Template:Critter: Difference between revisions

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(Undoing for now. Once system is better prepared to link to de-plural versions of stuff, can move forward.)
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{{!}}- bgcolor="#FFFFFF"
{{!}}- bgcolor="#FFFFFF"
{{#switch:{{lc:{{{hasskin|}}}}}|yes|y|true=
{{#switch:{{lc:{{{hasskin|}}}}}|yes|y|true=
{{!}} valign="top" {{!}} Skin Name {{!}}{{!}} align="center" style="padding-top: 0.5em" {{!}}[[creature has skin::true| ]]{{#switch:{{{Skin Link}}}|-={{{Skin Name}}}|{{#if: {{{Skin Name|}}} | {{sloot|n|{{ItemStripper|{{{Skin Name}}}}}}} | ''[[missing::Infobox entry on skin name|Unknown]]''}}}}
{{!}} valign="top" {{!}} Skin Name {{!}}{{!}} align="center" style="padding-top: 0.5em" {{!}}[[creature has skin::true| ]]{{#switch:{{{Skin Link}}}|-={{{Skin Name}}}|{{#if: {{{Skin Name|}}} | {{sloot|i|{{ItemStripper|{{{Skin Name}}}}}}} | ''[[missing::Infobox entry on skin name|Unknown]]''}}}}
{{!}}- bgcolor="#FFFFFF"
{{!}}- bgcolor="#FFFFFF"
{{!}} valign="top" {{!}} Skin Weight {{!}}{{!}} align="center" style="padding-top: 0.5em" {{!}} {{#if: {{{Skin Weight|}}} | {{{Skin Weight}}} | ''[[missing::Infobox entry on skin weight|Unknown]]''}}
{{!}} valign="top" {{!}} Skin Weight {{!}}{{!}} align="center" style="padding-top: 0.5em" {{!}} {{#if: {{{Skin Weight|}}} | {{{Skin Weight}}} | ''[[missing::Infobox entry on skin weight|Unknown]]''}}
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|[[creature has parts::false| ]]}}
|[[creature has parts::false| ]]}}
{{#switch:{{lc:{{{hasbone|}}}}}|yes|y|true=
{{#switch:{{lc:{{{hasbone|}}}}}|yes|y|true=
{{!}} valign="top" {{!}} Bone Name {{!}}{{!}} align="center" style="padding-top: 0.5em" {{!}}[[creature has bones::true| ]]{{#if: {{{Bone Name|}}} | {{sloot|n|{{ItemStripper|{{{Bone Name}}}}}}} | ''[[missing::Infobox entry on bone name|Unknown]]''}}
{{!}} valign="top" {{!}} Bone Name {{!}}{{!}} align="center" style="padding-top: 0.5em" {{!}}[[creature has bones::true| ]]{{#if: {{{Bone Name|}}} | {{sloot|i|{{ItemStripper|{{{Bone Name}}}}}}} | ''[[missing::Infobox entry on bone name|Unknown]]''}}
{{!}}- bgcolor="#FFFFFF"
{{!}}- bgcolor="#FFFFFF"
{{!}} valign="top" {{!}} Bone Weight {{!}}{{!}} align="center" style="padding-top: 0.5em" {{!}} {{#if: {{{Bone Weight|}}} | {{{Bone Weight}}} | ''[[missing::Infobox entry on bone weight|Unknown]]''}}
{{!}} valign="top" {{!}} Bone Weight {{!}}{{!}} align="center" style="padding-top: 0.5em" {{!}} {{#if: {{{Bone Weight|}}} | {{{Bone Weight}}} | ''[[missing::Infobox entry on bone weight|Unknown]]''}}

Revision as of 22:19, 14 August 2021


Usage Documentation:

Leave unknown fields BLANK!

Variable Supported Values Usage
Critter Name Full critter name
Image File filename on the elanthipedia server
new yes/no Whether the minimum and maximum caps have been updated since 3.0/3.1
simulevel # The overall relative creature level taken from the Test Instance version of the creature.
levelvariancedown # If populated, this value will calculate the (optional) downward variation in level, providing the min level values for simulevel, naturallevel, weaponlevel and defenselevel.
levelvarianceup # If populated, this value will calculate the (optional) upward variation in level, providing the max level values for simulevel, naturallevel, weaponlevel and defenselevel.
naturallevel # The natural attack creature level taken from the Test Instance version of the creature.
weaponlevel # The weapon attack creature level taken from the Test Instance version of the creature.
defenselevel # The defense creature level taken from the Test Instance version of the creature.
estlevel # This is the player compiled estimate of the creature level. Value in this field is either historical (pre-2020) or for a creature not found in Test, such as an invasion creature. Leave blank if a creature can be found in Prime commonly.
MinCap # The minimum amount of weapon skill that is required to hunt this creature at level.
MaxCap # The maximum amount of weapon skill that this creature will teach (a.k.a. the "hard cap)
BodyType amorphous, avian, biped, crustacean, fish, insect, ophidian, plant, quadruped, skeletal, unknown, worm The creatures body type, such as humanoid, etc.
BodyType2 creatural, demonic, humanoid, monstrous Necromancers care about this.
Body Size tiny, little, small, medium, large, very large, huge Necromancers care about this.
Skinnable yes/y/no/n Can the creature be skinned?
Has Coins/Gems/Boxes yes/y/no/n Does the creature directly drop coins/gems/boxes?
Uses Weapons yes/y/no/n Does the creature fight with weapons?
Alignment no/cursed/undead/holy Is the creature evil, undead, or cursed (such as the type affected by blessed equipment), or holy?
Corporeal yes/y/no/n Must blessed weapons be used to strike the creature?
Construct yes/y/no/n Can an Empath attack it without receiving Shock?
Casts Spells yes/y/no/n Does the creature cast spells?
Attack Range All/Melee/Pole/Ranged/(Ranged/Melee) What range can the creature attack from?
Stealthy yes/y/no/n Does the creature use stealth on a regular basis?
Special yes/y/no/n Does the creature have a special non-spell attack, including but not limited to poison or disease? Please give details in the main entry if so.
Special yes/y/no/n Does the creature have a special non-spell defense, including but not limited to immunity to something? Please give details in the main entry if so.
Province Zoluren, Therengia, Ilithi, Qi'Reshalia, Forfedhdar, Extra-Provincial List which provinces the creature can be found
City <area>/I/Q/IQ Which city the creature may be found near, or the region (such as Ker'leor), use I for invasion only creatures, and Q for quest only creatures. (Required: if no value is populated, the creature will not show up on Bestiary lists.)
MapList# * {{rmap|Map #|Map Name}} List the locations the creature can be found.
Skin/Part/Bone Name <name> The TAP of the appropriate part.
Skin/Part/Bone Weight # The weight of the appropriate part.
RequiredRanks # Minimum ranks to skin the easiest part of the creature.
MaxVal # Kronars/Lirums/Dokoras Maximum non-arranged value. Include currency type.
MaxArrangedVal # Kronars/Lirums/Dokoras Maximum arranged value. Include currency type.
Manipulated yes/y/no/n Can the creature be manipulated? Leave blank for unknown.
mskill # Skill required to manipulate 1 or 2 creatures.
mcap # The max level which the creature will teach to.

Leave unknown fields BLANK!

Maintenance Cost is calculated and handled by the template, no user input required for this item.





{{Critter
|name=
|Image File=
|new=
|simulevel=
|levelvariancedown=
|levelvarianceup=
|naturallevel=
|weaponlevel=
|defenselevel=
|estlevel=
|MinCap=
|MaxCap=
|BodyType=
|Skinnable=
|Has Coins=
|Has Gems=
|Has Boxes=
|Uses Weapons=
|Evil=
|Corporeal=
|Casts Spells=
|Stealthy=
|Special=
|Defense=
|Attack Range=
|Province=
|City=
|MapList=
|hasskin=
|Skin Name=
|Skin Weight=
|haspart=
|Part Name=
|Part Weight=
|hasbone=
|Bone Name=
|Bone Weight=
|RequiredRanks=
|MaxVal=
|MaxArrangedVal=
|Manipulated=
|mskill1=
|mskill2=
|mcap=
|Construct=
|Poachable=
}}