Instinct (spell): Difference between revisions

From Elanthipedia
Jump to navigation Jump to search
mNo edit summary
m (TK-421 moved page Instinct to Instinct (spell): disambig)
(No difference)

Revision as of 18:21, 20 January 2023


Ranger thumb.jpgRanger Guild


Instinct (spell)
Abbreviation: INST
Prerequisites: See the Wind
Signature: No
Spell Slots: 2
Mana Type: Life Magic
Spell Type: standard / augmentation
Difficulty: basic
Prep (min/max): 5 / 100
Skill Range (min/max): 10 / 600
Valid Spell Target: Self, PC
Duration (min/max): 10 minutes / 40 minutes
Justice: Unknown
Corruption: Unknown
Description: Instinct grants its subject the incredible capacity to sense and react to danger found among prey animals. While bravado inspires some Rangers to reject gifts of the prey, more dramatic displays of magic are hard pressed to match the efficacy of this simple spell.
Effect: +Evasion skill
Example Messaging: Start: Your muscles twitch with nervous energy as the spell takes hold. A small part of your mind becomes preoccupied with listing every single way harm could befall you at the moment.

Refresh: You feel momentarily befuddled as one set of prey instincts are abruptly replaced with another.

End: You feel safer and more calm as the Instinct spell fades away.

Devices/Tattoos: No devices or tattoos documented.

Notes

Trivia

Prior to Magic 3.0, Rangers shared Sphere of Protection with Empaths, instead of this spell.