River in the Sky: Difference between revisions

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|magic=Life Magic
|magic=Life Magic
|spellbook=Animal Abilities
|spellbook=Animal Abilities
|prereqs=Two of [[Senses of the Tiger]], [[Wolf Scent]] or [[Instinct]]
|prereqs=[[Embed the Cycle]]
|slot=2
|slot=2
|pulse=-
|pulse=-

Revision as of 14:10, 14 March 2022


Ranger thumb.jpgRanger Guild


River in the Sky
Abbreviation: RITS
Prerequisites: Embed the Cycle
Signature: No
Spell Slots: 2
Ward Slots: This spell uses 1 ward slot when cast by Rangers, 2 ward slots for everyone else.
Mana Type: Life Magic
Spell Type: standard / warding
Difficulty: intermediate
Prep (min/max): 15 / 100
Skill Range (min/max): 80 / 800
Valid Spell Target: Self
Duration (min/max): 10 minutes / 40 minutes
Justice: Unknown
Corruption: Unknown
Description: Gifted to the Ranger Guild by an unknown benefactor, the cryptically named River in the Sky is a form of total-body shapeshifting as practiced by the Life Dragons. While the spell is active, the sum total of the magician's anatomy can briefly enter flux. This fluid, biology-defying state makes it possible to avoid any blow of realistic scope. However, the spell can only be safely activated so often, leaving the magician to their own conventional defenses for a time.
Effect: The first hit registered in X seconds is completely negated.

Vitality shield even while hit-negation is on cool down.

Example Messaging: Your body ripples and momentarily transforms fluidly, causing the attack to miss cleanly.

Recovery: You sense the last subtle remnants of rippling in your form subside.

RELEASE: Your body feels more weighty and inflexible than it did a moment before.

Devices/Tattoos: No devices or tattoos documented.

Notes

  • While active, will cause the first hit registered in X seconds to be completely negated, where X ranges from half a minute to exactly one minute based on Potency of the spell. Also it looks a little creepy.
  • Provides resistance to vitality damage scaling from 0% at minimum mana to 10% at maximum mana. The vitality shield is active even when the hit negation is on cooldown.
  • Can be adjusted to trigger on any/low/medium/hard hits, instead of always triggering on any hit. CASTing syntax: ANY, LOW, MID, or HIGH.

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