Template:Critter: Difference between revisions
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TEVESHSZAT (talk | contribs) No edit summary |
TEVESHSZAT (talk | contribs) (I'll figure out how to tweak this display thing later.) |
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{{#if:{{{MapList3|}}}| |
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{{cat|Bestiary}}[[page type is::bestiary| ]]{{#if:{{{BodyType|}}}|[[body type is::{{lc:{{{BodyType}}}}}| ]]|[[body type is::unknown| ]]}}{{#if:{{{Province|}}}|{{#arraymap:{{{Province}}}|,|@@@@|[[Category:@@@@ creatures|{{PAGENAME}}]][[found in::@@@@| ]]|}}}}{{#switch:{{lc:{{{Corporeal}}}}}|y|yes=[[Category:Corporeal creatures]]{{#switch:{{lc:{{{Evil}}}}}|u|undead|c|cursed=[[Category:Evil corporeal creatures]]|h|holy|=[[Category:Holy corporeal creatures]]|n|no=[[Category:Non-evil corporeal creatures]]|}}|n|no=[[Category:Non-corporeal creatures]]{{#switch:{{lc:{{{Evil}}}}}|u|undead|c|cursed=[[Category:Evil non-corporeal creatures]]|h|holy|=[[Category:Holy non-corporeal creatures]]|n|no=[[Category:Non-evil non-corporeal creatures]]|}}|}}{{#switch:{{lc:{{{Evil}}}}}|u|undead|c|cursed=[[Category:Evil creatures]]|n|no=[[Category:Non-evil creatures]]|h|holy|=[[Category:Holy creatures]]|}} |
{{cat|Bestiary}}[[page type is::bestiary| ]]{{#if:{{{BodyType|}}}|[[body type is::{{lc:{{{BodyType}}}}}| ]]|[[body type is::unknown| ]]}}{{#if:{{{Province|}}}|{{#arraymap:{{{Province}}}|,|@@@@|[[Category:@@@@ creatures|{{PAGENAME}}]][[found in::@@@@| ]]|}}}}{{#switch:{{lc:{{{Corporeal}}}}}|y|yes=[[Category:Corporeal creatures]]{{#switch:{{lc:{{{Evil}}}}}|u|undead|c|cursed=[[Category:Evil corporeal creatures]]|h|holy|=[[Category:Holy corporeal creatures]]|n|no=[[Category:Non-evil corporeal creatures]]|}}|n|no=[[Category:Non-corporeal creatures]]{{#switch:{{lc:{{{Evil}}}}}|u|undead|c|cursed=[[Category:Evil non-corporeal creatures]]|h|holy|=[[Category:Holy non-corporeal creatures]]|n|no=[[Category:Non-evil non-corporeal creatures]]|}}|}}{{#switch:{{lc:{{{Evil}}}}}|u|undead|c|cursed=[[Category:Evil creatures]]|n|no=[[Category:Non-evil creatures]]|h|holy|=[[Category:Holy creatures]]|}} |
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|{{#ifeq: {{lc:{{{Skinnable|}}}}} | no | | |
|{{#ifeq: {{lc:{{{Skinnable|}}}}} | no | | |
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{{!}}- |
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! colspan="2" align="left" {{!}} '''Skinning Details''' |
! colspan="2" align="left" {{!}} '''Skinning Details''' |
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{{!}}- bgcolor="#FFFFFF" |
{{!}}- bgcolor="#FFFFFF" |
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|{{#ifeq: {{lc:{{{Has Boxes|}}}}} | no | | |
|{{#ifeq: {{lc:{{{Has Boxes|}}}}} | no | | |
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{{!}}- |
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! colspan="2" align="left" {{!}} '''Locksmithing Details''' |
! colspan="2" align="left" {{!}} '''Locksmithing Details''' |
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{{!}}- bgcolor="#FFFFFF" |
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|{{#ifeq: {{lc:{{{Manipulated|}}}}} | no | | |
|{{#ifeq: {{lc:{{{Manipulated|}}}}} | no | | |
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! colspan="2" |
{{!}} align="center" colspan="2" style="font-size: small; text-align: left;{{!}}'''[[Manipulate_ability|Manipulation]]''' |
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{{!}}-bgcolor="#FFFFFF" |
{{!}}-bgcolor="#FFFFFF" |
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{{!}} Manipulatable {{!}}{{!}} {{#switch:{{lc:{{{Manipulated}}}}}|y|yes=[[is manipulatable::Yes]]|n|no=|''[[missing::Infobox entry on whether it's manipulable|Unknown]]''}} |
{{!}} Manipulatable {{!}}{{!}} {{#switch:{{lc:{{{Manipulated}}}}}|y|yes=[[is manipulatable::Yes]]|n|no=|''[[missing::Infobox entry on whether it's manipulable|Unknown]]''}} |
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{{!}}Teaching Cap{{!}}{{!}}{{#if:{{{mcap|}}}|{{{mcap}}}|''[[missing::Infobox entry on manipulate cap|Unknown]]''}} |
{{!}}Teaching Cap{{!}}{{!}}{{#if:{{{mcap|}}}|{{{mcap}}}|''[[missing::Infobox entry on manipulate cap|Unknown]]''}} |
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Revision as of 17:03, 30 April 2021
Usage Documentation:
Leave unknown fields BLANK!
| Variable | Supported Values | Usage |
|---|---|---|
| Critter Name | Full critter name | |
| Image File | filename on the elanthipedia server | |
| new | yes/no | Whether the minimum and maximum caps have been updated since 3.0/3.1 |
| simulevel | # | The overall relative creature level taken from the Test Instance version of the creature. |
| simulevelmax | # | The overall relative maximum creature level taken from the Test Instance version of the creature, for critters that spawn within a range. |
| naturallevel | # | The natural attack creature level taken from the Test Instance version of the creature. |
| naturallevelmax | # | The natural attack maximum creature level taken from the Test Instance version of the creature, for critters that spawn within a range. |
| weaponlevel | # | The weapon attack creature level taken from the Test Instance version of the creature. |
| weaponlevelmax | # | The weapon attack maximum creature level taken from the Test Instance version of the creature, for critters that spawn within a range. |
| defenselevel | # | The defense creature level taken from the Test Instance version of the creature. |
| defenselevelmax | # | The defense maximum creature level taken from the Test Instance version of the creature, for critters that spawn within a range. |
| level | # | This is the player compiled estimate of the creature level. Value in this field is either historical (pre-2020) or for a creature not found in Test, such as an invasion creature. Leave blank if a creature can be found in Prime commonly. |
| MinCap | # | The minimum amount of weapon skill that is required to hunt this creature at level. |
| MaxCap | # | The maximum amount of weapon skill that this creature will teach (a.k.a. the "hard cap) |
| BodyType | amorphous, avian, biped, crustacean, fish, insect, ophidian, plant, quadruped, skeletal, unknown, worm | The creatures body type, such as humanoid, etc. |
| BodyType2 | creatural, demonic, humanoid, monstrous | Some folks might consider body types differently |
| Body Size | tiny, little, small, medium, large, very large, huge | Size of the body. |
| Skinnable | yes/y/no/n | Can the creature be skinned? |
| Has Coins/Gems/Boxes | yes/y/no/n | Does the creature directly drop coins/gems/boxes? |
| Alignment | no/cursed/undead/holy | Is the creature evil, undead, or cursed (such as the type affected by blessed equipment), or holy? |
| Corporeal | yes/y/no/n | Must blessed weapons be used to strike the creature? |
| Construct | yes/y/no/n | Can an Empath attack it without receiving Shock? |
| Casts Spells | yes/y/no/n | Does the creature cast spells? |
| Attack Range | All/Melee/Pole/Ranged/(Ranged/Melee) | What range can the creature attack from? |
| Stealthy | yes/y/no/n | Does the creature use stealth on a regular basis? |
| Special | yes/y/no/n | Does the creature have a special non-spell attack, including but not limited to poison or disease? Please give details in the main entry if so. |
| Special | yes/y/no/n | Does the creature have a special non-spell defense, including but not limited to immunity to something? Please give details in the main entry if so. |
| Province | Zoluren, Therengia, Ilithi, Qi'Reshalia, Forfedhdar, Extra-Provincial | List which provinces the creature can be found |
| City | <area>/I/Q/IQ | Which city the creature may be found near, or the region (such as Ker'leor), use I for invasion only creatures, and Q for quest only creatures. (Required: if no value is populated, the creature will not show up on Bestiary lists.) |
| MapList# | * {{rmap|Map #|Map Name}} | List the locations the creature can be found. |
| Skin/Part/Bone Name | <name> | The TAP of the appropriate part. |
| Skin/Part/Bone Weight | # | The weight of the appropriate part. |
| RequiredRanks | # | Minimum ranks to skin the easiest part of the creature. |
| MaxVal | # Kronars/Lirums/Dokoras | Maximum non-arranged value. Include currency type. |
| MaxArrangedVal | # Kronars/Lirums/Dokoras | Maximum arranged value. Include currency type. |
| Manipulated | yes/y/no/n | Can the creature be manipulated? Leave blank for unknown. |
| mskill | # | Skill required to manipulate 1 or 2 creatures. |
| mcap | # | The max level which the creature will teach to. |
Leave unknown fields BLANK!
Maintenance Cost is calculated and handled by the template, no user input required for this item.
{{Critter
|name=
|Image File=
|new=
|simulevel=
|simulevelmax=
|naturallevel=
|weaponlevel=
|defenselevel=
|level=
|MinCap=
|MaxCap=
|BodyType=
|Skinnable=
|Has Coins=
|Has Gems=
|Has Boxes=
|Evil=
|Corporeal=
|Casts Spells=
|Stealthy=
|Special=
|Defense=
|Attack Range=
|Province=
|City=
|MapList=
|hasskin=
|Skin Name=
|Skin Weight=
|haspart=
|Part Name=
|Part Weight=
|hasbone=
|Bone Name=
|Bone Weight=
|RequiredRanks=
|MaxVal=
|MaxArrangedVal=
|Manipulated=
|mskill1=
|mskill2=
|mcap=
|Construct=
|Poachable=
}}