Item:Medicated bandage: Difference between revisions

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|CTag=-
|CTag=-
|STag=-
|STag=-
|ptype=other
|lsize=2
|wsize=1
|verby=No
|pcrystal=Yes
|hsize=1
|atmos=No
|istone=No
|type=magic
|type=magic
|weight=5
|weight=5
|appcost=12,500
|appcost=12,500
|lsize=2
|wsize=1
|hsize=1
|enchanted=No
|sourcetype=-
|sourcetype=-
|fname=No
|fname=No

Latest revision as of 20:25, 29 November 2022


medicated bandage
Look: You see nothing unusual.
Weight: 5 stones
Metal: Unknown
Appraised Cost: 12,500 Kronars10,000 Lirums <br />9,020 Dokoras <br />12.5 LTBpoints <br />12.5 Tickets <br />12.5 Scrips <br />
Properties: This is an item.
Dimensions: 2 length x 1 width x 1 height
Sources: Source is Drathrok's Duskruin 426/Drathrok's Assemblage, Drathrok's Duskruin 422/Drathrok's Assemblage, Drathrok's Duskruin 421/Drathrok's Assemblage, Drathrok's Duskruin 419/Drathrok's Assemblage


How it works

  • Players can RUB the bandage to completely heal all wounds/scars in one to four bleeding areas (depending on number of unlocks).
  • The bandage first targets any external bleeding areas, then any internal bleeding areas.
  • Priority is location based. In order, that is: head, neck, right arm, left arm, right leg, left leg, right hand, left hand, chest, abdomen, back, right eye, left eye, tail, and skin.
  • The bandage does not prioritize strongest bleeders first.

Example

In the example below, a medicated bandage without any upgrades completely heals all external head wounds and scars. Notice that internal head wounds and scars were not healed.

Bleeding (before use)

           Area       Rate               
           head       slight 
           neck       slight 
      right arm       slight 
       left arm       slight 
    inside head       slight 
    inside neck       slight 
  inside r. arm       slight 
  inside l. arm       slight 

Messaging

>rub band
You gently drape the medicated bandage over your painful areas.  With a relieving rush, the wounds concealed beneath the bandage heal!
Roundtime: 8 sec.

Bleeding (after use)

           Area       Rate  
           neck       slight 
      right arm       slight 
       left arm       slight 
    inside head       slight 
    inside neck       slight 
  inside r. arm       slight 
  inside l. arm       slight

Unlocks

Applying a potency crystal increases the number of bleeding wounds healed by 1 AND reduces the cooldown (when activated) by 1 day.  The maximum upgraded version allowed is 4 wounds with a 4 day cooldown.  Wounds below the bleeding threshold are ignored.
1) Heal two bleeding wounds, 6 day cooldown (locked)
2) Heal three bleeding wounds, 5 day cooldown (locked)
3) Heal four bleeding wounds, 4 day cooldown (locked)
The next unlock will heal 2 bleeding wounds with a cooldown of 6 days.

Recharge Info

Using an infuser stone on the medicated bandage will remove any remaining cooldown between uses.
[There's no current active cooldown.  You can't use an infuser stone at this time.]
You can't tell anything else about a medicated bandage.