Boxes *KS* (script): Difference between revisions

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m (added hairbrush and lead rope to list of items to be looted & dropped)
m (set grass to 'stow' instead of 'drop', and added a 'stow necklace' for loot)
Line 993: Line 993:
match Hair hairbrush
match Hair hairbrush
match Rope lead rope
match Rope lead rope
match Necklace necklace
match DismantleBox nothing in there
match DismantleBox nothing in there
pause 1
pause 1
Line 1,275: Line 1,276:
put stow my lockp
put stow my lockp
goto LootBox
goto LootBox

Necklace:
put get necklace from my %B
put stow my necklace


Nugget:
Nugget:
Line 1,302: Line 1,307:
Grass:
Grass:
put get my grass from my %B
put get my grass from my %B
put drop my grass in my %P
put put my grass in my %P
goto LootBox
goto LootBox



Revision as of 13:50, 27 May 2019

Boxes *KS* (script)
Category Survival,Locksmithing
Front-end StormFront
Author Kashna

What This Script Does

This is an extremely comprehensive disarming and lockpicking script. In total it will:

  1. Verify if you want to stop when mind locked or to open all boxes in the relevant container.
  2. Verify within which container you are keeping your locked boxes.
  3. Verify which container you wish to use to stash your armor while opening boxes.
  4. Remove all armor.
  5. Identify the traps and disarm them according to their difficulty.
  6. Prompt you if the difficulty is crazy high.
  7. Identify the lock and pick it according to difficulty.
  8. If either disarming or picking is unsuccessful after three attempts, it switches to “carefully”.
  9. After picking the lock, it automatically loots the box, then dismantles it.
  10. Depending on your EXP response above, it will either check EXP or not... and if not locked, begin on the next box.
  11. If you change the setting to "yes", it will also harvest traps (only doing this before looting if a new trap is found, otherwise it waits until after the box is picked and looted to finish).
  12. When the container is empty, or you’re mind locked, it will then re-equip all armor.


One cool thing about this script is that, despite how comprehensive it is, it still works for the basic stuff, too. If you are already holding the box in your hand, it will choose to work on that box instead of what's in your designated container. :-)

It can also pick up a box at whatever stage of disarm/picking that you happen to have left off with it.

Lastly, to set your container it has you look inside it (to get boxes from and store armor in). For your convenience, you may manually input the container names into the script (right at the top!) and never see them again.  :-)

Special Notes

For looting gems from these boxes, it is important that you are wearing a gem pouch, that you've set said pouch as your "store gems" option, and that it is closed. All good practices anyway, no?  :-)

When you first save the script you must set the variables that are stated in the initial portion of the script. It's all explained in the introduction, having to do with containers, etc. You'll have to state whether you want to open all boxes, or just for EXP, which container holds your boxes, and which container you want to use to hold your armor, as well as whether you wish to harvest the traps or not.

If the script hangs while looting, it's an easy fix. In the shortterm - just loot the item and look inside the box once more. In the longterm - add a new match line to take that particular piece of loot into account down below the LootBox label. For gems you'll need to add a MATCH line such as "match Agate agate", and a section underneath that such as:

Agate:
setvariable G agate
goto StowGem


If you have any particular feedback, I would love to hear it on the TALK page!

Last Updated: 5-3-2019

Boxes Script

# You may wish to set a container within which you keep your lockpick.
# This is found under the label “PutAwayLockpick”.
# The script assumes you are using a case or a ring,
# but will work with or without those things.
#
# Within the looting portion of the script you may designate specific containers
# for various kinds of objects (random things, gems, herbs, etc).
# You may change how you loot these objects within the bottom-most portion
# of this script.
#
# It is critical that you have utilized the STORE verb.
# If you haven’t already, please set the container for “STORE GEM”
#
#NECESSARY VARIABLE SETTINGS
#
# ----- EXPVerification ----- add a “yes” or “no” after the X below.
setvariable X yes
#
# ----- PackCheck ----- add the container your boxes are in after the P below.
 setvariable P MyBoxContainer
#
# ----- ArmorStash ----- add the container that you want to put your armor in
 setvariable Z MyArmorContainer
#
#------ DismantleHarvest --- determines if, after picking the lock, you wish to harvest
#---------------------------------- the trap or not.  Must be set manually at the beginning
#---------------------------------- of the script.  Options are NO or YES
setvariable H yes

#END VARIABLE SETTINGS  -  Script starts below:

goto BoxesIn%P

BoxesIn:
BoxesInMyBoxContainer:
echo
echo
echo **********************************
echo ***  LOOK inside your BOX CONTAINER
echo ***  
echo ***  To skip this prompt in the future you may
echo ***  make this a fixed setting at the top of the script
echo ***********************************
echo
match BoxesInHaversack haversack
match BoxesInBackpack backpack
match BoxesInPack  pack
match BoxesInGearbag gearbag
match BoxesInSatchel satchel
match BoxesInHarness harness
match BoxesInSidebag sidebag
match BoxesInRucksack rucksack
match BoxesInTote tote
match BoxesInCarryall carryall
match BoxesInBaldric baldric
match BoxesInBag  bag
match BoxesInDuffel silk duffel
match BoxesInBacksheath backsheath
match BoxesInKnapsack knapsack
match BoxesInSack sack
match BoxesInKeg keg
match BoxesInGameBag game-bag
match BoxesInBasket basket
matchwait

BoxesInDuf:
BoxesInDuff:
BoxesInDuffe:
BoxesInDuffel:
setvariable P duffel
goto ArmorIn%Z

BoxesInBacksheath:
BoxesInBacksheat:
BoxesInBackshea:
BoxesInBackshe:
BoxesInBacksh:
BoxesInBacks:
setvariable P backsheath
goto ArmorIn%Z

BoxesInKnapsack:
BoxesInKnapsac:
BoxesInKnapsa:
BoxesInKnaps:
BoxesInKnap:
BoxesInKna:
setvariable P knapsack
goto ArmorIn%Z

BoxesInSack:
BoxesInSac:
setvariable P sack
goto ArmorIn%Z

BoxesInKeg:
setvariable P  keg
goto ArmorIn%Z

BoxesInGameBag:
BoxesInGameBa:
BoxesInGameB:
BoxesInGame:
BoxesInGam:
setvariable P game
goto ArmorIn%Z

BoxesInBasket:
BoxesInBaske:
BoxesInBask:
BoxesInBas:
setvariable P basket
goto ArmorIn%Z

BoxesInHav:
BoxesInHave:
BoxesInHaver:
BoxesInHavers:
BoxesInHaversa:
BoxesInHaversac:
BoxesInHaversack:
setvariable P haversack
goto ArmorIn%Z

BoxesInPac:
BoxesInPack:
setvariable P pack
goto ArmorIn%Z

BoxesInBag:
setvariable P bag
goto ArmorIn%Z

BoxesInGea:
BoxesInGear:
BoxesInGearb:
BoxesInGearba:
BoxesInGearbag:
setvariable P gearbag
goto ArmorIn%Z

BoxesInBac:
BoxesInBack:
BoxesInBackp:
BoxesInBackpa:
BoxesInBackpac:
BoxesInBackpack:
setvariable P backpack
goto ArmorIn%Z

BoxesInSat:
BoxesInSatche:
BoxesInSatch:
BoxesInSatc:
BoxesInSatchel:
setvariable P satchel
goto ArmorIn%Z

BoxesInHar:
BoxesInHarnes:
BoxesInHarne:
BoxesInHarn:
BoxesInHarness:
setvariable P harness
goto ArmorIn%Z

BoxesInSid:
BoxesInSideba:
BoxesInSideb:
BoxesInSide:
BoxesInSidebag:
setvariable P sidebag
goto ArmorIn%Z

BoxesInRuc:
BoxesInRucksac:
BoxesInRucksa:
BoxesInRucks:
BoxesInRuck:
BoxesInRucksack:
setvariable P rucksack
goto ArmorIn%Z

BoxesInTote:
BoxesInTot:
setvariable P tote
goto ArmorIn%Z

BoxesInCarryall:
BoxesInCarryal:
BoxesInCarrya:
BoxesInCarry:
BoxesInCarr:
BoxesInCar:
setvariable P carryall
goto ArmorIn%Z

BoxesInBaldric:
BoxesInBaldri:
BoxesInBaldr:
BoxesInBald:
BoxesInBal:
setvariable P baldric
goto ArmorIn%Z

ArmorIn:
ArmorInMyArmorContainer:
pause 1
echo
echo
echo **********************************
echo ***  LOOK inside your ARMOR CONTAINER
echo ***  
echo ***  To skip this prompt in the future you may
echo ***  make this a fixed setting at the top of the script
echo ***********************************
echo
match ArmorInHaversack haversack
match ArmorInBackpack backpack
match ArmorInPack  pack
match ArmorInGearbag gearbag
match ArmorInSatchel satchel
match ArmorInHarness harness
match ArmorInSidebag sidebag
match ArmorInRucksack rucksack
match ArmorInTote tote
match ArmorInCarryall carryall
match ArmorInBaldric baldric
match ArmorInBag  bag
match ArmorInDuffel silk duffel
match ArmorInBacksheath backsheath
match ArmorInKnapsack knapsack
match ArmorInSack sack
match ArmorInKeg keg
match ArmorInGameBag game-bag
match ArmorInBasket basket
matchwait

ArmorInDuf:
ArmorInDuff:
ArmorInDuffe:
ArmorInDuffel:
setvariable Z duffel
goto RemArmor

ArmorInBacksheath:
ArmorInBacksheat:
ArmorInBackshea:
ArmorInBackshe:
ArmorInBacksh:
ArmorInBacks:
setvariable Z backsheath
goto RemArmor

ArmorInKnapsack:
ArmorInKnapsac:
ArmorInKnapsa:
ArmorInKnaps:
ArmorInKnap:
ArmorInKna:
setvariable Z knapsack
goto RemArmor

ArmorInSack:
ArmorInSac:
setvariable Z sack
goto RemArmor

ArmorInKeg:
setvariable Z  keg
goto RemArmor

ArmorInGameBag:
ArmorInGameBa:
ArmorInGameB:
ArmorInGame:
ArmorInGam:
setvariable Z game
goto RemArmor

ArmorInBasket:
ArmorInBaske:
ArmorInBask:
ArmorInBas:
setvariable Z basket
goto RemArmor

ArmorInHav:
ArmorInHave:
ArmorInHaver:
ArmorInHavers:
ArmorInHaversa:
ArmorInHaversac:
ArmorInHaversack:
setvariable Z haversack
goto RemArmor

ArmorInPac:
ArmorInPack:
setvariable Z pack
goto RemArmor

ArmorInBag:
setvariable Z bag
goto RemArmor

ArmorInGea:
ArmorInGear:
ArmorInGearb:
ArmorInGearba:
ArmorInGearbag:
setvariable Z gearbag
goto RemArmor

ArmorInBac:
ArmorInBack:
ArmorInBackp:
ArmorInBackpa:
ArmorInBackpac:
ArmorInBackpack:
setvariable Z backpack
goto RemArmor

ArmorInSatchel:
ArmorInSatche:
ArmorInSatch:
ArmorInSatc:
ArmorInSat:
setvariable Z satchel
goto RemArmor

ArmorInHarness:
ArmorInHarnes:
ArmorInHarne:
ArmorInHarn:
ArmorInHar:
setvariable Z harness
goto RemArmor

ArmorInSidebag:
ArmorInSideba:
ArmorInSideb:
ArmorInSide:
ArmorInSid:
setvariable Z sidebag
goto RemArmor

ArmorInRucksack:
ArmorInRucksac:
ArmorInRucksa:
ArmorInRucks:
ArmorInRuck:
ArmorInRuc:
setvariable Z rucksack
goto RemArmor

ArmorInTote:
ArmorInTot:
setvariable Z tote
goto RemArmor

ArmorInCarryall:
ArmorInCarryal:
ArmorInCarrya:
ArmorInCarry:
ArmorInCarr:
ArmorInCar:
setvariable Z carryall
goto RemArmor

ArmorInBaldric:
ArmorInBaldri:
ArmorInBaldr:
ArmorInBald:
ArmorInBal:
setvariable Z baldric
goto RemArmor

RemArmor:
put inv armor
match RemGlove gloves
match RemGaunt gauntlet
match RemSleeves sleeves
match RemVamb vambraces
match RemCap cap
match RemHelm helm
match RemBala balaclav
match RemArmet armet
match RemMorion morion
match RemBascinet bascinet
match RemBarbute barbute
match RemMask mask
match RemCowl cowl
match RemHood hood
match RemBackplate backplate
match RemFauld fauld
match RemBreastplate breastplate
match RemCuirass cuirass
match RemPlate field plate
match RemPlate half plate
match RemPlate full plate
match RemPlate fluted plate
match RemTabard tabard
match RemAvent aventail
match RemMant mantle
match RemTasset tasset
match RemShield shield
match RemTarge targe
match RemSipar sipar
match RemBuckler buckler
match RemAegis aegis
match RemVest vest
match RemLorica lorica
match RemShirt shirt
match RemJerkin jerkin
match RemCoat coat
match RemLeath leathers
match RemHaub hauberk
match RemRobe robe
match RemGreav greaves
match RemLeatherArmor leather armor
match GlanceForBox wearing anything like
matchwait

Remove:
put remove my %s
put put my %s in my %Z
waitfor You put
goto RemArmor

# HEAD, EYE and NECK armor designations for removal
RemHelm:
save helm
goto Remove

RemBala:
save balac
goto Remove

RemCap:
save cap
goto Remove

RemArmet:
save armet
goto Remove

RemHood:
save hood
goto Remove

RemMorion:
save morion
goto Remove

RemBascinet:
save bascinet
goto Remove

RemBarbute:
save barbute
goto Remove

RemMask:
save mask
goto Remove

RemCowl:
save cowl
goto Remove

RemTasset:
save tasset
goto Remove

RemMant:
save mantl
goto Remove

RemAvent:
save aventail
goto Remove

# CHEST, BACK, and ABDOMEN armor designated for removal
RemBackplate:
save backplate
goto Remove

RemTabard:
save tabard
goto Remove

RemFauld:
save fauld
goto Remove

RemBreastplate:
save breastplate
goto Remove

RemCuirass:
save cuirass
goto Remove

RemPlate:
save field plate
goto Remove

RemRobe:
save robe
goto Remove

RemLeatherArmor:
save armor
goto Remove

RemLorica:
save lorica
goto Remove

RemVest:
save vest
goto Remove

RemShirt:
save shirt
goto Remove

RemCoat:
save coat
goto Remove

RemJerkin:
save jerkin
goto Remove

RemLeath:
save leathers
goto Remove

RemHaub:
save hauberk
goto Remove

# SHIELDS designated for removal
RemSipar:
save sipar
goto Remove

RemBuckler:
save buckler
goto Remove

RemAegis:
save aegis
goto Remove

RemShield:
save shield
goto Remove

RemTarge:
save targe
goto Remove

# HAND and ARM armor designated for removal
RemSleeves:
save sleeves
goto Remove

RemGlove:
save glove
goto Remove

RemGaunt:
save gaunt
goto Remove

RemVamb:
save vambr
goto Remove

#LEG armor designated for removal
RemGreav:
save greav
goto Remove


GlanceForBox:
pause 1
put glance
match TrunkGlance trunk
match ChestGlance chest
match StrongboxGlance strongbox
match CrateGlance crate
match CofferGlance coffer
match CasketGlance casket
match CaddyGlance caddy
match SkippetGlance skippet
match BoxGlance box
match LookForBox empty hands
matchwait

TrunkGlance:
setvariable B trunk
goto DisarmIdent

ChestGlance:
setvariable B chest
goto DisarmIdent

StrongboxGlance:
setvariable B strongbox
goto DisarmIdent

CrateGlance:
setvariable B crate
goto DisarmIdent

CofferGlance:
setvariable B coffer
goto DisarmIdent

CasketGlance:
setvariable B casket
goto DisarmIdent

CaddyGlance:
setvariable B caddy
goto DisarmIdent

SkippetGlance:
setvariable B skippet
goto DisarmIdent

BoxGlance:
setvariable B box
goto DisarmIdent

LookForBox:
pause 1
put look in my %P
match Trunk trunk
match Chest chest
match Strongbox strongbox
match Crate crate
match Coffer coffer
match Casket casket
match Caddy caddy
match Skippet skippet
match Box box
match Done and some
match Done and a
match Done nothing in there
matchwait

Trunk:
setvariable B trunk
goto GetBox

Chest:
setvariable B chest
goto GetBox

Crate:
setvariable B crate
goto GetBox

Strongbox:
setvariable B strongbox
goto GetBox

Coffer:
setvariable B coffer
goto GetBox

Casket:
setvariable B casket
goto GetBox

Caddy:
setvariable B caddy
goto GetBox

Skippet:
setvariable B skippet
goto GetBox

Box:
setvariable B box
goto GetBox

GetBox:
put get %B from my %P
match DisarmIdent You get a
match DisarmIdent already holding
matchwait

DisarmIdent:
match GetPick looks safe enough
match GetPick quite safe
match GetPick blocking whatever
match GetPick harmless
match GetPick there used to be something
match GetPick been pried away
match GetPick small deflated bladder
match GetPick have been bent
match GetPick the trap is no longer a danger
match DisarmQuick a simple matter
match DisarmQuick aged grandmother
match DisarmQuick trivially constructed
match DisarmQuick laughable matter
match DisarmNormal should not take long
match DisarmNormal only minor troubles
match DisarmNormal precisely at your
match DisarmNormal some chance
match DisarmCareful would be a longshot
match DisarmCareful has the edge
match DisarmCareful odds are against
match DisarmCareful would be a long shot
match DisarmReally Prayer would be
match DisarmReally amazingly minimal
match DisarmReally have any chance
match DisarmReally snowball does
match DisarmReally jump off a cliff
match DisarmReally snowball encased in
match DisarmIdent fails to reveal
match DisarmIdent something to shift
match DisarmIdent not yet fully disarmed
pause 1
put glance my %B
put disarm my %B ident
matchwait

DisarmReally:
pause 1
echo
echo **************************
echo
echo *** This trap is extremely dangerous ***
echo *** If you insist on it, NOD now ***
echo
echo **************************
echo
waitfor You nod
goto DisarmCareful

DisarmQuick:
counter set 0
save quick
pause 1
goto Disarm%c

DisarmCareful:
counter set 0
save careful
pause 1
goto Disarm%c

DisarmNormal:
counter set 0
save  
pause 1
goto Disarm%c

Disarm3:
goto DisarmCareful
Disarm2:
Disarm1:
Disarm0:
counter add 1
pause 1
put disarm my %B %s
match GetPick quite safe
match GetPick looks safe enough
match DisarmAnalyze yet fully disarmed
match DisarmIdent the crystal hits
match DisarmCareful something to shift
match DisarmCareful proves too difficult
match Disarm%c unable to make
match DisarmIdent Roundtime
matchwait

GetPick:
pause 1
put get my lockpick
goto PickIdent

PickIdent:
counter set 0
goto PickIdent0

PickIdent3:
goto PickCareful
PickIdent2:
PickIdent1:
PickIdent0:
pause 1
counter add 1
put glance my %B
put pick my %B ident
match OpenBox not even locked
match PickIdent%c fails to teach you
match PickIdent%c something to shift
match PickQuick a simple matter
match PickQuick an aged grandmother
match PickQuick trivially constructed
match PickQuick laughable matter
match PickQuick should not take long
match PickQuick only minor troubles
match GetPick Find a more appropriate tool
match Pick precisely at your
match Pick some chance
match Pick has the edge
match PickCareful would be a longshot
match PickCareful odds are against
matchwait

PickQuick:
save quick
pause 1
goto Pick0

Pick:
save   
goto Pick0

Pick4:
goto PickCareful
Pick3:
Pick2:
Pick1:
Pick0:
counter add 1
pause 1
put pick my %B %s
match PickIdent You discover another
match Pick%c You are unable
match GetPick just broke
match GetPick Find a more appropriate tool
match OpenBox not even locked
match OpenBox Roundtime
matchwait

PickCareful:
counter set 0
save careful
goto Pick0

OpenBox:
pause 1
put open my %B
match PutAwayLockpick is already open
match GetPick It is locked
match PutAwayLockpick You open
matchwait

PutAwayLockpick:
put stow my lockpick
goto LootCoin

LootCoin:
put get my coin
put get my coin
match LootCoin …wait
match LootBox What were you referring to
match LootCoin You pick up
matchwait

LootBox:
match DismantleBox You find nothing
match LootCoin coin
match LootCoin coins
match Alexandrite alexandrite
match Agate agate
match Amber piece of amber
match Amethyst amethyst
match Andalus andalusite
match Aqua aquamarine
match Bar bronze bar
match Bar silver bar
match Bar gold bar
match Bar brass bar
match Bar steel bar
match Bar pewter bar
match Bloodstone bloodstone
match Carnelian carnelian
match Card card
match Chalcedony chalcedony
match Chryso chrysoberyl
match Citrine citrine
match Chryso chrysoprase
match Coral of coral
match Crystal crystal
match Diamond diamond
match Diopside diopside
match Emerald emerald
match Flint flint
match Flower flower
match Garnet garnet
match Glue glue
match Hemat hematite
match Nugget iron nugget
match Ivory piece of ivory
match Iolite iolite
match Jade jade
match Kunzite kunzite
match Lazuli lazuli
match Lockpick lockpick
match Moonstone moonstone
match Morgan morganite
match Nugget nugget
match Onyx onyx
match Opal opal
match Pearl pearl
match Peridot peridot
match Quartz quartz
match Ruby ruby
match Rune runestone
match Sap muljin sap
match Sap sufil sap
match Sapphire sapphire
match GwethKeep jadeite stones
match GwethKeep kyanite stones
match Gweth stones
match Spinel spinel
match StarStone star-stone
match Sun sunstone
match Tanz tanzanite
match Topaz topaz
match Tourm tourmaline
match Tsavo tsavorite
match Turq turquoise
match Zircon zircon
match Dira dira
match Beryl beryl
match Root root
match Grass grass
match Nugget nugget
match Stem stem
match Lotion lotion
match Thread thread
match Leaves leaves
match Pestle pestle
match Mortar mortar
match Needle needle
match Sufil sufil sap
match Label wax label
match Hair hairbrush
match Rope lead rope
match Necklace necklace
match DismantleBox nothing in there
pause 1
put look in my %B
matchwait


StowGem:
put get my %G from my %B
put stow %G
match LootBox closing it once more
match NeedNewGemContainer got a wealth of gems
matchwait

NeedNewGemContainer:
echo
echo ************************
echo
echo *** Current gem container full ***
echo *** Please obtain and set a new ***
echo *** gem container upon doing so ***
echo *** NOD when ready. ***
echo
waitfor You nod
goto StowGem

# Gem storage
# and Gems to be looted

Agate:
setvariable G agate
goto StowGem

Amethyst:
setvariable G amethyst
goto StowGem

Alexandrite:
setvariable G alexandrite
goto StowGem

Amber:
setvariable G amber
goto StowGem

Andalus:
setvariable G andalus
goto StowGem

Aqua:
setvariable G aqua
goto StowGem

Bloodstone:
setvariable G bloodstone
goto StowGem

Beryl:
setvariable G beryl
goto StowGem

Carnelian:
setvariable G carnelian
goto StowGem

Chalcedony:
setvariable G chalcedony
goto StowGem

Chryso:
setvariable G chryso
goto StowGem

Citrine:
setvariable G citrine
goto StowGem

Coral:
setvariable G coral
goto StowGem

Crystal:
setvariable G crystal
goto StowGem

Diamond:
setvariable G diamond
goto StowGem

Diopside:
setvariable G diopside
goto StowGem

Emerald:
setvariable G emerald
goto StowGem

Garnet:
setvariable G garnet
goto StowGem

Hemat:
setvariable G hemat
goto StowGem

Iolite:
setvariable G iolite
goto StowGem

Ivory:
setvariable G ivory
goto StowGem

Jade:
setvariable G jade
goto StowGem

Kunzite:
setvariable G kunzite
goto StowGem

Lazuli:
setvariable G lazuli
goto StowGem

Moonstone:
setvariable G moonstone
goto StowGem

Morgan:
setvariable G morgani
goto StowGem

Onyx:
setvariable G onyx
goto StowGem

Opal:
setvariable G opal
goto StowGem

Pearl:
setvariable G pearl
goto StowGem

Peridot:
setvariable G peridot
goto StowGem

Quartz:
setvariable G quartz
goto StowGem

Ruby:
setvariable G ruby
goto StowGem

Sapphire:
setvariable G sapphire
goto StowGem

StarStone:
setvariable G star
goto StowGem

Spinel:
setvariable G spinel
goto StowGem

Sun:
setvariable G sunston
goto StowGem

Tanz:
setvariable G tanzanite
goto StowGem

Topaz:
setvariable G topaz
goto StowGem

Tourm:
setvariable G tourm
goto StowGem

Tsavo:
setvariable G tsavo
goto StowGem

Turq:
setvariable G turq
goto StowGem

Zircon:
setvariable G zircon
goto StowGem

# Random Stuff to be DROPPED
# This stuff is considered useless

Rope:
put get rope from my %B
put drop my rope
goto LootBox

Hair:
put get hair from my %B
put drop my hair
goto LootBox

Label:
put get label from my %B
put drop my label
goto LootBox

Thread:
put get thread from my %B
put drop my thread
goto LootBox

Glue:
put get glue from my %B
put drop my glue
goto LootBox

Flint:
put get flint from my %B
put drop my flint
goto LootBox

Pestle:
put get my pestle from my %B
put drop my pestl
goto LootBox

Mortar:
put get my mortar from my %B
put drop my mortar
goto LootBox

Needle:
put get my needl from my %B
put drop my needle
goto LootBox


#  Random Stuff to be STOWED
#  This goes into your basic STOW container except the Kyanite and Jadeite

GwethKeep:
put get stone from my %B
put put my stone in my %P
goto LootBox

Bar:
put get my bar from my %B
put stow my bar
goto LootBox

Card:
put get my card from my %B
put stow my card
goto LootBox

Dira:
put get my dira from my %B
put stow my dira
goto LootBox

Gweth:
put get my stones from my %B
put stow my stones
goto LootBox

Lotion:
put get my lotion from my %B
put stow my lotion
goto LootBox

Lockpick:
put get my lockp from my %B
put stow my lockp
goto LootBox

Necklace:
put get necklace from my %B
put stow my necklace

Nugget:
put get nugget from my %B
put stow my nugget
goto LootBox

Rune:
put get my runest from my %B
put stow my runest
goto LootBox


# This stuff is put in the SAME CONTAINER THAT YOUR BOXES ARE IN
# These are HERBS that need to be worked by an alchemist first in order to become useful

Sap:
put get sap from my %B
put put my sap in my %P
goto LootBox

Flower:	
put get flower from my %B
put put my flower in my %P
goto LootBox

Grass:
put get my grass from my %B
put put my grass in my %P
goto LootBox

Leaves:
put get my leaves from my %B
put put my leaves in my %P
goto LootBox

Root:
put get my root from my %B
put put my root in my %P
goto LootBox

Stem:
put get my stem from my %B
put put my stem in my %P
goto LootBox

Sufil:
put get my sufil sap from my %B
put put my sufil sap in my %P
goto LootBox

DisarmAnalyze:
goto DisarmAnalyze%H

DisarmAnalyzeYes:
counter set 0
goto AnalyzeTrap

DisarmAnalyzeNo:
goto DisarmIdent

AnalyzeTrap:
AnalyzeTrap0:
AnalyzeTrap1:
AnalyzeTrap2:
AnalyzeTrap3:
AnalyzeTrap4:
counter add 1
put disarm %B analyze
match HarvestTrap already analyzed this trap
match AnalyzeTrap%c ...wait
match AnalyzeTrap%c Roundtime
matchwait

AnalyzeTrap5:
goto DisarmIdent

HarvestTrap:
put disarm %B harvest
match HarvestTrap ...wait
match DisarmIdent unsuitable for harvesting
match HarvDrop been completely harvested
match HarvestTrap Roundtime
matchwait

HarvDrop:
pause 1
put glance
match DropBlad bladder
match DropBlad blade
match DropCirc circle
match DropClay clay
match DropCrys crystal
match DropCube cube
match DropDisc disc
match DropFace face
match DropHamm hammer
match DropLeg leg
match DropNeed needle
match DropPin pin in your
match DropRes reservoir
match DropRune rune
match DropSeal seal
match DropSphere sphere
match DropSpring spring
match DropStrik striker
match DropStud studs
match DropTube tube
match DropVial vial
match HarvDone nothing in your
matchwait

DropBlad:
put drop blad
goto HarvDone

DropCirc:
put drop circ
goto HarvDone

DropClay:
put drop clay
goto HarvDone

DropCrys:
put drop crys
goto HarvDone

DropCube:
put drop cube
goto HarvDone

DropDisc:
put drop disc
goto HarvDone

DropFace:
put drop face
goto HarvDone

DropHamm:
put drop hamm
goto HarvDone

DropLeg:
put drop leg
goto HarvDone

DropNeed:
put drop need
goto HarvDone

DropPin:
put drop pin
goto HarvDone

DropRes:
put drop res
goto HarvDone

DropRune:
put drop rune
goto HarvDone

DropSeal:
put drop seal
goto HarvDone

DropSphere:
put drop sphere
goto HarvDone

DropSpring:
put drop spring
goto HarvDone

DropStrik:
put drop strik
goto HarvDone

DropStud:
put drop stud
goto HarvDone

DropTube:
put drop tube
goto HarvDone

DropVial:
put drop vial
goto HarvDone

HarvDone:
goto DisarmIdent

DismantleBox:
goto DismantleBoxHarvest%H

DismantleBoxHarvestYes:
counter set 0
DismantleAnalyze0:
DismantleAnalyze1:
DismantleAnalyze2:
DismantleAnalyze3:
DismantleAnalyze4:
DismantleAnalyze:
counter add 1
pause 1
put disarm %B analyze
match DismantleAnalyze ...wait
match DismantleHarvest already analyzed this trap
match DismantleBoxHarvestNo unsuitable for harvesting
match DismantleAnalyze%c Roundtime
matchwait

DismantleHarvest:
counter set 0
DismantleHarvest0:
DismantleHarvest1:
DismantleHarvest2:
DismantleHarvest3:
DismantleHarvest4:
pause 1
put disarm %B harvest
match DisHarvDone unsuitable for harvesting
match DismantleHarvest%c Roundtime
match DisHarvDrop been completely harvested
matchwait

DisHarvDrop:
pause 1
put glance
match DisDropBlad bladder
match DisDropBlad blade
match DisDropCirc circle
match DisDropClay clay
match DisDropCrys crystal
match DisDropCube cube
match DisDropDisc disc
match DisDropFace face
match DisDropHamm hammer
match DisDropLeg leg
match DisDropNeed needle
match DisDropPin pin in your
match DisDropRes reservoir
match DisDropRune rune
match DisDropSeal seal
match DisDropSphere sphere
match DisDropSpring spring
match DisDropStrik striker
match DisDropStud studs
match DisDropTube tube
match DisDropVial vial
match DisHarvDone nothing in your
matchwait

DisDropBlad:
put drop blad
goto DisHarvDone

DisDropCirc:
put drop circ
goto DisHarvDone

DisDropClay:
put drop clay
goto DisHarvDone

DisDropCrys:
put drop crys
goto DisHarvDone

DisDropCube:
put drop cube
goto DisHarvDone

DisDropDisc:
put drop disc
goto DisHarvDone

DisDropFace:
put drop face
goto DisHarvDone

DisDropHamm:
put drop hamm
goto DisHarvDone

DisDropLeg:
put drop leg
goto DisHarvDone

DisDropNeed:
put drop need
goto DisHarvDone

DisDropPin:
put drop pin
goto DisHarvDone

DisDropRes:
put drop res
goto DisHarvDone

DisDropRune:
put drop rune
goto DisHarvDone

DisDropSeal:
put drop seal
goto DisHarvDone

DisDropSphere:
put drop sphere
goto DisHarvDone

DisDropSpring:
put drop spring
goto DisHarvDone

DisDropStrik:
put drop strik
goto DisHarvDone

DisDropStud:
put drop stud
goto DisHarvDone

DisDropTube:
put drop tube
goto DisHarvDone

DisDropVial:
put drop vial
goto DisHarvDone

DismantleHarvest5:
DismantleAnalyze5:
DisHarvDone:
DismantleBoxHarvestNo:
put dismant my %B
pause 1
goto CheckEXP%X

CheckEXPYes:
pause 1
put exp locks
match LocksMindLocked 33/3
match LocksMindLocked 34/3
match GlanceForBox /3
matchwait

CheckEXPNo:
goto GlanceForBox

LocksMindLocked:
echo
echo ***************************
echo
echo *** Locksmithing mind locked ***
echo
echo *** Re-Equipping Armor! ***
echo
echo ***************************
echo
goto EquipArmor


Done:
echo
echo ****************************
echo
echo *** All boxes open and looted! ***
echo
echo *** Re-Equipping Armor! ***
echo
echo ***************************
echo
goto EquipArmor

EquipArmor:
match EquipGlove gloves
match EquipGaunt gauntlet
match EquipSleeves sleeves
match EquipVamb vambraces
match EquipCowl cowl
match EquipMask mask
match EquipCap cap
match EquipHelm helm
match EquipBala balaclav
match EquipArmet armet
match EquipMorion morion
match EquipBascinet bascinet
match EquipBarbute barbute
match EquipBackplate backplate
match EquipFauld fauld
match EquipBreastplate breastplate
match EquipCuirass cuirass
match EquipPlate field plate
match EquipPlate half plate
match EquipPlate full plate
match EquipPlate fluted plate
match EquipCoat coat
match EquipJerkin jerkin
match EquipAvent aventail
match EquipMant mantle
match EquipTasset tasset
match EquipShield shield
match EquipTarge targe
match EquipSipar sipar
match EquipBuckler buckler
match EquipAegis aegis
match EquipVest vest
match EquipLorica lorica
match EquipShirt shirt
match EquipLeath leathers
match EquipHaub hauberk
match EquipRobe robe
match EquipLeatherArmor leather armor
match EquipGreav greaves
match EquipDone and a
match EquipDone and some
pause 1
put look in my %Z
matchwait

ReEquip:
put get my %s from my %Z
put wear my %s
goto EquipArmor

EquipDone:
pause 1
echo
echo **********************************************
echo
echo *** All armor should be equipped.  Please double check! ***
echo
echo **********************************************
echo
Exit

EquipLeatherArmor:
save armor
goto ReEquip

EquipCowl:
save cowl
goto ReEquip

EquipMask:
save mask
goto ReEquip

EquipCoat:
save coat
goto ReEquip

EquipJerkin:
save jerkin
goto ReEquip

EquipMorion:
save morion
goto ReEquip

EquipBascinet:
save bascinet
goto ReEquip

EquipBarbute:
save barbute
goto ReEquip

EquipBackplate:
save backplate
goto ReEquip

EquipFauld:
save fauld
goto ReEquip

EquipBreastplate:
save breastplate
goto ReEquip

EquipCuirass:
save cuirass
goto ReEquip

EquipPlate:
save field plate
goto ReEquip

EquipRobe:
save robe
goto ReEquip

EquipLorica:
save lorica
goto ReEquip

EquipTasset:
save tasset
goto ReEquip

EquipVest:
save vest
goto ReEquip

EquipMant:
save mantl
goto ReEquip

EquipAvent:
save aventail
goto ReEquip

EquipCap:
save cap
goto ReEquip

EquipSleeves:
save sleeves
goto ReEquip

EquipSipar:
save sipar
goto ReEquip

EquipBuckler:
save buckler
goto ReEquip

EquipAegis:
save aegis
goto ReEquip

EquipArmet:
save armet
goto ReEquip

EquipGlove:
save glove
goto ReEquip

EquipGaunt:
save gaunt
goto ReEquip

EquipHelm:
save helm
goto ReEquip

EquipBala:
save balac
goto ReEquip

EquipShield:
save shield
goto ReEquip

EquipTarge:
save targe
goto ReEquip

EquipShirt:
save shirt
goto ReEquip

EquipLeath:
save leathers
goto ReEquip

EquipHaub:
save hauberk
goto ReEquip

EquipVamb:
save vambr
goto ReEquip

EquipGreav:
save greav
goto ReEquip