: | Line 8: | ||
*One is where sailors go. |
*One is where sailors go. |
||
''You close your eyes, opening up your senses to what can be perceived in this room ... but are distracted by a little girl clutching a ragdoll crying out for her Mother. You glance downward and ask her if she is lost. She nods at you, saying, "We travelled here from Ratha and got separated. A sailor came and told that our inn rooms were ready. Momma said to wait here for Daddy to leave the ship, then went with the sailor." Before you can reply she yells toward the river, "Daddy!" and runs down the gangplank. Suddenly, she is knocked into the swirling water below by a burly sailor carrying a trunk. You shoulder your way through the crowd to where she fell, but all you see is the ghostly image of a child reaching upward. Her blond hair floats upon the water, and one hand clutchs the doll as she dissolves before your eyes. All you are left with is the sound of her voice echoing on the river's breeze, calling out, "Daddy!" |
''You close your eyes, opening up your senses to what can be perceived in this room ... but are distracted by a little girl clutching a ragdoll crying out for her Mother. You glance downward and ask her if she is lost. She nods at you, saying, "We travelled here from Ratha and got separated. A sailor came and told that our inn rooms were ready. Momma said to wait here for Daddy to leave the ship, then went with the sailor." Before you can reply she yells toward the river, "Daddy!" and runs down the gangplank. Suddenly, she is knocked into the swirling water below by a burly sailor carrying a trunk. You shoulder your way through the crowd to where she fell, but all you see is the ghostly image of a child reaching upward. Her blond hair floats upon the water, and one hand clutchs the doll as she dissolves before your eyes. All you are left with is the sound of her voice echoing on the river's breeze, calling out, "Daddy!" |
||
'' |
|||
With a start, you find yourself drawn back to the reality of the here and now. |
With a start, you find yourself drawn back to the reality of the here and now. |
||
Roundtime: 12 sec.'' |
Roundtime: 12 sec.'''' |
||
*A second is in the City of Elves, through a burl. |
*A second is in the City of Elves, through a burl. |
||
''You close your eyes, opening up your senses to what can be perceived in this room ... |
''You close your eyes, opening up your senses to what can be perceived in this room ... |
||
'' |
|||
⚫ | Moments later sorrow slashes through your veins with a knifelike edge, causing your eyes to snap open, riveted to a psaltery hanging from the wall. Without touching it you can recall the soft grain of the oak it is crafted from and the harsh edges of the soundbox as if you clutched it to your own chest. With certainty, you realize that the instrument's owner was holding it at the moment he learned something that caused him boundless sorrow. '' |
||
⚫ | |||
⚫ | Moments later sorrow slashes through your veins with a knifelike edge, causing your eyes to snap open, riveted to a psaltery hanging from the wall. Without touching it you can recall the soft grain of the oak it is crafted from and the harsh edges of the soundbox as if you clutched it to your own chest. With certainty, you realize that the instrument's owner was holding it at the moment he learned something that caused him boundless sorrow. |
||
⚫ | |||
⚫ | |||
⚫ | |||
*The third is in a place of great Sorrow. |
*The third is in a place of great Sorrow. |
||
''Women dip water from a well, while nearby locksmiths practice their trade for young hunters. You close your eyes, opening up your senses to the history that lingers in this room ... |
''Women dip water from a well, while nearby locksmiths practice their trade for young hunters. You close your eyes, opening up your senses to the history that lingers in this room ... |
||
Suddenly you are surrounded by the city that once flouished in this place, before counted time, before the town's slow disappearance from the hillside. You are standing in the marketplace, feeling a part of it... the smell of meatpies tickles your nose and vendors' cries ring in your ears. A squirrel in the oak tree tosses down an acorn and almost hits you! A man leaning on the oak tree stares you in the eye and says balefully, "This is my tree. Don't touch it." Another man, holding a wicked-looking scythe, looks toward the first and asks, "Who are you talking to, Harcourt?" |
''Suddenly you are surrounded by the city that once flouished in this place, before counted time, before the town's slow disappearance from the hillside. You are standing in the marketplace, feeling a part of it... the smell of meatpies tickles your nose and vendors' cries ring in your ears. A squirrel in the oak tree tosses down an acorn and almost hits you! A man leaning on the oak tree stares you in the eye and says balefully, "This is my tree. Don't touch it." Another man, holding a wicked-looking scythe, looks toward the first and asks, "Who are you talking to, Harcourt?" '' |
||
'' |
|||
With a start, you find yourself drawn back to the reality of the here and now. |
With a start, you find yourself drawn back to the reality of the here and now. |
||
Roundtime: 12 sec.'' |
Roundtime: 12 sec.'''' |
||
- Additional locations |
- Additional locations |
Revision as of 18:53, 18 May 2009
- This article is incomplete, which means that while it is not a stub, it still lacks certain data or information.
- Missing specific locations
- Please see Category:Incomplete articles for more articles that are incomplete.
PERCEIVE HISTORY is a quest ability that is available for now to all eligible Bards until the quest has been completed. All magic using guilds utilize the Power Perceive skill to detect the presence of mana. Bards have an ability based on this skill to detect the traces of emotion or magical imprints left in a room. While the Recall ability allows one to quickly bring back information studied. Perceive history allows the Bard to truly experience the past.
Locations
- 3 in the province of Zoluren.
- One is where sailors go.
You close your eyes, opening up your senses to what can be perceived in this room ... but are distracted by a little girl clutching a ragdoll crying out for her Mother. You glance downward and ask her if she is lost. She nods at you, saying, "We travelled here from Ratha and got separated. A sailor came and told that our inn rooms were ready. Momma said to wait here for Daddy to leave the ship, then went with the sailor." Before you can reply she yells toward the river, "Daddy!" and runs down the gangplank. Suddenly, she is knocked into the swirling water below by a burly sailor carrying a trunk. You shoulder your way through the crowd to where she fell, but all you see is the ghostly image of a child reaching upward. Her blond hair floats upon the water, and one hand clutchs the doll as she dissolves before your eyes. All you are left with is the sound of her voice echoing on the river's breeze, calling out, "Daddy!" With a start, you find yourself drawn back to the reality of the here and now. Roundtime: 12 sec.'
- A second is in the City of Elves, through a burl.
You close your eyes, opening up your senses to what can be perceived in this room ... Moments later sorrow slashes through your veins with a knifelike edge, causing your eyes to snap open, riveted to a psaltery hanging from the wall. Without touching it you can recall the soft grain of the oak it is crafted from and the harsh edges of the soundbox as if you clutched it to your own chest. With certainty, you realize that the instrument's owner was holding it at the moment he learned something that caused him boundless sorrow.
With a start, you find yourself drawn back to the reality of the here and now. Roundtime: 11 sec.'
- The third is in a place of great Sorrow.
Women dip water from a well, while nearby locksmiths practice their trade for young hunters. You close your eyes, opening up your senses to the history that lingers in this room ...
Suddenly you are surrounded by the city that once flouished in this place, before counted time, before the town's slow disappearance from the hillside. You are standing in the marketplace, feeling a part of it... the smell of meatpies tickles your nose and vendors' cries ring in your ears. A squirrel in the oak tree tosses down an acorn and almost hits you! A man leaning on the oak tree stares you in the eye and says balefully, "This is my tree. Don't touch it." Another man, holding a wicked-looking scythe, looks toward the first and asks, "Who are you talking to, Harcourt?" With a start, you find yourself drawn back to the reality of the here and now. Roundtime: 12 sec.'
- Additional locations
- Bards who are well learned and eager to go the extra mile for exotic lore, may now unearth a portion of the history surrounding the Planar Telescope and the strange land housing the Grazhir shard Teloish.