Template:Critter: Difference between revisions
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| Level Variance || align="center" | {{#if:{{{levelvariancedown|}}} |
| Level Variance || align="center" | {{#if:{{{levelvariancedown|}}} |
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| {{#if:{{{levelvarianceup|}}} |
| {{#if:{{{levelvarianceup|}}} |
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| <!-- BOTH--> (−{{{levelvariancedown}}}⁄ + {{{levelvarianceup}}})<br />[[overall relative creature min level is::{{#expr:{{{simulevel}}} - {{{levelvariancedown}}} }}]]‒[[overall relative creature max level is::{{#expr:{{{simulevel}}} + {{{levelvarianceup}}} }}]] |
| <!-- BOTH--> (−{{{levelvariancedown}}} ⁄ + {{{levelvarianceup}}})<br />[[overall relative creature min level is::{{#expr:{{{simulevel}}} - {{{levelvariancedown}}} }}]]‒[[overall relative creature max level is::{{#expr:{{{simulevel}}} + {{{levelvarianceup}}} }}]] |
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| <!-- JUST DOWN --> (−{{{levelvariancedown}}})<br />[[overall relative creature max level is::{{#expr:{{{simulevel}}} - {{{levelvariancedown}}} }}]]‒{{{simulevel}}} |
| <!-- JUST DOWN --> (−{{{levelvariancedown}}})<br />[[overall relative creature max level is::{{#expr:{{{simulevel}}} - {{{levelvariancedown}}} }}]]‒{{{simulevel}}} |
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}} |
}} |
Revision as of 23:25, 4 July 2021
Usage Documentation:
Leave unknown fields BLANK!
Variable | Supported Values | Usage |
---|---|---|
Critter Name | Full critter name | |
Image File | filename on the elanthipedia server | |
new | yes/no | Whether the minimum and maximum caps have been updated since 3.0/3.1 |
simulevel | # | The overall relative creature level taken from the Test Instance version of the creature. |
levelvariance | # | If populated, this value will calculate the (optional) +/- variations, providing the min and max level values for simulevel, naturallevel, weaponlevel and defenselevel. |
naturallevel | # | The natural attack creature level taken from the Test Instance version of the creature. |
weaponlevel | # | The weapon attack creature level taken from the Test Instance version of the creature. |
defenselevel | # | The defense creature level taken from the Test Instance version of the creature. |
estlevel | # | This is the player compiled estimate of the creature level. Value in this field is either historical (pre-2020) or for a creature not found in Test, such as an invasion creature. Leave blank if a creature can be found in Prime commonly. |
MinCap | # | The minimum amount of weapon skill that is required to hunt this creature at level. |
MaxCap | # | The maximum amount of weapon skill that this creature will teach (a.k.a. the "hard cap) |
BodyType | amorphous, avian, biped, crustacean, fish, insect, ophidian, plant, quadruped, skeletal, unknown, worm | The creatures body type, such as humanoid, etc. |
BodyType2 | creatural, demonic, humanoid, monstrous | Necromancers care about this. |
Body Size | tiny, little, small, medium, large, very large, huge | Necromancers care about this. |
Skinnable | yes/y/no/n | Can the creature be skinned? |
Has Coins/Gems/Boxes | yes/y/no/n | Does the creature directly drop coins/gems/boxes? |
Alignment | no/cursed/undead/holy | Is the creature evil, undead, or cursed (such as the type affected by blessed equipment), or holy? |
Corporeal | yes/y/no/n | Must blessed weapons be used to strike the creature? |
Construct | yes/y/no/n | Can an Empath attack it without receiving Shock? |
Casts Spells | yes/y/no/n | Does the creature cast spells? |
Attack Range | All/Melee/Pole/Ranged/(Ranged/Melee) | What range can the creature attack from? |
Stealthy | yes/y/no/n | Does the creature use stealth on a regular basis? |
Special | yes/y/no/n | Does the creature have a special non-spell attack, including but not limited to poison or disease? Please give details in the main entry if so. |
Special | yes/y/no/n | Does the creature have a special non-spell defense, including but not limited to immunity to something? Please give details in the main entry if so. |
Province | Zoluren, Therengia, Ilithi, Qi'Reshalia, Forfedhdar, Extra-Provincial | List which provinces the creature can be found |
City | <area>/I/Q/IQ | Which city the creature may be found near, or the region (such as Ker'leor), use I for invasion only creatures, and Q for quest only creatures. (Required: if no value is populated, the creature will not show up on Bestiary lists.) |
MapList# | * {{rmap|Map #|Map Name}} | List the locations the creature can be found. |
Skin/Part/Bone Name | <name> | The TAP of the appropriate part. |
Skin/Part/Bone Weight | # | The weight of the appropriate part. |
RequiredRanks | # | Minimum ranks to skin the easiest part of the creature. |
MaxVal | # Kronars/Lirums/Dokoras | Maximum non-arranged value. Include currency type. |
MaxArrangedVal | # Kronars/Lirums/Dokoras | Maximum arranged value. Include currency type. |
Manipulated | yes/y/no/n | Can the creature be manipulated? Leave blank for unknown. |
mskill | # | Skill required to manipulate 1 or 2 creatures. |
mcap | # | The max level which the creature will teach to. |
Leave unknown fields BLANK!
Maintenance Cost is calculated and handled by the template, no user input required for this item.
{{Critter |name= |Image File= |new= |simulevel= |levelvariance= |naturallevel= |weaponlevel= |defenselevel= |estlevel= |MinCap= |MaxCap= |BodyType= |Skinnable= |Has Coins= |Has Gems= |Has Boxes= |Evil= |Corporeal= |Casts Spells= |Stealthy= |Special= |Defense= |Attack Range= |Province= |City= |MapList= |hasskin= |Skin Name= |Skin Weight= |haspart= |Part Name= |Part Weight= |hasbone= |Bone Name= |Bone Weight= |RequiredRanks= |MaxVal= |MaxArrangedVal= |Manipulated= |mskill1= |mskill2= |mcap= |Construct= |Poachable= }}