Item:Bejeweled crystal bottle: Difference between revisions
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You focus your magical senses on a bejeweled crystal bottle. |
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The crystal bottle has a definite magical pattern embedded deeply with its structure. |
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You recognize the pattern as a manifestation of Elemental magic. |
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This is a magical item used to bind an elemental spirit to teleport the owner of the bottle. |
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The bottle can be attuned to an area by rubbing it, and activated by invoking it. |
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The binding will weaken if the elemental is invoked too frequently, and eventually allow the elemental to escape. Elementals are notoriously touchy, and, if invoked too often, may refuse to respond or react in unexpected ways. You're pretty sure that it would be unsafe to bother this one more than once a week (real world time). |
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Roundtime: 25 seconds. |
Revision as of 15:12, 2 May 2022
Incomplete Tags
- This item is missing tags, which means that while it is not a stub, it still lacks certain data or information.
- Please see Category:Incomplete Tags for more items that need updating.
bejeweled crystal bottle | |
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Look: | Unknown |
Weight: | Unknown |
Metal: | Unknown |
Appraised Cost: | Unknown |
Properties: | This is an item. |
Dimensions: | ? length x ? width x ? height |
Sources: | Source is Jeolandu Festival 389 Auction, Hollow Eve Festival 392/Auction, Curiosities In Coral |
You focus your magical senses on a bejeweled crystal bottle. The crystal bottle has a definite magical pattern embedded deeply with its structure. You recognize the pattern as a manifestation of Elemental magic. This is a magical item used to bind an elemental spirit to teleport the owner of the bottle. The bottle can be attuned to an area by rubbing it, and activated by invoking it. The binding will weaken if the elemental is invoked too frequently, and eventually allow the elemental to escape. Elementals are notoriously touchy, and, if invoked too often, may refuse to respond or react in unexpected ways. You're pretty sure that it would be unsafe to bother this one more than once a week (real world time). Roundtime: 25 seconds.