Drush: Difference between revisions

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'''Appearance:'''
'''Appearance:'''


Angular face, cat-slitted stormy grey eyes, and a classical nose. His snow-white mane is short and thick. He has golden fur, a slender tail, and an athletic build. He is tall for a Prydaen.
An angular face, pointed ears, gold-flecked cat-slitted stormy grey eyes, and a classical nose. Red-gold-streaked snow-white mane is short and thick. Golden fur with white points and silvered black markings, a tufted slender tail, and an athletic build.


'''Word on the street:'''
'''Word on the street:'''

Latest revision as of 00:43, 4 November 2022

Drush
Status Active
Race Prydaen
Gender Male
Guild Empath
Instance Platinum

Vitals:

Origin: Silverclaw Hub, Leth Deriel
Age: Born on the 40th day of the 10th month of Nissa the Maiden in the year of the Amber Phoenix, 416 years after the victory of Lanival the Redeemer.

Appearance:

An angular face, pointed ears, gold-flecked cat-slitted stormy grey eyes, and a classical nose. Red-gold-streaked snow-white mane is short and thick. Golden fur with white points and silvered black markings, a tufted slender tail, and an athletic build.

Word on the street:

   That Drush feller, he healed Old Lady Brown's knees and hip after she fell. She was in such awful pain, but he just showed up, took all that pain into himself, did some woodoo and bamf! Like it never happened! He didn't even want nothing for his trouble, even though 'Ol Lady Brown said she had some fresh baked dreamberry pie. Who passes up dreamberry pie? Them cat-folk are weird! That one is good but still weird! - Barstow Simmons, resident of Crossing.
   Newly arrived in the Crossing, the Prydaen known as Drush came to the Empath's guild, citing that it was the Three's wishes and Tenemlor specifically that brought him to us for teaching. There is something a bit feral about him, a feverish light that burns in his eyes when he speaks of his duty to his people, even though he is not shy about speaking of how they for all intents and purposes threw him out of their society for choosing the life of an Empath. I'm not quite sure how to feel about teaching him, his intent seems less about following the guidelines of the guild and more about learning everything he can about how to use our empathic senses as a weapon against necromancy. He does not lack in any way for ambition or learning potential, however. We expect great things from him in the future, so long as he stays firmly within our boundaries. - Crossing Empath Guild Leader[[1]]

Quotes:

   People outside of Hub society always seem surprised when I relate the choices involved by the Village Elders and myself that lead to my expulsion from society. Nobody was wrong or in the wrong. I made a choice, fully aware of the consequences and they followed the decree of Demrris. The choice to hone ones empathy is not looked upon favorably in the hunter predator lifestyle of our society and my people do not idly tolerate such breaks with tradition. I left willingly, knowing that it was their choice to throw me out if I was unwilling. My friends, Vekihata and Lohowa chose to follow me into exile and to help me with my quest. I am forever thankful for their sacrifice on my behalf.

Chatter:

[15:19] Chatter[Briscoe] FWIW, Drush you are always helpful with loads of good info - and an awesome addition to plat
[15:19] Chatter[Drush] D'awwww.
Earlier that day:
[10:06] Chatter[Beronica] look junk
[10:06] Chatter[Drush] Smack that.

Stats & Skills
Misc
Circle 155
Stats
Strength 70 Agility 75 Intelligence 80 Wisdom 80
Stamina 80 Reflex 90 Discipline 80 Charisma 50
Armor
Shield Usage 435 Light Armor 436 Chain Armor 414 Brigandine 406
Plate Armor 403 Defending 428
Weapon
Parry Ability 210 Small Edged 305 Large Edged 140 Twohanded Edged 221
Small Blunt 389 Large Blunt 133 Twohanded Blunt 132 Slings 123
Bows 144 Crossbows 140 Staves 130 Polearms 365
Light Thrown 388 Heavy Thrown 372 Brawling 422 Offhand Weapon 128
Melee Mastery 451 Missile Mastery 437
Magic
Life Magic 1034 Attunement 985 Arcana 869 Targeted Magic 483
Augmentation 953 Debilitation 458 Utility 1010 Warding 756
Sorcery 521
Survival
Evasion 499 Athletics 793 Perception 802 Stealth 507
Locksmithing 905 Thievery 529 First Aid 820 Outdoorsmanship 858
Skinning 516
Lore
Forging 147 Engineering 147 Outfitting 587 Alchemy 153
Enchanting 272 Scholarship 946 Mechanical Lore 0 Appraisal 813
Performance 431 Engineering 147 Empathy 1100